Naval Overhaul / AI Behavior Still Broken After Update

After the Naval Overhaul I was hoping the AI on water maps would finally improve. Unfortunately, several problems are still very noticeable, so here is a structured summary of what I’ve been seeing:

Ship Micro & Combat Behavior

  • AI ships often make very strange micro movements (constant turning / stop-and-go).

  • They frequently ignore incoming fire completely.

  • Sometimes units just sail past my fleet one by one without even shooting.

Naval Unit Composition

  • The AI builds almost exclusively galleys.

  • It rarely or never tries to counter with fire ships or demolition ships.

  • Civilization-specific ships also seem to be unused:

    • No Korean Turtle Ships

    • No Portuguese Caravels

Transport & Aggression

  • Naval landings are basically never attempted anymore.

  • Before the update there were at least occasional transport attacks, but now it almost never happens.

Docks & Pathing

  • The AI often builds docks extremely close to each other.

  • This causes ships to get stuck, especially transport ships.

  • Those transports then frequently never get loaded and just remain stuck for the rest of the game.

Economy

  • Fishing ships are built very rarely.

  • Water resources are generally underutilized.

Late Game Economy

  • Very often in the late game villagers simply stop working even though resources are still available.

  • The AI sometimes gathers nothing for several minutes.

Land ↔ Water Interaction

  • Land units almost never try to defend themselves against ships.

  • Instead they run around in a very uncoordinated way.

These issues have existed for a long time. That’s exactly why I was hoping a major naval update would finally bring noticeable improvements. Right now, the AI on water still feels very weak.

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