[New Concept] Netherland_for AoEIV_ by GoldenArmorX

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Netherland Civilization Concept v1.02

BY GOLDENARMORX - EXTENDED VERSION - PART1



0).- Index


  • Part1:
    – 1.- Arquitecture
    – 2.- Historical Background
    – 2.- Civilization Bonuses
    – 3.- Landmarks
    – 4.- Unique Buildings

  • Part2
    – 5.- Unique Units
    – 6.- Naval System
    – 7.- Unique Technologies

  • Part3
    – 8.- Campaigns
    – 9.- Final Thoughts


1).- Ages - Architecture - Language

I - Medieval Lotharingia – Roman – Old Dutch-Frisian
II - Burgundian Netherland – Medieval gothic – Median Dutch
III - Burgundian Netherland – Medieval gothic – Median Dutch
IV - 7 Provinces United – Renaissance style – Early Modern Dutch

En general la arquitectura es la de los países bajos medievales, pasando por su evolución desde suburbios francos y frisios en la edad oscura con arquitectura romana, a la arquitectura gótica medieval y la renacentista para la edad Imperial.


2).- Hystorical Background.

Click to read a Hystorical Background for the civ

For much of the Middle Ages, the area of ​​the Netherlands and Burgundy belonged to the Holy Roman Empire and France respectively. It was not until 1384 that Philip II of Burgundy, a French nobleman, would inherit both the counties of Flanders, Artois, Rethel and Nevers; which, counting his own fiefdoms in France, made him one of the richest Christian nobles of the time.

The areas acquired from the Burgundy-Netherlands union were very rich for the relative peace beetween France and the Holy Empire, its strength being the production of fabrics in the Netherlands and the wine industry in Burgundy. And the situation only improve: Already in the 14th century, guild production diversified into the field of luxury goods: Paintings, Furniture, Jewelry, Gilding, Sculpture, Illuminated Manuscripts, and even Salted Fish.

With these funds the dukes of Burgundy, who wanted to be their own kings and to achieve independence from France and the Holy Roman Empire, openly declared war on them several times. With an army of mercenaries and guild levies from the counties under their control, the dukes participated in the 100 Years’ War, first supporting France but then betraying them to the English side. Thus they would also annex more and more counties from the surrounding Netherlands.

Due to the large amount of money and craftsmen they had, they were one of the first European kingdoms that invested the most in manufacturing firearms, such as bombards and hand cannons, during the first years of the 15th century. They were even able to afford to copy the French model of ordinance companies (“sacreblu”).

Unfortunately, the attempted kingdom would not last: Money could not buy military tactics, being defeated by the Swiss in the Burgundian Wars (which they themselves initiated), and King Charles I himself dying in battle in 1477 without leaving male heirs. The French zones of the duchy passed to France, and the Netherland pass to the Holy Roman Empire vía the marriage of Mary of Burgundy with Maximiliam I

The Netherlands would also participate in a very important war: The 80 Years War ( [1568-1648] ): After Philip II claimed the Netherlands for Spain, nobles who did not want to pay taxes, using the defense of Protestantism and Freedom as a pretext, rebelled against government of the viceroy Duke of Alba, and began a war that would last, well, 80 years.

Employing another army of mercenaries (with the guilds money), and under the leadership of the House of Nassau, what was Burgundian Netherland would become the United Provinces, but would also be known by the name Dutch. It would be the birth of the worst enemy of Spain, and of many other African and Asian kingdoms to be colonized.


3).- BONUSES

“Mercenaries”/ “Research”/ “Guilds”

– Early Knights available in the Feudal Age (II).
– Early Handcannoneers and Early Bombard available in Castle Age (III)
– Fifth resource: Luxury Goods, obtained by passive Guild bonuses, used to build mercenary armies and could be exchanged for gold on the market.
– Merchants produce Luxury Goods equal to 20% of their trade, and Markets can trade Luxury Goods.
– Produce units from other civilizations as Mercenaries for Luxury Goods in the Mercenary Camp
– Mills are 50% cheaper and their technologies are 20% cheaper
– Herring Moss is a new hugue fishing boat that gather fish faster, 20% of their income become Luxury items.

