So as I said, now I’ll go into details of their castle UU the Stradiot (for their water UU, the galeass, it’ll take some more time…).
So, we actually already have this unit in AoE3 as a mercenary unit:

I know that some people may like to see some heavy foot infantry like the schiavoni or fanti de mar (the former were dalmatian mercenaries the latter where venetians soldiers) but those are represented by condos and arbs in the game.
So what make the stradiot unique, well there are 2 features:
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First, they are the first and only unit (at least for now) that they cost only gold.
Cost: 90 gold
TT: 18 seconds (12s with conscription)
Elite: 700f 700g and 60s
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Second, it’s not affected by any upgrade, not at the stable, not at the blacksmith, the only eception is its own elite upgrade (for monasteries, venetians don’t get faith or heresy, for the castle, conscription affect the castle not the unit, so it tecnically affect the TT).
What make this unit strong is that their base stats are equal to the the stats of a FU knight in castle age and of FU cavalier for the elite version in imp. Again, there is an exception, because the stradiot have +1 atk over what the knigth and cavalier have. I gave it this buff because I thought that even if you spare food, in the long run it’s not good to spend that much gold, and you also need castles (even if they are trained fast) which is a big drawback, so a little buff on their atk may incourage people to use them more.
So here there are the list of the stradiot stats (elite stats are in brackets):
- HP -> 120 (140) -> This compensate the lack of bloodlines
- atk -> 13 (15) -> This compensate the fact that it is unaffected by blacksmith atk techs
- MA -> 4 (5) -> This compensate the fact that it is unaffected by blacksmith atk techs
- PA -> 4 (6) -> This compensate the fact that it is unaffected by blacksmith atk techs
- speed -> 1.49 -> This compensate the lack of husbandry
The rest are the same identical stats of the knight.
So, some of you may think that this is OP, well, hear me out first:
First of all, as you can see above, their stables and cav in general are terrible. You can perform a FC into knights to surprise your opponent, but it’s not somethig that you want to stick with in the long run. You also have hussars, but they would be the worse hussars in the game (no husbandry, no BL, lacking 2 armors…).
So stradiots are the only decent cav that you have. Now you may still think that a cav that needs no upgrades, train fast and cost no food and have more atk is still OP… well let’s break this down:
For upgrades, considering even the ones that venetians don’t get, you save on 5 of them potentially, which are; BL (150f 100g), husbandry (150f) and 3 armors (so 750f 350g), so you save 1050f and 450g through the whole game, but in reality most of them you research them in mid castle age. I don’t consider the atk techs because those are shared with infantry, and venetians have good infantry, so they’ll grab those probably. Also, consider that you need the elite upgrade if you use a lot of them, and you have to pay for that.
Now this doesn’t meant that you automatically have those resources, it means that if you need come cav as support, you don’t need to invest into those techs, which is different. Most non-cav civs don’t get all those upgrades right away, but they may still train some knight and light cav in the meantime to support archers or siege. Venetians could do that without needing to wait or train some unupgrade cav.
As for the food saved, it may seem a good option to just boom with food and wood and use only gold to train militay, but it doesn’t work like that. To go heavy into stradiots, you would need at least 2 castles, and by that time, you would most likely already build several TC and trained several vills. I guess that you could do an FC into 1 TC and 2 castles right away, and then add TC, but I see it triky.
Instead, going heavy into a gold only unit isn’t a good thing, strasiots are a support unit, your main units are still foot archers. if you spend all that gold into stradiots, I really hope that you are able to close the game by imp, otherwhis you’ll probably lose.
As for the fast TT, well that it’s needed for adding them quickly when you need them, the only thing that may be not necessary is the +1 atk over the knight, since the stradiot stats are however hight. I do it so because I thougth that still they needed a stats a bit more different than the knight, but we can remove it in castle age and give it only to the elite version.
Still, if you think that this is too strong, let them keep that +1 atk and instead buff the price up to 95 or 100 gold, even if I perosonally think that 90 is actually balanced.
Last but not least, the stradiot appearance:
You saw how the aoe3 stradiot looks like, with a long spear, but I fell like we already have too many cav armed with spears, what we don’t have instead is a cav armed with an hammer or a mace (I mean, yes konniks do have a mace, but I mean a “conventional” one). Also, maybe they could use some more armor compare to their aoe3 counterpart.
I personally would like to see something like this: