People is actually able to full wall and still have resourses to produce units quite quick. So basically, walling is too viable. Everybody is fully walled at min 12 no matter what. That’s not how it’s supposed to be.
Walling should be a strategical decition like “okey, either I wall but spend a lot of resources, or I play agressive with my units”, but everybody on ranking just walls and still have enough economy to make barracks, stable or whatever. It’s not even strategic walls, it’s just full wall.
The game can be much greater than that. For real.
Years ago people used to wall only the chop points or strategical places (at that stage of the game), but now seems like being fully walled at min 11 is the meta, and it is detrimental to the game.
For those who really hate to wall there is Atacama and Beduins map. They almost Negate compleatly the wall. As the people told you before. Walls were more OP in HD/Voobly time, nowadays are more expensive and it took longer to wall. Try by yourself you lose in total like 200 or 300 resources by walling and sometimes you still lefting spaces. Watch this video.
By the other hand if the changes you want would made by the devs THE strategy would be just Scouts.
I don’t care about atacama or beduins or whatever. I am talking about arabia wallers.
The map most of people play, the traditional one and the most balanced. Where we were able to play scout wars, archer wars and not just a walling FC game.
I know. At the beggining, arabia was very walleable. Now it’s much better. That’s a fact, but walling is still too strong.
It should penalize more the fact of walling. It should be more of a trade, like: u are safer but you have worst eco.
Right now u can full wall and you don’t have too much of an eco disadvantaje really.
I just would like the game to penalize you more when you wall. Not totally quit walls, of course not. Only to penalize waller style more.
Just make walls far slower to make perhaps? 100 Seconds (half the time of a castle) per tile of wall. So, it takes ages to get walls up. So you can easily kill his villagers while they are making the walls that take a long time to make.
Seriously though, I dunno… I seen many games end far too early even with wall nerfs. I was able kill a guy while he was making walls before. Therefore, his walling was totally pointless.
It feels like it but it doesn’t. Walls are balanced, towers are balanced. Don’t change the game that much. I can’t tell anything about the game with new civs because game is broken, you know. But I can easily say feudal walls and towers nerfed enough in Definitive Edition.
When you do the same strategy that your oponent and don’t wall, while he does, you will get to his base a lot faster. With just 1 skirm or 1 tower that you can use your initial stone and he can’t wall behind. And usually when i go for M@a I found my oponent a little open…
And in one minute his FC will fly away, and he will have to deal with a feudal rush anyway…
Or you can drush him with barracks before mill, u will find him open in most cases…
I don’t know in all ELO range, but in mine, after the last update, i have won a lot of games just because my oponent trusted too much in palisade walls… When i using the Incas, I just Trush then and watch the chaos…
Already walls nerfed 2 or 3 patches before. Walls had armour when they aren’t finished and they could build 1 second faster. If you forget old changes Turks must be buffed and Korean towers must be nerfed.
Dark Age nerf seems useless but I think it can effect some early quickwalls against militias.
They increased the building time but you can’t even notice that in a game. The nerf was too smooth.
I know bro. Very inefective nerfs.
It doesn’t affect anything. You have 4 men at arms atacking a non finished palisade and the villager behid is still able to finish the palisade with no problem and repair it.
It was a total inefective nerf.
Building time = cost. Do you want to make walling takes forever or completely useless?
Do you hate walls or quickwalls? I had to write armour nerf too that’s why I wrote it. More costing doesn’t effects quickwalls but build time and HP effects quickwalls.
You mean walling entire base is strong nerf them. But if you nerf them walling just one side isn’t good idea so no walling would be better.
I am writing these things as a player just walls at Black Forest (not 8 layer Stone walls, some palisades and a layer stone).
once people figured out how to wall, repel rushes, and use dark age militia to buy time, arabia became a very shallow map
if they make walls a bit weaker and siege more useful versus buildings (rather than units), arabia might improve. however, the better solution is to put maps which are much more strategically diverse than arabia in the pool
Before wololo kingdoms, people played hun wars and it was the best era of aoe 2, becouse huns are such a versatile civ and it’s harder to wall with them.
It lead to very fun and strategical matches.
Imagine that but with more variety of civs and not only huns… The game would be just awsome.
You are the same guy in another topic complaining that Cuman’s are bad because of their 2 TC Feudal.
People are giving you good reasons here and in that other topic why they disagree with you on both counts and you are flat out ignoring all of them and being stubborn with one point for each topic. You sound like a broken record. The points you provide are being countered/debunked and you have no other answer.
Fact… walls have been nerfed multiple times. Fact… Arabia has been changed to nerf walling. Fact… new maps that are anti walls have been released. Fact… you do not have to wall. Loads of games occur where people do not wall or try and wall but cannot as the other player stops it.
My opinion is that you should either accept it and learn how to beat it (god knows there are many ways to that have already been mentioned), or you just stop playing the game since its unplayable 11
FYI regarding your Cuman post you complain about a TC in feudal yet your picture is of a UU made in feudal 11
Frankly I don’t really have enough time to read all posts, but I have a solution here for you: remove both palisade and stone wall/gate from the game entirely, also remove fortified wall tech. Oh wait, people are gonna use production buildings, houses, or god forbid mining camps to wall.
Walking greatly boosts defender advantage sure, but with more flush drush game nowadays, one not walling will be susceptible for sneaky backstab or counter raid, meaning after a fight you may actually fall behind because you are not walling. But “no, walling is bad”.
Since realistically any building can be used for walling, I think we can put up a list of buildings that needs to be removed “because it’s too easy to be used for walling”. Or actually no. Just increase house price to 100 wood. How about that idea?