So it seems the idea behind the nerfs is that keeps were too strong all around when taking map control. They were offensive and defensive. I’ll admit, I just came from Beastyqt’s stream and watched his short-term testing and I have a few thoughts. Keeps being expensive controls points is fine. Nerfing their offensive capabilities a bit is fine. However, he does bring up the good point now that cost-wise, keeps are not that great. You can make stone walls and outposts and be more effective it would seem (at least from early testing).
I am fine with all the nerfs if keeps still fulfill a function (it could be argued they don’t have that right now as much anymore), but I think one role keeps can fulfill once again is defensive safety areas by adjusting one stat. Fire armor. Right now the default is 5 and an Imperial French knight I think does 20 torch so 15 damage barring other upgrades. Simply put, they need to take longer to be torched down by standard units. Siege has become almost superfluous watching Beasty’s admitted very limited testing. Give keeps back some fire armor. The base should be like 12 or something. That way come raiding time they can still serve the function of being placed near farms or something and allowing the villagers to garrison inside for protection. As it is, a knight raid can just kill a fresh keep before emplacements are researched…a bit too fast. Granted this is a sort of knee-jerk quick reaction, but it is my honest impression after watching a bit of the new patch.
Looking at boiling oil. Maybe it was too strong…but the cost now is too high. I would revert some recent nerfs. Take the base train time back down to 60 seconds from 90 and the cost from 500g 200s to 350g 150s. This would put it into the tech tier cost of techs like French enlistment incentives. I think this is a good “category” for it now. Both would be 60 seconds 500 resources.
An alternative idea, borrowing from Aoe2, is that apart from English, maybe keeps could act as spawn points for unique units? (Yes, HRE would be like, HAHAHAHAHAHAHAHAHA) Give them something. They don’t need more power…got it…but give them some utility back.
TLDR: Keeps need more fire armor, torched too quickly, makes siege superfluous. Also boing oil cost should now be reduced back. Thinking about the French enlistment tech. 350/150 I think it is. So 200 resources less I think is a good starting point. Alternative idea presented.
Thanks.