New (balanced) Arabia Map

The whole magic of Arabia was so many different ways to win, it’s supposed to be really unpredictable. Every game is different, there are so many different directions you can go. Now the maps are predictable, always hills on the front of your base, wood is always on the edge of the map, whole map is way open. Every game is all in Feudal cheese strategies like scouts or towers. Basically it’s a bigger version of Socotra.

Easy solution is name this Open Arabia or New Arabia and keep classic Arabia the way it was before the update.

Devs have forgotten the old phrase, “IF IT AIN’T BROKE, DON’T FIX IT”

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People who just want to relax and have fun without being super aggressive maybe just shouldn’t play Arabia on ranked?

There is no middle ground between booming and all in. If you go two TC you will be struggling to afford resources for both booming and attacking which gives the player who goes 3 TC more time to get out of the risky early part of his boom and survive/win, if the other guy goes 1tc then now your in bad spot also being behind so much resources. You have to give your strat 100% in almost every situation half assing it usually leads to half assed results

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You do realise the vast majority of people play the game for fun right? Disclaimer : You’re not a professional and you’re never going to be. Not all of us have turned this game into a science , doing the same scout cavalry rush every single game with box formation because that’s the tactics you’ need to win

First, why you play a game if you don’t want to have fun?

Second, it’s callet a rts. Real Time Strategy. All-in agression is just one of the basic strategic choice you can make. And Arabia is the map the whole game balance is built around.

What does this mean if Arabia becomes the “full agression map”?
Nothing else than Strategy is dead.

And btw the new arabia is only the “early agrssion into boom” map, cause of the new design expansion is way easier to protect and you get less reward from pushing the middle.

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I don’t get why map scripts are so against randomness aswell it’s the randomness that adds more charm and more depth to strategic choice. Scouting is more fun and more thinking required with it when there’s more variation in map gen

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Nothing is a greater feeling than winning with a bad map and/or being lamed crazy time.

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Voobly arabia is not the vanilla map, it was modified by the userpatch and the influence of the modifications done by FE during their days on the HD.

Voobly arabia was a horrible map at the end of its life, they multiplied the map generation from 9,999,999 to 99,999,999,999 maps with the User Patch, there was a not single tournament using the default map, they were using custom arabia maps like dry arabia, cause they also ruined the map there, it was awful and unfair 90% of the times, being spawned in maps with no wood at all cause of the lakes was something quite common.

Compare 1.0c arabia to current arabia to see the real differences.

The arabia implemented on the DE was not even hd arabia or vanilla, it was a rip off of the hidden cup 2 arabia and boa arabia, those maps have smaller forest or woodlines, making them so easy to trush or being in range from archers on the back, while original arabia usually had larger and thicker forest as basically ur only woodline, the issue with those copied maps was that while they were on range from archer or towers you could wall using them and going fc strats, so hidden cup and boa arabia were terrible map choices, they made the walling strats more effective.

What we have now is not like the vanilla arabia, nor voobly or hd, it just another map with many bugs.

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Despite saying no sense you contradict yourself, is the only strategy currently used all in ? hoang rush the new meta :o

Btw number of tc is not fix, you could add when you want as many as possible so yes it’s very very very common to see 2tc then 3 or even staying on 2 or even going on 4. that is one of the most basic thing of aoe2.

Imagine said that before…

Didnt see that, yes its better to balance for the pro player because they are best at playing games so they they play the game the most optimised.
We dont nerf goths based on very low elo which said that this civ is too hard to them we buffs them because they are very very bad at top level where player have the less mikstake and the most knowledge. If you want to get rid at something just improve then if this thing still or become a problem when you are in the best , this thing need nerf as the old arabia problem or a lot of thing which were changed in the past
Using your logic chinese need a buff because at 1000 elo, which is were 50% players is, this civ is trash if not the worst.

If something is op at low elo and bad at high its because at this elo you make mistakes which make this thing op and that’s fine because that is not that this thing is unbalanced just that players at this elo makes mistakes which lets the strats win. So no we should never balance for low elo because there are much people, that is not logic

Pure booming means booming without military

All in means not making more TCS and spending everything on military to a degree to end the game early

There’s no in between

Nowadays people don’t pure boom because they do crossbow and 3 TC boom as standard at same time or maybe pump a few knights and then boom

That’s as simple as I can put it

Number of TCs is not fixed yes but you were saying all in and pure boom those are fixed TC strategies. If you go 2 TC and forward siege and fail Vs 3 TC boom you will in most cases lose unless opponent is shocking or miracle plays happen

Strats like two TC 2 stable in TG are strong meta and then add third later and can work well in 1v1 too but that is not an “all in” so your point is irrelevant. The point of two TC and knight play add third later is to get military advantage and then hamper their eco more than what you sacrificed by two TC this is not all in because you are not likely to kill with this thus not an all in. True all ins are where you lose by default by not winning early

I would not mind Chinese being a less extreme civ. It is insane at high elo and trash at low elo. I guess it would be better if it was a bit worse in high elo than now, and better in low elo than now. As now it’s not good for either pros or LELs.

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Nerfing FC on arabia is good. There are plenty of popular maps for that like almost all other open maps, Arena and Black Forest.

Duny deserts are merciless for those that are unprepared to take a few losses. Arabia is the land of men. Not Hideout v2.

It is especially good that in teamgames there is at least 1 map where walling isn’t braindeadly easy.

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Thats totally false, playing agressive doesn mean “all in” which is hoang rush tati rush this tape of strategy which i find not really interisting, just pay attention to number of tc the players have you will see that there are dynamic , going 1tc to get the control map and shortly later add tc is VERY often use that is not all in that just to avoid died on siege because you don t control anything even on arena that is classic to make army and delay your boom a little and being in.a better position. Giong extreme on any option is not very often the best thing to do

I have faced so many unfair situation on this new Arabia.
Blue has a perfect forest in both side (3 forest easily wall) till to the edge, with promising gold and stone inside, he just need some easy wall to get the fine protection of his gold and wood, and fruit.

While me? everything seems outside, those the fruit counted as inside but it’s actually not able to be protected at all. My gold is kind of impossible to wall, blue just keep making heavy army to me and I even need to waste a tower to protect it.

This is why we need elo display, the developers dont understand the game meta and just listened to these low elo player’s non sense suggestions.
If you ask me, you increase the cost of the wall, reduce the its HP can reduce the influnce of full wall stragegy, you dont need to make such asshole moves like this New Arabia, this is sick.

And no forest in the middle, in every map, does it really make sense?
image

I would almost agree with you… until you mention walls. Bad map script is not walls fault

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I fully agree with both statement it was just an example
If you want better exemple more realistic goths is probably the best vikings as well (using wheelbarrow handcart )

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Hera said it a thousand times in his stream 1tc and 3 TC plays are best 2nd is too much of everything which leads to it being too clunky to kill. Meta may be different now with how aids this map gen is I don’t know but in general 2tc is a bad idea for most part. If you delay a TC your opponent is just always ahead. 2 mins behind in imp for pros is too much delay

2tc and stay 2tc all games is not strong and should be used ocassionnally still going on it and add tc later is a very strong option

Oh, that’s not actually correct. The most commonly played version of Arabia on Voobly is the Arabia script from version 1.0c. The UserPatch never modified any of the map scripts.

Not exactly, from the UserPatch website:

Each map script generates 4,294,967,296 unique maps from 32,768 in v1.0c.

I don’t see how increasing the number of possible generations of the map would lead to a change in the quality of those generations. The map script was the same as it always had been.

Even when tournaments used custom map scripts for Arabia, those scripts never became anywhere near as popular in ranked games on Voobly as the standard 1.0c Arabia script. HC 2, KotD, and ECL all had versions that were played quite a bit in ranked games, but even combined they don’t come close to the number of games played on the standard map.

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