Its a white tower rush near your base but different from normal rushes enemy pulls 25 villagers and build it near your towncenter.By near i meant really near wall to wall he will succeed in building even tho the lost of the villagers and he will pull the remaining villagers to gather wood and make rams from white tower.If you first landmark close to your tc its gameover.
I watch how beasty dealt with it but in those videos guys didnt built it near his towncenter.This was like old barbican rush to enemy tc old ones will get what im saying.This needs baribcan treatment that it cannot be build near tc’s.
Edit:I thought maybe it can be stoped but thats only when you know what he is doing from the start of the game some civs cant handle this like all non rush and non defensive building landmark civs.
This is old, it was already nerfed by reducing the bonus white tower has to train time. It’s also easy to scout and prevent.
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Very ez to scout. Eng shoukd never have 7 plus vils on gold in feudal. That’s a strong indication that a fc is imminent. 2nd the eng player also has no units and is only fighting with the king?? Fc is imminent!! No farm transition? No production? Fc is Imminent!!
Make units intercept builders in route.
I think the problem with the White Tower is the value that the landmark returns to the English player compared to other landmarks from other civilizations. Think about the following: to reach the castle you used 1200 food and 600 gold, that is, a total of 1800 collected resources invested, but this resource returns you a landmark that is equivalent to a keep, which costs 900 stone or collected resources. In other words, you had a return of half the amount invested (I spent 1800 on resources but received 900 back). However, the White Tower also works as a military structure 75% faster, that is, it is equivalent to 1.75 times the production speed of a common military structure. If you think about the cost to make Siege Workshop (300 wood) x 1.75 = 525 additional resources with a single landmark. All in all, you invested 1800 and received back 1425 in resources (900 + 525). All this without wasting time collecting and building a siege workshop. The problem with the white tower in my opinion is that from it you can build any military unit, this is crazy.
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I know but i needed to continue getting sheep so when i saw him going for the king landmark i didnt mind it.Then later i raided him he has 1 miner on gold so he was on his way even if i had known he was going to do this i couldnt make enough army to stop it.Yes i can kill lots of villager but that landmark still will be go up.If you are not french or english its hard to deal with or some civ without unit producing landmark its so hard to stop this.This guy literally build the landmark near tc in one of his games.He could have done the same to me too but i got buildings in the way luckly.
The only thing that bothers me it the fact that you can’t punish English for going fast castle. Each other civ going naked castle can be wreaked because of no defence/units. English have tc with 2 arrow shots, and white tower which is a keep and production building, with 15 slots for vills.
White tower rush in enemy base is old and as said before can be spotted. Since I play mongols most of the time I have units anyway.
What I hate about English, even when I go keshiks to fight king and for harrasment and add archers to be prepared for spearman, english makes knights out of wt and overwhelm me sometimes. I invested already 300 wood into stable and archeryrnage and have to build rax also while english doesn’t need to spend these resources.
I don’t say English needs more nerfs, but I really dislike to play against this annoying civ.
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