New Civ Concept: The Makurians

Introduction:

Makuria was one of the most prominent Christian kingdoms of medieval Africa, based in Nubia, in what is now northern Sudan and southern Egypt. Its capital, Dongola, sat along the Nile and became a center of religion, trade, and culture. The kingdom emerged in the 5th century AD, following the collapse of Kush, and formally converted to Christianity in the mid-6th century to close ties with the neighboring Eastern Roman Empire. Makuria rose in power around the 5th century and absorbed its Nubian rivals of Nobatia, expanding its territory northward. In 652 AD It became the first state to successfully resist the early muslim expansion after repelling an invasion by the Muslim Rashidun Caliphate. The end of the conflict came with the Baqt Treaty which was an agreement that ensured mutual peace, regulated trade, and allowed Christian missionaries to remain active in Egypt for centuries.


The Kingdom of Makuria at its maximum territorial extent around 960

Military:

Makuria maintained a well-organized and effective military composed of professional soldiers supported by local levies. The kingdom’s army was known for its archers, who were especially feared by Arab forces for their precision and skill. According to Arab sources, Makurian archers were capable of blinding enemies with their arrows, which shows their reputation and effectiveness in battle.
The makurians established a network of fortresses along the Nile, which played a vital role in defending the kingdom’s northern frontier and controlling key trade and travel routes. These fortifications, often built on strategic high ground overlooking the river, served as military outposts, customs stations, and early warning points against invasion.


A Nubian archer on a Portuguese manuscript from the 16th century

Economy:

The economy of Makuria was primarily based on agriculture, trade, and the control of the Nile, which was the lifeblood of the kingdom. They imported goods such as luxury items, metals, and textiles from Egypt and the Mediterranean, while exporting ivory, gold, slaves, and animal products to regions further south, including Mali and other parts of West Africa.

Culture:

Makuria was a unique blend of Nubian traditions and Byzantine influences, shaped by its position at the crossroads of Africa and the Mediterranean world. As a Christian kingdom, its cultural identity was deeply intertwined with Christianity, which played a central role in art, architecture, and daily life.

They built churches and monasteries and made elaborated frescoes and mosaics that depicted biblical stories and saints. Bible verses or prayers from Christian texts would also be carefully written or stamped onto small pieces of material, which individuals would carry or wear as talismans.


The Throne Hall of Dongola

New Civilization: The Makurians

Foot archer and defensive civilization.

Bonuses:

  • Can build River Fortress (maximun of 1/2/3 starting at Feudal Age).
  • Foot Archers gain 10% movement speed.
  • Farms can be reseeded for free the first time, with an additional reseed for each mill technology researched.
  • Defensive buildings and town centers gain extra armor when units are garrisoned inside.

Unique Units:

  • River Fortress: Fortified tower that heals all friendly units within a radius. Increases healing when the River Fortress is near gold mines, stone mines, or water.

  • Nubian Archer: High hp foot archer that applies a debuff. When a Nubian Archer hits an enemy unit, that unit’s attack speed is reduced by x% for a period of time.

Unique Techs:

image Fortress of the Nile: River Fortresses and castles gain extra attack and recover hp over time after not being attacked for x seconds.

image Baqt: Trade units generate stone in addition to gold.

Team Bonus:

Monks regain their faith 25% faster.

3 Likes

Cool concept but Teutons already have the cheaper farms bonus.

Also not a fan of the UT that slows down the enemy’s attack. It’s in line with the recent 3K civs’ gimmicks but I rather keep that stuff out of the game.

I agree that Nubians (Makurians) should be a defensive civ. Throne Hall of Dongola or Faras Cathedra should be a wonder.

True, the Teutons already have cheaper farms. Tbh I was thinking about a way to reflect the Nile farm culture of the Makurians and I was betwen making them cheaper or doing a special reseed mechanic. I think I’ll make their first reseed free and increased with each mill tech ( I believe ‘‘with each economic tech’’ would be too broken but i’m not really into the competitive meta right now)

As for the attackspeed slow of the nubian archers, I was betwen that or decreasing the accuracy of all units hit. I found the second one quite frustrating so I went with the first.

I liked the team bonus; Unique and neither useless nor overpowered.

1 Like

This should be the skin of the archers of the eyes.Even after 25 years he is still a white dude armed as a 15th century xbow man.

