Balance changes :
Make gunpowder units able ONLY in age4 . With chemistry tech , it was like this on the beta . And it should be .
Lancers should lead more damage , and be equal as knights , except their velocity or attack speed .
Siege should be converted with units like in campaign (it shows an icon when you are attacking siege who proposes me that that in some build they could be converted )
We need Hill advantages
Archers should have more unique abilities , like an option keep attacking one position , this would help to make a “wall” of arrows
QUALITY OF LIFE CHANGES
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To make water more interesting , we should have little waves and when water ends at the coast it should have a wave animation like in aoe3 . This would make water look cooler
There should be birds flying around the map , like in aoe2 or aoe3 , even aoe1 had this!
More types of maps , dlc… etc…
Some UI CHANGES , there were in ranked . There were really cool!
There should be reflection in the water , boats should be reflected and water should be transparent , to decorate the sea , you could put some low resultion marine wild life!
Cannonball physics , like in aoe3!
Arrows should be like in AoM
Taunts! (Are coming back , in spring update I think)
Historical characters for each civilization , like in aoe3! They perform their mythical taunts , they should come back to aoe4 to insult you just in the beginning on the game!
Color selection (please relic blue is boring now)
Colorpick selector , you should let us customize our own civ colors!