IN DETAIL (for the Technologic Three)


1.- Luxury Goods

Collect a 5th resource to hire mercenary units. Villagers get luxury items equal to 25% of food gathered in berries (Berry’s dyes), 10% a Vineyard (Wyne), 5% of shore fishes.
You can produce pens to shelter sheep that generate Luxury Good “Wool” and produce sheeps in mills.
Traders provide 20% Luxury Goods based on the amount being traded.
Guilds also collect passively Luxury Goods.

2.- Guilds Warehouse

Special buildings that produce passive Luxury Goods. You can build 1 guild waehouse per age. Each guild can be upgraded from six options, eacth with 1 bonus to enhance Luxury Goods gathering and 1 economic or militar bonus, and a extra unique technology at the Castle Age (III). Each guild builded improves market profits by 5% (Max:20%).

3.- Technological Innovation

Technologies developed 33% faster.
Choose the Town Hall and Leiden University Landmarks to gets new technologies available

4.- Polders Land and Mills

Mills are 50% cheapers, has 30% of discount in its technologies and can produce sheeps.

5.- French Heritage

You have early Lancer (II) in the Feudal Age if you choose the Vineyard Abbey Landmark.

6.- Early Gunpowder Production

Early Handcannoner (III) and Early Bombard in the Siege Workship (III).

7.- Mercenaries

Purchase contracts or establish control of Trade Posts to recruit unique units from other civilizations with Luxury Items at the Mercenary House.

8.- Citizen Militia

Villagers near town centers and Guild Warehouses can be improved with weapons temporally to defends themselves. The choise of weapons wide while advancing of age. Since the Castle Age, the Landmark Town Hall can produce better versions of this militia with a limited lifespan per charges.

9.- Gibbing Float

Herring Moss is a unique fish Boat that ocuppes 2 population but gather fish at the double speed and 20% of their income become Luxury items in the dock.

Unique buildings:

  • Guild Workshop
  • Mercenary Barracks
  • Vineyard
  • Shearing Shed

Unique units:

  • Netherland Pikeman.- Special Spearman with better attack and incredible range.
  • Handgunner.- Early Hand cannoner with a early arquebus. Can be improved by many unique technologies in Imperial age.
  • Carabineer.- Produced by Landmark Leiden University. Ranged light cavalry with a Carbine charge attack.
  • Armored Militia.- Heavy infantry summoned vía Town Hall Landmark, good against heavy cavalry, slow.
  • Verejager.- Light infantry summoned vía Town Hall Landmark, good against cavalry, very fast.
  • Herring Buss.- Special Fishboat, that gather faster and also gather Luxury Goods.
  • Yacht.- Faster Arrow Ship, with less HP, but cheaper.
  • Flyboat.- Replace Carrack as a Warship, cost least population but is faster.
  • Hellburner.- Special Incendiary Cheap of Imperial Age, with a humogous damage, but costly.

3).- UNIQUE BUILDINGS

Shearing Shed

Sheep shed. Allows you to shear up to 3 at a time to obtain luxury goods (Wool). You can get more sheep by buying them (50g) at the mills (25w).

In history: The Netherlands is a very flood-prone region, so agriculture was not always safe in the Middle Ages (the sea can wash away crops), so transhumance was preferred in the coastal area. , especially sheep, which can take advantage of the fertile marshy land to graze. Due to the overabundance of sheep, their wool began to be exported, and over time clothing. Flanders became a major clothing competitor in the 14th century, competing with the cities of Italy and even with England, which in the previous century had a monopoly. The wool would later be used for something other than clothing: Tapestries, Flemish tapestries being one of the greatest luxury goods of the Middle Ages and the Renaissance.


VINEYARD

Unique farm of the Civ. It allows food to be produced (Grapes) and 10% to be transformed into luxury goods (Wine). It is similar to the Byzantine version but for Burgundy, with a lower bonus, because wine is obtained slower than oil, and because this civ has extra ways to get its 5th resource. For those who don’t know, the vine is a creeper.

History: Since ancient times the Burgundy region was used for growing wine, first by the Celts, and then by Roman colonies. It was in the 6th century AD that the Frankish king Guntram donated the first vineyard to the Church, and in 910 with the founding of Clunny Abbey the first company dedicated to the mass cultivation of grapes was created. While originally the grapes were used to feed the friars and prepare wine, the surpluses were used for trade, through which many orders such as the Benedictines and Cistercians became wealthy.

