The only thing we know about release date is that it is winter, and the fact that on stream they said Christmas is coming early for age fans (so before 12/25 at least, but basically any time in the next 4 weeks)
Springalds are going to be nerfed vs non-siege confirmed by devs. Hopefully they receive a speed nerf since they literally move as fast as knights for some civs like China and Mongols with unique buffs (china dynasty, mongol yams/khan ability).
Springalds omg! I was beating my opponent easily using mangudais but then he decided to make 5 springalds and towers. Felt like the game is over even though I was way ahead of him. This springald attack bug can only be countered by own springalds or other bug abuse. This is insane as you go to higher elos, only thing you see is springald spam.
What bug are you referencing? However both springalds are really strong, and mangudai are actually overpriced poor combat units (they are mainly raiding units), and perform poorly vs siege, archers and defensive buildings.
They certainly need nerfs (as do pretty much all siege units) but they arenât as unbeatable as some people think. Pro players rarely springald spam as itâs countered by swarms of horseman/archers/spearmen. Yes, theyâll die en masse but theyâre easily replaced by gold units that can finish off the few remaining springalds. Thatâll also curb the springald playerâs momentum entirely as they arenât that cheap nor fast to replace (if you want another mass). People in mid-high range eloâs in general has way too much focus on UUâs and various gold units and has little production buildings for trash units. And also donât play aggressive enough.
That said, itâs too easy to spam them and a bit too rewarding for most players so a nerf is welcome but needs to be proportionate.
Every single pro game that reaches mid-castle involves a minimum of 10 springalds on each side, because they are so strong.
Iâm watching pro games atm and none of the players are spamming springalds. And there were very few springald spamming in Genesis Tournament as well, practically none (?) in the play offs. So Iâve no idea what âpro gamesâ youâre speaking of.
Every single mongol or abbasid match ended in the players building full infantry armies and building springalds with them at Genesis. The only maps that werenât springald heavy were the bay maps and French mirrors (which was just full knight agro) or games that didnât get to mid-late castle age.
âBuilding springaldsâ is different from âspamming springaldsâ. Yes, there were springalds, nobody had 10-15 of them IIRC and they certainly didnât dominate the tournament either.
Springalds were a large reason why Mongols were so dominate, and perhaps spamming is an exaggeration, but considering they are 400 resource units that take up 3 pop, building 5-10 springalds could be considered spamming in castle age. Most of the won Mongol and abbasid games resulted in that player getting to a critical mass of springalds where the game ended shortly after.
Pretty sure Mongolâs dominated due to their own merits independent of springalds. And yes they were used very often but people in this thread is talking about the spam we didnât really see in Genesis. And when we do see it, they often get raided to death.
Springaldâs became more popular as genesis wore on, and are extremely popular on the high elo ladder games now. The unit is just very strong and itâs hard to deal with a handful of them in front of infantry. The devs confirmed on stream they dislike how popular and strong building springalds is (vs non-siege) and nerfs to their damage to units will be coming in the next patch in December.
Hmmm honestly thereâs a very fine line right now between the other player just being better overall. Meta is shifting too much. Iâll stand my ground that this is not OP, just a bit strong like others have stated.
I just won a game I shouldnât have due to favorable map spawn and good tactics. My opponent was much better at macro tho and a pair of mistakes cost him/her the win.
By including scouts into the two main engaments, where Spriegalds were heavily present, I was able to make my opponent lose more resources:
Iâm french with a 3150 tr (total resources) army and my mongol opponent is at 6150 tr.
He ended up losing 300 more resources than I did, becuase my scouts flanked and killed 2 of the 6 spriegalds.
Then the second engagment, I won because he underestimated my position and sent a third of his force north to take out my gold mine and sacred sites. My army was 4480 tr and his was at 7560 (only countering direct engagement). Here he lost 2k more resources than I did, thanks to a miracle wololo.
My 18 scouts were always on top of the spriegalds, preventing them from doing much and 2/8 would have survived had I not gotten the wololo.
There have been many high level players saying springalds are too strong right now. Plus the devs said springalds are too strong so they are getting nerfed. I donât think they are dominating the game as much as some people say but Relic has the numbers for how many are built and winrate and they think they are overtuned, or at least being used in unintended ways as they state.
Also to be fair the guy in those clips arenât building spears/maa which are really meta with springalds, and the biggest issue with them imo comes from the insane movespeed they get with certain civs. (Springalds should not be able to outrun knights, thatâs just silly)
Get a big bunch of Horsemen or dirt cheap Scouts, spread into 4 groups, having some making distraction, maybe direct assault his gold mines, then roll the other 3 groups into the Springald in 3 different direction, shift click burning all of them down, then have fun with your own Springald and cannons.
Quite work wonder. Better than keep spamming the Springald race.
Springald stalemate just took all the wind out of my sails. I donât even want to play the game anymore. I was having so much fun playing too. Unfortunate.
I am not playing until that unit is balanced, hopefully removed from game⊠Even if they nerf it vs units they still be OP vs siege so you wonât see mangonels in any gameâŠ
Thatâs not what they implicated, it was not in their sneak peak of the Winter Patch but rather a Genesis Tournament observation from Eric, so I doubt they already have them tweaked.
Eric, the person who was giving insights into upcoming balance changed mentioned while talking about other balance changes for the upcoming patch that they think springalds are performing too well vs non-siege units which is close enough to confirming they will be changed imo even if he didnât specifically state what they were doing.
Yeah a few of them is only what you need to do the job done, not âspamsâ of them, that serves no purpose unless youâve won already or youâve lost map control entirely.