Nerf Archer Plan 2: No longer get extra range from Blacksmith technologies

Mate if you come here and are going to argue about numbers, then be correct about those numbers, otherwise even trying to make your case is a false effort.

Gold is worth more so when you actually take it into account, the situation is looking even worse for your statement.

i m sure u r one of these most of the time, archer using winners. no need to discuss things with u. bye.

I am an Infantry gut, there is nothing wrong with archers in this game.

I try to use units that suite the situation at hand. The only unit I’ve never used aside from campaign is the siege tower. I use archers if they are good and not if they aren’t. You should always have some kind of ranged units in most situations mixed in with your other troops.

This means you also should have other units mixed in with archers too, not use them all alone.

Now, you can keep guessing anything you want about me, but you’ve come across as the sort of person who clearly cannot be reasoned with at all and acts only on emotions to make your point. So actually it is you whom discussing with turns out to be totally pointless. sniff

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ye ye. 20 chars 20 chars

Honestly the best way to fix archers is to not give them pin point accuracy. Make them an area of effect unit so lots of them can shower an area with arrows and that way work well against groups of units rathet than all just shooting their arrows into one small spot. That is not how archers operated in the real world.

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That is what they do if you do not have Thumb Ring, just play without it.

Also, this game works with masses of individual units, not squads, so that would be a terrible idea, and incredibly convoluted to implement.

AoE2 gameplay survived the test of time. There is no need for radical, sweeping changes like what you propose.

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Archer/knight balance has been fine for 20+ years. Don’t fix what is not broken.

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It would work if you also massively increased damage of arrows.

Why would you want every Ranged unit to be a mini Arambai?

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Because it would actually fix a lot of issues with archers. For one they would scale better in games that have higher pop caps. Archers should always have been an area of effect unit not pinpoint accuracy because that’s not how archers worked in real life.

But they are scaling good in games with high popcaps, are they not? Obviously, mass siege is even better.

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Melee pathfinding is bugged and the root of archers are the way to go. Let the devs fix pathfinding. No need to nerf archers.

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Arblester in a knight rush? You sure about that?

Yes, but you always can easily go for Paladins late game (considering you have a decent cav tech tree and you have Paladin)

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who told u that its a knight rush?

You said so yourself, do you even know what you’ve posted here mate? He is referring to what you said.

Omg.

Edit: 11 dam I’m sleepy. He said it’s a knight rush. And you said you have 60 arbs already in that scenario.

How did you manage?

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I have a better idea for you. Instead of suggesting nerfs you could make an effort to improve at the actual game. Even if they nerf the range you will still lose to ranged units and probably come to the forums to suggest another nerf to cavalry units.

Your nerf complains will never cease until you put some effort into learning how to play the actual game. Once you get better I guarantee you will look back to this post and feel ashamed of yourself.

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No they are not. You ever tried fighting 300 massed arbs in a 500 pop game? No? How about 300 longbowmen? Or plumed archers or cav archers?

I know my ideas are radical and will absolutely never get implemented and even I understand that they shouldn’t as they would fundamentally change the game and noone will ever do that but I am just posting for the sake of the mental exercise at this point, a sort of “what could have been” scenario if you will… if AOE wanted to be a more realistic medieval warefare game, they would have had to make archers an area of effect unit but with high damage output that can suppress and weaken large groups of units before battle. Also heavy cavalry should have been given the ability to charge and mow down infantry and archer units like tanks and knock them off their feet, they should also be super expensive, most armies would be composed of infantry with support fire from archers and flanked by cavalry who could charge and exploit weaknesses in enemy lines. But all this may have been way too hard to make convincingly in 1998 so we got AOE2 instead.

Don’t get me wrong, I love AOE2 and its my favourite game of all time but it doesn’t mean it couldn’t have been better in some respects.

I have played alot of 800 pop diplomacy games on custom maps (or even higher pop), so I guess I have good knowledge on the subject. Now what is it that you are trying to say about the archers, that they are bad there, or too good?

However, this is always the best. And your plumes and longbows and cav archers will die.