Still, Burgundy being a landlocked county, transporting the wine out of the region limited sales. It was not until the 14th century, when the period of the Popes occurred in Avignon, that the area of ​​France became the world ecclesiastical center, so wine sales skyrocketed, especially quality wine. With the addition of the landlocked Netherlands to the duchy’s territories, the export of wine to other kingdoms became big business during the 15th century. To this day, the nickname “Wines of Burgundy” continues to be used to refer to high quality wines.

HOUSE OF MERCENARIES


Building that the Byzantines also have, hehe. I guess the art style will be different. Just like its counterpart, they also have options to choose beetween contracts, and technologies to upgrade your mercenaries to Veteran and Elite versions, while unlock new mercenaries of the same contract. You also can build one of theam near trade post to get more units at your service.

A- British Contract

  • 5 Lonbow archers (II) (English)
  • 3 Kern Skirmisher (III) (Irish)
  • 3 Highlander Gunner (IV) (Scottish)

C- Burgundian Contract

  • 3 Royal Knight (II)
  • 3 Veteran Genoese Crossbowman (III)
  • 3 Saboyan Pistoleer (IV)

B- German Contract

  • 3 Swiss Pikeman (II)
  • 3 Landsknecht (III)
  • 3 Tercio Arquebusier (IV)

History: The armies of Burgundy-Netherlands were full of mercenaries. Since the House of Burgundy conspired with the English to ruin France, Longshot Archers have always been in the ranks of every Burgundian army. They also hired German and Italian mercenaries. According to estimates, about 30% of the troops were mercenaries or allies. The duchy could afford these mercenaries thanks to the large profits of the guilds of the Netherlands.

In fact, once the Burgundian period was over, in the 80 Years’ War, William of Orange’s armies were largely made up of French, English, Italian, German mercenaries and traitors from the Spanish side. To pay them, instead of money, Guillermo collected something with a similar value and that had been amassed without being sold since the war began: Luxury Items. It would not be until Maurice of Nassau, William’s son, focused on improving the new kingdom’s own army that the mercenaries would decrease in number, but never disappear.

GUILD WORKSHOP


Guild workstation. You can build 1 per Age. Generates luxury items over time, and allows you to activate bonuses to obtain luxury items. It is an active bonus for a new Guildworkshop:

1.- Spinning Guild.- (Cattle) Improves obtaining luxury items from cattle shearing by 50%.
2.- Furniture Guild.- (Wood) Obtain luxury items from wood collection, ratio 1/10
3.- Jewelry Guild.- (Gold) Obtain luxury items from gold collection, ratio 1/10
4.- Guild of Sculptors.- (Stone) Obtain luxury items from stone collection ratio, 1/10
5.- Guild of Scribes.- (Technologies) You obtain luxury items by developing technologies, cost ratio 1/10.
6.- Marksman’s Guild.- (Archers) You get luxury items by producing range units, 1/10 cost

Additionally, developing each guild includes an extra “Passive Bonus”.
Note: They could also become extra unique technologies, it depends on how your balance is better.

1- “Cheap clothes” - (Cattle).- Villagers cost 20% less food (50f → 40f).
2- “Furniture discount” - (Wood).- Non-economic or defensive buildings cost 20% less wood.
3- “Royal and Monastic Gilding” - (Gold).- Knights, Men-at-Arms and Monks cost 20% less gold.
4- “Efficient construction” - (Stone).- Landmarks are built 20% faster
5- “Cheap manuals” - (Technologies).- Technologies are 15% cheaper.
6- “Guild Training” - (Archers).- Ranged units are produced 20% faster.

It also allows you to develop 1 Technology per guild to increase the obtaining of luxury items over time:

1.- Ambitious Tapestry (III).- Increases the ratio obtained by sheep by 50% (Sheep).
2.- Illuminated Manuscript (III).- Increases the ratio obtained by 50% (technologies).
3.- Renowned Painters (III).- Increases the ratio obtained by 50% (wood).
4.- Royal Guilding (III).- Increases the ratio obtained by 50% (gold)
5.- Memorial Sculpture (III).- You get +5 luxury item every time a unit dies.
6.- Shotting Competitions (III).- Increases +0.5 the range of ranged infantry.

History: Although almost all medieval European kingdoms had a guild system, that of the counties of the Netherlands was special: Due to the freedom that the Holy Empire gave to its subjects, the counties of the Netherlands had quite a bit of freedom to sell or produce what they wanted without being limited by national production or disrespectful tariffs.

