Nerf Atlantian Hero spam

Every time I play vs Atlantian, they have tons and tons of hero units (often every single unit in their army is a hero) regardless of whether or not I have any Myth units (in fact I never make Myth units vs them because its pointless to do so). Basically, making myth units vs Atlantian is a non-option. Every single Atlantian player I face has almost all of their units as heros. The fun part of this game, for me, is using myth units, which are never involved with Atlantian players. Something needs to be done to solve this, it makes the game less enjoyable.

Another thing that makes the game less enjoyable is that the civs in general seem to be out of balance, because I overwhelmingly face only Norse players now, with an occasional Hades player (at my low level of 900). I would like to see a larger variety of opponents, meaning there is some kind of balance issue.

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The vast majority of Atlantean players only spam Arcus Heroes. Arcus Heroes should be nerfed since one Arcus Heroes army can defeat multiple armies due to Arcus Heroes having a fast fire rate and having an attack range almost similar to the Egyptian Chariot Archer.

Those hero units are still countered by their human counters though. Arcus hero spam makes sense cause they allow sniping enemy MU.

If I remember correctly, in the original age of mythology there was a limit to the number of Atlantian heroes you could have. Perhaps re-establishing that limit for MILITARY UNITS ONLY might be the way to go- like 10 to 15 in classical, 20 to 30 in heroic and 30 to 45 in Mythic?

Personally my experience is the opposite. I play Atlantean and I find it frustrating how incredibly expensive it is to upgrade to heroes, considering how small the power boost is. I’m not very high level and in late game I often float enough resources (due to bad macro) that I can afford to upgrade my army anyway, but it’s a huge vulnerability and almost always means I’m losing anyway, because they’re so vulnerable to their usual human counters.

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Even it makes the Atlanteans unique and I like the “super hero channeling” I never liked the “everybody can be a hero” concept. Even it’s quite romantic and could be a great anime theme.
I personally would rather see some units get buffed instead of letting them be able to be heroes.
I think the most unique concept here is that citizens/villagers can be heroes to gather and built faster. But I think everything is debatable. I also personally never like the priest spam and how much dps they do to myth units especially when they are buffed by Nephthys. But I know that’s a bit off topic now.

If certain units could become heroes, I could tolerate it. But the fact every unit can become a hero is why I think atlantians are very poorly designed. I wished they massively overhauled it, but too bad Im uninstalling for good now.

Greeks, what are their counters? The only get 4 heroes.
Egyptians, what are their counters? Their priests are very vulnerable.
Norse, what are their counters? All their heroes are ‘infantry-like’
Japaneese? Make infinite cavalry and archer heroes. and other insane heroes
Chinese? SOme weird hero bonus and make quite al ot of them

Atlantians - Oh no! My opponent has the solution to my entire army!!! Thank goodness i can make my entire army heroes on the spot.

This is why I cant stand playing this game if im in a match up against the last three mentioned on this list. Get rid of cavalary heroes, god I hate them so much.

Why does my prodromos do 1x multiplier damage against their cavalary heroes?? If you literally left the damage multipliers IN, i would shut up. But no, they’re now immune to my anti-cavalry unit. Wahoo, really balanced. I’M REALLY greatful for Gaia and all her insane eco bonuses that wiull help her snowball into late game coupled with that sheer versatility. Really balanced. I’m glad I uninstalled the game when I can.

It is called Age of MYTHology. Not age of heroes.

This part is incorrect The counter value doesnt change.

Godi and pioneers are archers and thus anti archers work on them

Priest, greek heroes and china heroic and mythic heroes have no tag. No unit (besides freyr berserk) have bonus vs them

Every single atty unit thats heroize keeps its unit tags. Archers remain archers, calvary remain calvary and infantry remains infantry.

A hero fanatic doesnt suddenly stops being infantry and thus countered by axemen

Podromos will do bonus damage vs hero tuma, contarious and damyo. It will not do bonus damage vs shogun, thou that one is a god power.

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While it is true, it is not totally impossible that he may have come across an exploit/bug that we do not know of.

Yea theres always a bug chance, i test to check and unless theres some weird input that enables this. Baseline what he says is false. And looking how its more of a venting and complain Ing post more than anything else i would bet its Just that.

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I completely agree with you; what you mention is absolutely true. the developers should nerf the Atlantean heroes spam, especially the long-range units. It’s completely absurd that the Atlanteans can spam 3 types of long-range heroes. That has been too broken since the game came out. The developers should also nerf the Kronos rush and the Caladria + murmillo hero rush.

They need to introduce proper counters to Atlantean heroes. As others have pointed out, Norse heroes do take bonus damage, meaning my peltasts can actually shred their ranged hero units. But with Atlanteans, things get messy: it turns into a question of whether my opponent just wins through sheer resource efficiency.

If my counter units can’t counter their standard units because those units are all heroes
 and if I can’t build effective myth units because, again, they’re all heroes
 and if I don’t have a god power that instantly deletes them—what am I supposed to do?

That’s why I feel Atlantean heroes are poorly designed, to the point where I wish the game never introduced them in the first place. If Atlanteans are struggling on the ladder, adjust other bonuses, economy, or timings. But they definitely don’t need a dozen types of hero units that take zero bonus damage from anything.

One of atlantians main weakness outside of heroes, is the fact their counter units are simply not as good as the Greeks. Greeks do MUCH more damage when on equal footing with non hero units ‘at least I think!’ I dont play the game to high enough level, but if you look at Prodromos damage, to their cavalar,y you can see the prodromos does very well. Again, that damage multiplier goes, if the opposing unit is a hero.

How stuburn can someone be to see hes wrong but keep saying the same nonesense. All atlantean hero units keep their weakness. They dont loose their units tags.

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Yes some units are better at heroes than others. Generally you don’t want to hero the counter barracks units in the late game. The single cav unit is also niche and the mythic upgrades are kinda lame.

Best to hero are murmilo, arcus, fanstics, destroyers. Destroyers are particularly nice cause they have high armor so the extra hp from hero promotion is worth more.

In the early game you can hero the turma and chariobalista.

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Personally my favourite to heroise are the arcus, because they can easily snipe down myth units without having to path to them, and they can also work well against flying MUs.

I think “nerf th hoplites” dude got himself a second account.

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Specially helios arcus feel nice to have when you go for the full hero kit