New civilization idea: the Dutch/Frisians
Trade and naval civilization
Fishing ships have +5 capacity per age
Gunpowder units have +25% rate of fire
Unique units:
Spiegelschip: defensive gunboat. Ship in someways similar to galleon that can also garrison 5 units( for transport). Shoots cannonball volleys from the side of the ship (like in real life) that does splash damage. Since it shoots from the side it needs to turn every time it shoots making it great defensively, but not good offensively as it has a hard time chasing other ships (since it has to turn before shooting, letting other ships use that time to move out of range). The cannonballs are affected by ballistics (like Spanish) and do good damage to buildings as well as ships (unlike Spanish).
Piekenier: Highly armored pike men with long lances (+1 range attack)
Unique techs:
Ships move 25% faster (this includes trade cogs)
Gunpowder units have 25% more range
Team bonus:
Trade carts and trade ships have 25% more health
Further information:
House (grachtenpand), Mill: klassieke Nederlanse molen, wonder (Ridderzaal): castle: Muiderslot
Event: villagers wear clogs, tulips grow on farms
Focus on trade, navy, freedom of speech, religion, and good defenses, late game civilization
campaign:
The Dutch revolt and independence from Spain (both late game civilizations, making it interesting) or the 1672 Disaster Year
other unit/building/tech lines
Barracks: pike men and swordsmen max + all upgrades (no champion)
archery range: albalest, thumb ring and advanced skirmisher (no cavalry archer and linked upgrades)
Stable hussar and cavalier bloodlines and speed (no paladin)
Workshop: all units + techs
Blacksmith: all techs
Monastery: all techs
academy: all techs
castle : all techs
Economy: all techs
Docks: all techs
Market; all techs
Town center: all techs