I think designing Turkmen civilization with the help of Chatgbt.
Civilization: Turkmens
Civilization Overview:
Historical Background: The Turkmens are a Turkic-speaking, nomadic people with a history that stretches back many centuries. They are known for their pastoral lifestyle, expert horsemanship, and their role in the history of Central Asia and the Middle East. Turkmens have been instrumental in the rise and fall of various empires and states in the region.
- The Turkmen people are traditionally known for their nomadic lifestyle, with a strong emphasis on horsemanship, herding, and a rich oral tradition that includes epic poetry.
- Historically, Turkmen tribes played pivotal roles in various regional empires and confederations, including the Khwarezmian Empire, the Timurid Empire, and Turkmen tribal confederations like the Ak Koyunlu and Aq Qoyunlu.
- Textiles: Turkmen women are renowned for their weaving skills, creating vibrant carpets, rugs, and textiles adorned with geometric patterns and traditional motifs. These textiles are highly valued both within Turkmenistan and internationally.
Key Turcoman States:
- Kara Koyunlu (Turkish: Black Ship owner) Confederation (1375-1468):
- A Turkoman tribal federation that held sway over parts of Anatolia, Iraq, and Iran.
- The Kara Koyunlu Confederation was a Turkoman tribal federation that controlled parts of Iran and Anatolia in the late 14th and 15th centuries.
- The Turkmens of the Kara Koyunlu were known for their semi-nomadic lifestyle and their rivalry with the Aq Qoyunlu, another Turkic tribal federation.
- Aq Qoyunlu (tr. White Sheep owner) Confederation (1378-1508):
- The Aq Qoyunlu Confederation was another Turkoman tribal federation that rivaled for control of Anatolia and parts of Iran during the same period as the Kara Koyunlu.
- Turkmens were a significant component of the Aq Qoyunlu, and they were involved in the political and military struggles of the time.
- Safavid Empire(1501–1736):
- The Safavid state was a Persian empire in 16th-18th century Iran, known for its Shia Islamic identity, cultural achievements, and military reforms. It reached its height under Shah Abbas the Great but eventually declined and fell to external forces.
- Turkmens were a significant component of the Safavid Empire. The founder of the Safavid dynasty, Shah Ismail I, himself had Turkoman ancestry. Additionally, Turkmens played crucial roles in various aspects of the Safavid state.
These are just a few of the historical states and empires where Turkmens played a prominent role. Their nomadic lifestyle, warrior culture, and influence on the regions they inhabited have left a lasting mark on the history of Central Asia and the Middle East. Incorporating these historical aspects into a Turkmens civilization in Age of Empires 2 could provide an engaging and historically accurate gameplay experience.
Civilization Bonuses:
- Sheeps generate gold in addition to food (0.33 gold per food).
- Houses and Outposts are 50% cheaper.
- Cavalry Archer +1 range.
- 1 Light Cavalry spawn after 8 stable unit created starting in the Castle Age.
Unique Technologies:
- Yesevi Order: Monks moves 50% faster.
- Qizilbash Revolt: Up to 50 villager turned into Qizilbash Warrior and Qizilbash Warrior available in Stable.
Team Bonus: Steppe Lancer +1 vs infantry.
Unique Unit:
-
Qurchi: A medium cavalry unit strong vs. cavalry, representing The royal bodyguard of the Safavid Shahs.
-
Qizilbash Warrior: Light Cavalry unit with decent attack and hit points, representing Shia militant group which mostly consisted of Turkoman tribes, founded Safavid Empire in 1501. They are strong against infantry.
Wonder: Shah Mosque (Isfahan)
Civilization Specialty: The Turkmen civilization excels in hit-and-run tactics and mobility, making them formidable in raiding and harassment strategies. Their strong cavalry units, inspired by the historical significance of Turkmen warriors, give them a solid foundation for land-based strategies.
Military
Barracks
Pikeman and Eagle Warrior are missing. Other technologies and units are open.
Archery Range
Elephant Archer is missing. Other technologies and units are open.
Stable
Paladin, Heavy Camel and Battle Elephant are missing. Other technologies and units are open.
Siege Workshop
Siege Ram, Onager and heavy scorpion are missing. Other technologies and units are open.
Unique Units
Castle
Qurci:
Cost: 70f food 35 gold
Training Time: 12 (Elite) seconds
Hit points: 90, 110 (Elite)
Attack: 12, 15 (Elite) melee
Attack bonuses: +5, +7 (Elite) vs cavalry.
Rate of Fire: 2.0
Melee armor: 2
Pierce armor: 2
Armor classes: Cavalry, Unique
Speed: 1.4
Line of Sight: 6
Upgrade cost: 950 food 750 gold
Upgrade time. 45 seconds
Stable
Qizilbash Warrior:
Cost: 95 food
Training Time: 35 (Elite) seconds
Hit points: 95
Attack: 9 melee
Attack bonuses: +2 vs infantry. +15 vs Monks and conversion resistance.
Rate of Fire: 1.9
Melee armor: 1
Pierce armor: 1
Armor classes: Cavalry, Unique
Speed: 1.5
Line of Sight: 12
Castle Age Unique Technology:
Yesevi Order:
Cost: 300 food 250 gold
Research Time: 45 seconds
Effect: Monks move 50% faster.
Imperial Age Unique Technology:
Qizilbash Revolt:
Cost: 1200 food 600 gold
Research Time: 60 seconds
Effect: Up to 50 villagers turn to Qizilbash Warrior and Qizilbash Warrior available in Stable.
Other technologies and units are open.
Dock
Full tech tree.
Defensive structures
Watch tower and Fortified Wall are missing. Other technologies and units are open.
Research
Monastery
Fervor and Block Printing are missing. Other technologies are open.
Blacksmith
Ring archer armor is missing. Other technologies are open.
University
Architecture and Siege engineers are missing. Other technologies are open.
Economy
Town Center
Full Tech tree.
Mining Camp
Full tech tree.
Lumber Camp
Full tech tree.
Mill
Crop rotation is missing.
Market
All technologies are open.