Kronos
• Can time-shift buildings to new locations (Towers & Palaces cost 50% of their price to shift, others are free).
• Buildings are constructed 25% faster per nearby Manor.
• Receive 2 free myth units instead of 1 when advancing to the next age.
• Lost siege and myth units return 20% of their resource cost.
############### • Can build a new Sky Passage each age.
• Units can enter Sky Passages to instantly travel between them.
• Infantry move 10% faster.
• All units have +5 Line of Sight.
• Damaged enemy units remain visible for 25 seconds.
Gaia
• Start with Hero Citizens and promoting Citizens to heroes costs -25%.
• Economic Guild upgrades cost -30% and can be researched an age early.
• Economic Buildings (Town Centers, Manors, Economic Guilds, and Markets) grow Lush.
• Lush heals friendly units and buildings (1 HP/second).
I wonder how much will change about those bonuses. They did likely hide them for a reason.
Sky Passages are limited to 4 now?
New Lush seems a lot cooler then the old one. It’s a lot more useful and flexible bonus.
I wonder it if will become viable to build additional Economic Guilds just to get the healing bonus.
Like build one directly behind a Palace.
i think that is a really really great change and fits a unit called oracle really well as a purpose.
i now would personally remove them as scouts and make caladria as scout instead (available for all atty gods similar to all water myth units) and give oceanos a new and a bit stronger myth unit. (there are really enough to choose from)
i think this would be great and more importantly a fitting improvement.
I think that doesn’t mean they carry it but means that that’s their highers generation “capacity”.
I think their generation increases as their line of sight increases.
Do you think they are just standing still and generating favor? That sounds bit boring, but guess you can interrupt them provided they actually have to stand at unexplored spots and not just at back corner of Atlantean base.
I think they generate favour by standing still, the longer they stand the more favour they generate.
But I also think that their generation depends on the distance to other Oracles. So you have to spread them out. Which means you have to control large areas of the map to generate a lot of favour.
So if you fight Atlanteans you can go try pick up their Oracles to hurt their Favour generation. Even if you don’t kill them, making them run away will reset their generation to 0.
And if you play as Atlanteans you have to make sure to defend out territory to keep your Oracles alive.
cause its not about the scouts diversity and units its about caladria as a main myth unit for a minor god (which also is a god focused on the ocean and not on the skye)
its just a logical conlcusion i made here:
→ oracle is now responsible for favour → caladria is very mobile and unique but the weakest myth unit for a minor god → still has no attack → water myth units are now for all gods of each specific civ → OH WAIT why not make mobile, unable to attack caladria into a scout unit for every atleantean god?
thats the simple and logical thought process behind my statement, and trust me i am normally not that logical but here i surely am.
(also caladria would be totally different from pegasus even its flying but also cause of the flying somewhat simliar which emphasis the connection between atlanteans and greeks!)
the question you should ask is: what more fitting and more useful myth unit could we give oceanus instead?