4 Likes

About time. There’s not a single foot archer in the game yet looking specifically African.

1 Like

Ao if this civ is nubians the tech teee potential is pretty great. Nubians to the era of Axum were still using Elephants and camels so there’s potential there and possibly Dromons if adjacent to Rome.

A tech tree is needed or did you even craft a full civ like a real civ crafter?

No one appointed you as the civi craft police.
Nubians having elephants is really nonsense.

1 Like

Man you be useful. Ive honed this craft for decades. You think because you’ve got
 art luck or something that gives you the right to bully me in my field of creative expression? Learn some humility because not all of us are destined to mod, so as an old proverb or something “dont shame the man who cant run because he has no legs” or whatever you get the idea and maybe you can treat me like a person for once

https://historum.com/t/the-kingdom-of-makuria-and-its-warfare.115479/

I don’t completely understand the river fortress, but the civ sounds cool. Foot archers with extra move speed seem really strong so if they need a nerf it can be changed to 5%/10%/15% move speed in feudal/castle/imperial age (but it might not be so powerful either). The unique unit gimmick, feels un-aoe2-like and I don’t understand the historical reference but I cant think of any other fitting gimmick (except perfect accuracy but that isn’t really a gimmick).

I’d love to see more on the River Fortress’s approximate stats and the civ tech tree

Take your own advice and stop bullying the new civi crafters.

Art is not something you get by luck.

3 Likes

I hope you understand that respect is a two-way street. You give some, you get some. Why would anyone respect you when you’re acting so condescendingly? If all you are is your credentials as a civ-crafter, and you’ve nothing to show for it up to now except blasting other peoples’ ideas because you think they’re terrible, then genuinely just find something else to do. There’s no need to take your bitterness out on randoms on the forums, full stop. Either be constructive in your critique or buzz off.

1 Like

I can promise I have years of creativity. Unfortunately I think heavengames purged mine and many accounts in recent years but I got my start there over 2 decades ago.

https://www.reddit.com/u/UsacDynastic/s/c45HIYKfC6

Ill admit I need to pick up the pace here but it doesnt seem like civ crafting is as impactful as when Cysion did it once 13 years ago (and this is my library from back then btw https://www.aoezone.net/threads/beyond-forgotten-empires.72799/)

I suppose Im being a little bitter but can ya blame me? I feel like that scene when kids get Candy but Charlie Brown just gets a rock

In any case its hard to know what this civ is really like without a tech tree since we all forcing things off topic

I wanted the Makurians to be a defensive oriented civilization so I came with the idea of the River Fortress. Historically speaking, the Makurians and practically the rest of Nubian peoples built defensive structures along the Nile to defend themselves against invaders from the north and to also promote the establishment of new settlements (examples being the capital of Dongola itself which was first a fortress and transformed into a fortified city and the stronghold of Qasr Ibrim). So basically i came with 2 ideas, the first one being a fortified resource gathering point and the second one a support defensive building (which is the concept you can see written). The first idea would be perfect to secure key resources from early feudal and castle age raids but I wanted a more military oriented bonus while also mantaining the ‘‘protect key resources and receive a benefit’’ mechanic. So this was basically my thought process.

As for the movement speed, sure i didn’t really want to include numbers as im not very familiar with balancing stuff, this was just a concept with some ideas that can be expanded upon later.

And finally for the UU gimmick, it was a reference to the ‘‘archers of the eyes’’ from the arab sources whose arrows where so precise they could blind enemies hit. At first I was thinking about making it an accuracy debuff, meaning units attacked would have a +x% chance to miss their attacks, but after analizing the possible scenarios I saw it a bit frustrating to deal with. This is why i changed it to the attack speed debuff which is basically the same effect but much less random.

1 Like

I would think about making Monks regain faith ability faster as a civilization bonus and increasing it to 33% or even 40%.

Civilization design isn’t just about correct representation and balance. It’s also about how fun and smooth they are to play with, or how distinct the civilization is and how it doesn’t give an “out of place” vibe at the same time.

That’s why I think it’s better to give one prominent/strong bonus rather than two weak ones. And this strong bonus can be rebalanced later by giving the civ unique weaknesses.

I can see that you can easily rebalance this hypothetical Monk by removing Sanctity or Fervor.

Still would love to see a tech tree before I pass the correct level of lovingly harsh judgment

I can and will do a tech tree but it may be all but balanced :smile: