they lack an eco bonus to help them get going. period. yeah gold mines lasting longer will be useful in the late game, but they have nothing to help them get to that point.
also - what is the point of longer lasting gold mines on a civ that is infantry dependent? not to mention the economy upgrades of this civ are just straight up trash.
they are capped at crossbows without ring archer armor and bracer
they are capped at cavalier without the final armor upgrade.
which makes this civ entirely dependent on their infantry to do literally anything, but they have nothing at all to keep their infantry alive/help get them out faster.
they have baseline standard armor, which means archers are going to eat them up.
they will do decently against knights just because of your team bonus, which i might add would be highly broken in certain situations (looking at you Japanese). but this civ will get straight up murdered because they have nothing to help them get going. and nothing to stop archers.
Yes, probably I went too hard on the balance, I didn’t want it to be so broken. Giving them bracer and arbalest may boost them a bit.
And maybe lower the Team bonus to 2 or 3.
Bohemians used to defeat knights of the Holy Roman Empire very easily during the Hussite Wars, so that’s where that bonus came from
Thanks for the feedback!
I’d suggest at least removing the bbc and adding Siege Ram, so that you at least hame something half-decent to push against archer civs. As well as the comment from the other participant in the thread, ditch the gold bonus, and give them something for the early eco, or else this civ is going to be only for closed maps (and fare pretty badly there too).
It’s a ram with ranged attack, so it should aproximatively have the anti-piercing of a ram without the slow movement handicap. Another difference with the Korean War Wagon is that it should be treated as a siege weapon, like the Portuguese Organ Gun, and thus should only be healed by villagers rather than monks.
A lot of questions and concerns I’d have about the civ as a whole have already been answered so I’ll leave those be. I’d like to ask a bit about the Hussite Wagon.
What kind of base stats are you thinking here? Is it like a ram in castle and a capped ram when elite? Same kind of movement speed/armor/etc? How many arrows does it fire at base? I’m assuming its effected by archer attack upgrades, etc.
Curious about this upgrade, pikes in the ram would be able to fight against units outside of it, but not be hit by them unless un-garrisoned or ram is destroyed? How would you target units? With this it could have the ability to do melee, pierce, and anti building. So I’d see a situation you want to use the pikes against knights, archers against infantry, and ram against a castle. But I’m assuming if you target the ram to the castle the arrows and melee target that as well? If patrolled would the ram attack a castle while the arrows fired at units, and the pikes stabbed some nearby horses?
Also, how many units could it garrison?
Final question/suggestion. Would it make sense for this unique tech to also allow it to be trained at the siege shop? I like the idea of unique siege unit! That’s not a very common type of UU, so it could be fun to have something of that nature.