The Maori
- War Chief aura increases the attack of nearby friendly units by 10%.
- Has a population limit of 220.
- Performs Ceremonies are the Marae instead of the Community Plaza.
- Maori Villagers are more efficient at performing Ceremonies than other native villagers.
- Start with the Water Ceremony already unlocked and automatically unlocks the Town Ceremony in the Fortress Age.
- Lack the War Ceremony and Fire Ceremony.
- Maori infantry and Maori shock infantry can be upgraded to more powerful Toa units at a cost.
Unique Units
- Villager (I): Maori villagers are 2.5 times more efficient when tasked on the Marae.
- Tohunga (II): Heals injured units and can be tasked at the Marae, counting as 3.5 villagers. Has a training limit of 10.
- Patu Runner (II): Archaic shock infantry armed with a flat club.
- Huata Spearman (II): Archaic heavy infantry armed with a long spear. Good against cavalry and buildings.
- Kopere Thrower (II): Archaic skirmisher that flings javelins. Good against infantry, worse against cavalry.
- Kauamo Musketeer (III): Gunpowder heavy infantry armed with a musket. Good against cavalry in a melee.
- TÅ«para Gunner (III): Stealth gunpowder skirmisher armed with a shotgun, has a short-ranged area attack. Good against infantry.
- Rangatira (IV): Archaic heavy infantry armed with a taiaha, has a heavy area attack. Good against cavalry.
- Ship Piece (III): Short range cannon with heavy munitions. Good against infantry and buildings.
- Long Gun (III): Long range cannon with light munitions. Good against artillery and ships.
- Hourua Canoe (II): Large exploration canoe that can train units.
Unique Buildings
- Homestead (I): Maori home consisting of several buildings. Supports 15 population. Has a build limit of 7.
- Farm (I): Slow, infinite source of Food. Limited to 10 gatherers. Maori farms cannot train sheep.
- Marae (I): A sacred meeting place. Task Villagers at the Marae to perform Ceremonies. Limited to 10 gatherers.
- PÄ (III): A fortified village that supports 15 population, trains gunpowder infantry and artillery, and defends an area with a ranged attack. Has a build limit of 7.
Unique Ceremonies
- Tuatara Ceremony (IV): Spawns Rangatiras.
Big Button Technologies
- (Homestead) (I) Wild Harvest: Villagers gather from berry bushes 10% faster and berry bushes contain 25% more food.
- (Dock) (I) Shipwrights: Ships cost 20% less wood and train 33% faster.
- (Farm) (I) Crop Rotation: Villagers gather from farms 10% faster.
- (Marae) (I) Hauora: Villagers get 20% more hit points.
- (Town Center) (II) Maori Scouting Party: Ships 5 Huata Spearmen.
- (Town Center) (III) Maori Raiding Party: Ships 3 Kauamo Toas and 7 Kauamo Musketeer.
- (Town Center) (III) Maori War Party: Ships 5 Kauamo Toas and 10 Kauamo Musketeer.
- (Estate) (III) Flax Trade: Villagers gather from estates 10% faster.
- (War Hut) (II) War Fury: War Hut units attack 10% faster.
- (PÄ) (III) Guerilla Warfare: PÄ units move 10% faster.
Tribal Council
- The Messenger: Ages up 3/2.75/3/3 times as fast
- The Wise Woman: Ships 3/6/10/15 Villagers and berry bushes contain 10%/15%/20%/25% more food.
- The Warrior: Ships 2/3/5/8 Rangatiras.
- The Elder: Ships 2/4/6/10 Fishing Boats and 200/400/400/700 wood.
- The Chief: War Hut and PÄ Toa Units get +20%/+30%/+40%/+50% more hit points and attack. Rangatira Toas get +0%/+15%/+25%/+35% more hit points and attack.
Toa Units in Detail
- War Hut Toa units are equivalent to Age II outlaw units, PÄ Toa units are equivalent to Age III mercenary units, and Rangatira Toas are equivalent to Age IV mercenary units.
- Toa units take up 50% more population and are classed as mercenaries, making them vulnerable to units with bonuses against mercenaries, such as the Spy.
- Toa units are created on an individual basis, transforming one or more existing units into Toa versions. Creating multiple Toa units at once cannot be used to overpop.
- Creating Toas cost units the same as the base unit, converted into coin. So, if a unit costs 40 food and 40 wood, upgrading it to a Toa unit costs 80 coin. Upgrading Rangatira to Toa costs 200 coin.
Select Cards
- Old Ways: Negates the population increase of War Hut Toa Units.
- New Ways: Lets the Homestead research Counter Infantry Rifling, Socket Bayonet, Flint Lock, and Paper Cartridge.
- Pig Ranching: Allows the farm to train Pigs.
- Church Missionary Society: Ships a Church Wagon that allows for the building of a Mission Church.
Mission Church
Trains Priests and provides the following improvements:
- Bastion (II): Upgrades walls into bastions.
- Mission Fervor (II): Healer units get +35% hit points and +15% speed.
- Town Watch(II): All units get +2 LOS.
- Gas Lighting(II): All buildings get +4 LOS.
- PÄkehÄ Trade (II): Gives 1,500 XP.
- Literacy (III): All unitsā train time -15%.
- Western Arms (III): Transforms all Huata Spearmen into Kauamo Musketeers and all Kopere Throwers into TÅ«para Gunners. Also affects Toa units.
New Maps
New Munster: A mountainous coastline. Most of the mines (Gold and Jade) in the area are found along the coast. There are no hunts on this map, but there are plenty of fish in the surrounding waters. A single trade route encircles the map.
Bay of Plenty: A crescent shaped coastline. Mining (Gold) is sparse and there are no hunts on this map, but there are plenty of fish and whales in the surrounding waters. There is no trade route on this map.
Central Otago: A land rich in mining and divided by rivers. Thereās a trade route on each side of the map.
New Map Features
Pig: New herdable.
Bracken Fern: New type of berry bush.
Snapper: New fish.
Barracouta: New fish.
Sperm Whale: New whale.
Jade Mine: New source of coin.