I won’t give much explanation for Göktürks. It is very important empire in History of the Central Asia, China, Sassanid, Arabic and Byzantines Empires.
The Göktürks are a Central Asia civilization in introduced in Age of Empires II: The Fantard Edition. They focus on cavalry and archer.
Civilization bonuses
- Hunters and shepherds work 15% faster.
- Blacksmith upgrades 30% cheaper.
- Archer 33% of gold cost replaced by wood (Crossbow 40 wood 30 gold, Cavalry Archer 60 wood 40 gold).
- (Elite) Steppe Lancer cost -30% food.
- Scout Cavalry line +1/+2 damage in the Castle/Imperial Age.
- Team bonus: Trade cards have +2/+2 armor.
Unique units
- Böri (javeline thrower cavalry, high pierce armor)
- Shaman (mounted monk, can heal while moving)
Unique technologies
- Horn bow (Archers and Cavalry archers +2 range except skirmishers).
- Cataphract barding (Knight-line +5 melee armor).
Military
Barracks
Halberdier, Squires and Supplies is missing. Other technologies and units are open. Eagle Warrior is missing of course.
Archery Range
Hand Cannoneer, Arbalest and Heavy Cavalry Archer is missing. Other technologies and units are open.
Stable
Paladin is missing. Other technologies and units are open.
Siege Workshop
Bombard cannon and siege ram is missing.
Castle
Hoardings and sappers are missing.
Böri
Cost: 60 food 50 gold
Training Time: 22 seconds
Hit points: 50, 55 (Elite)
Attack: 7, 8 (Elite) melee
Rate of Fire: 2.0
Attack delay: same as Camel Archer or Mangudai
Range: 4, 5 (Elite) (don’t gain range from blacksmith archer upgrades but gain damage)
Accuracy: 100%
Melee armor: 0
Pierce armor: 3, 4 (Elite)
Armor classes: Cavalry, Cavalry Archer, Unique
Speed: 1.4
Line of Sight: 5
Upgrade cost: 1200 wood 450 gold
Upgrade time. 45 seconds
Upgrades:
Hit points:
- Bloodlines (+20)
Attack:
- Fletching (+1)
- Bodkin Arrow (+1)
- Bracer (+1)
- Chemistry (+1)
Accuracy:
- Ballistics (hit moving targets)
Armor:
- Padded Archer Armor (+1/+1)
- Leather Archer Armor (+1/+1)
- Parthian Tactics (+1/+2)
Speed:
- Husbandry (+10%)
Creation speed:
- Conscription (+33%)
Castle Age Unique Technology:
Horn Bow:
Cost: 500 food 600 gold
Research Time: 45 seconds
Effect: Archers and Cavalry Archers +2 range except Skirmisher.
Imperial Age Unique Technology:
Cataphract Barding:
Cost: 600 food 750 gold
Research Time: 50 seconds
Effect: Knight-line +5 melee armor.
Other technologies and units are open.
Dock
Galleon, Cannon Galleon and Shipwright are missing. Other technologies and units are open.
Defensive structures
Stone wall, Guard Tower, Bombard Tower are missing. Other technologies and units are open.
Research
Monastery
Shaman (Unique Unit):
Cost: 50 food 50 gold
Training Time: 60 seconds
Hit points: 60
Rate of Fire: 124
Range: heal range is 4 and same as Monk, conversion range is 6 vs units (it is 50% slower (conversion time is double) than generic monks)
Melee armor: 0
Pierce armor: 2
Armor classes: Cavalry, Monk, Unique
Speed: 1.5
Line of Sight: 11
Upgrades:
Hit points:
- Bloodlines (+20)
Armor:
- Padded Archer Armor (+1/+1)
- Leather Archer Armor (+1/+1)
- Parthian Tactics (+1/+2) (I did give cav archer armor upgrades because it is meant to pair with UU)
Speed:
- Husbandry (+10%)
All technologies are missing except herbal medicine.
Blacksmith
Ring archer armor is missing. Other technologies are open.
University
Fortified Wall, Guard Tower, Arrowslits, Treadmill Crane, Masonry, Architecture and Siege engineers are missing. Other technologies are open.
Economy
Town Center
All technologies are open.
Mining Camp
All upgrades are open.
Lumber Camp
All upgrades are open.
Mill
Crop rotation is missing.
Market
All technologies are open