New AOEIV Mod: Europe Total War

Hi.

I have just published the first version of my largest project: Europe Total War. It is a grand campaign containing huge amounts of modifications as I will try to describe later down below. It is AOEIV at its core but based on Total War series gameplay. The map of Europe spans from Scandinavia to North-Aafrica and the Middle-East. I have had many surprisingly interesting games playing this so I hope you will enjoy it the same way.

Alltho most is self-explanatory and there are also instructions in the game, I have created a small instruction video for you to get you situated. I hope you don’t mind the low quality of it. You might have to increase it manually. AOEIV runs well enough to play on my old machines, but recording is something else.

You can find it published as a bundle so once downloaded you will immediately have all files installed that you need. Make sure you always play the scenario together with the tuning pack.

My games are sometimes action-packed at the get-go, other times i feel like nothing is happening just to find myself wiped off the map the next moment. But, I guess, the games in this campaign version 1.0 so far are mostly aimed at people who prefer to have a more relaxing and micro-managing kind of game. It can be extremely difficult at the same time so please let me know what kind of changes you would like.

I originally created this mod just for myself to play and it wasn’t intended for the larger crowd. Map design probably not my best skill but Im open to suggestions. Just love how the game is designed to be customized into the game I want and I did not like that there is barely any custom work being shared here, which is the main reason why I publish. This is my first time publishing and I am also planning to share content editor techniques in another post if anyone is interested.

Next updates shall contain more details worked out and the Viking Invasion which is reason why I had to publish this quickly right this week before the upcoming DLC release because idk how busy I will be and then never get to publish. Been 5 years already.

More information about the mod

The map can load different games/scripts. As the title suggest it is supposed to play a bit like the total war series but with AOEIV at its core. You have to conquer cities all around Europe in order to win. You are playing against 6 computer players and many minor kingdoms who are script-controlled. This is still a WIP.

At the game menu, simply select a different civilization to start as a different faction and start somewhere else on the map.

Playable civilizations right now are:

The Rus (play as the Principality of Tver

The Templar

The Order of the Dragon (play as the Hospitaller)

The Tughlaq Dynasty (play as the Sultanate of Tripolitania)

The French (play as the Frisians)

For more information on the starting options just check the video where I scroll through the currently playable civilizations.

I have tried to quickly create a small list of most obvious mod features:

View mod features here

Roughly 43 named towns across Europe are capturable

Each has a real keep, garrison, and its own mini-economy

In the new town panel you will find new town information

Towns generate tax and trade income and increase pop cap

Certain towns have extra resources like Iron and Horses

Build a stable near the town to produce horses for the town

Build a mining camp and a blacksmith to produce iron and armor

Train new customized units using the keeps unit recruitment panel

Unlock individual unit upgrades as your units make more kills

Promote your units using coins, giving them better stats

Coins are gained through tax, trade, plunder or by finishing objectives

You can also melt gold into coins using the decision panel

In the decision panel more things become available as you progress

Use coins to pay wages for your army

Use coins to hire mercenaries at the neutral mercenary houses across the map

Use coins to bribe enemy soldiers

Failure to pay wages results in desertation of the unpaid units

Crown yourself, get married and have your heir take over should you die

A good king has a positive effect on population growth(happiness)

Increase your pop cap by growing your population

Prevent your people from starving and treat them well to increase pop growth

People who starve become unhappy and lose health

Assign a governor to increase happiness, tax and trade income

Build your towns as instructed by the governor

Secure trade routes

Micro-manage your town and people for best results

Fight against massive enemy forces and revenging enemy armies

Earn fame throughout the land and find yourself in top 10 wall of fame

Truce system where you can try to achieve a temporary cease-fire

The more famous you are, the more your people profit

The game contains random events so that every game is different

Next update (after upcoming DLC release) shall be Viking Invasion. Will rework Scandinavia.

I hope you will enjoy and let me know which ideas you have for improvement or if found any bugs in need of fixing.