On the other hand, while other guilds of kingdoms were focused on satisfying the daily needs of their inhabitants, such as food, clothing and housing, the Netherlands focused on selling luxury goods, which only nobles and rich people could afford, thus as cheap quality merchandise that rivals the guilds of other kingdoms. They first ventured into the wool and clothing market. With the inclusion of Burgundy, wine could now be exported. Finally, the Painting market, Tapestry embroidery, and gold plating appeared, all of which made the guild merchants quite rich. Much of this wealth was used by the Dukes of Burgundy to finance their armies in their expansive period, as well as to pay mercenaries during the 80 years war.


4).- LANDMARKS

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Cloth Hall

II.- Cloth Hall.- Act as a Market, Based on the cloth halls that exist in Bruges, Brussell and Ghent.
Permit a constant little supply of gold (25g/m) for every Guild builded. Also, produces 2 traders for each guild builded or to build.
Holy Roman Empire Heritage: Enables early Men at Arm in the barracks

History: The Netherlands was known in the Middle Ages for its large textile industry. The phenomenon originally began in Flanders in the 14th century, and spread to other cities. The success was so great that the town councils decided to build public buildings for the clothing trade. These “cloth markets” also traded other products, and sometimes they were so well decorated that they even stood out from the town hall and the Plaza Mayor Church. Some, like the Ypres Cloth Market, still maintain the great splendor of the time they were built.


Vineyard Abbey

II- Vineyard Abbey.- Based on the Abbey of Cluny. It acts as a mill and as a temple. Increases the production of goods from nearby vineyard farms by 60% (10->16%), and food production by 10%.

French Heritage: Enables early lancers in the stables

History: “Since ancient times the Burgundy region was used for wine growing, first by the Celts, and then by Roman colonies. It was in the 6th century AD that the Frankish king Guntram donated the first vineyard to the Church, and in 910 with the founding of Clunny Abbey the first company dedicated to the mass cultivation of grapes was created. While originally the grapes were used to feed the friars and prepare wine, the surpluses were used for trade, through which many orders such as the Benedictines and Cistercians became wealthy.”

“Still, Burgundy being a landlocked county, transporting the wine out of the region limited sales. It was not until the 14th century, when the period of the Popes occurred in Avignon, that the area of ​​France became the world ecclesiastical center, so wine sales skyrocketed, especially quality wine. With the addition of the landlocked Netherlands to the duchy’s territories, the export of wine to other kingdoms became big business during the 15th century. To this day, the nickname “Wines of Burgundy” continues to be used to refer to high quality wines.”


Count Castle

III.- Count Castle- Counts as Keep. Allows the formation of Batallions of Burgundian units in groups 50% faster of the normal time.

  • Burgundian Ordinance: 1 Knight, 1 Horseman, 1 Archer
  • Ordinance auxiliary: 1 Netherland Pikeman, 1 Crossbowman, 1 Handgunner
  • Netherland Artillery: 1 Early Bombard

History: During the Middle Ages, the cities of the Netherlands always had a competition between nobles and merchants over who dominated the city. As a way of imposing authority, as well as to give the people the image of being protectors, the nobles built castles on the edges of it, often as imposing barbicans. This became so common that most city states in the Netherlands had their own castle, sometimes small, the size of a barbican, and sometimes more impressive, depending on the funds of the noble in charge. This is the case of Gent Castle, which is right on the edge of the city, acting as a fortress and barbican for the city. Durante el tiempo de la Unión de Burgundian Netherland, el edificio dejo de ser un palacio y se volvió la sede del poder judicial de Ghent. After the 80-year war, the building became a manufacturing workshop or hostel for workers. Currently, the building was recovered by the city council as a historical monument.


Town Hall

III.- Town Hall.- Has some unique economic technologies to improve villagers and traders. Allows the generation of Flemish militia based on charges generated every minute, but they only last for a while. There are two types: Armored militia (III) and Verrejager (IV).

  • Right to celebrate Braderies (III).- Every 3 minutes, each villager generates 3 luxury item.
  • Right to wall a City (III).- Villagers build defensive buildings 25% faster
  • Right to learn to read (III).- Villagers are produced 20% faster.
  • Right to open a market (III).- Traders cost 20% less gold, and are produced 20% faster.

During the Middle Ages, almost all cities in the Netherlands always had a town hall. Due to the lack of an official capital for the kingdom of Burgundian Netherland, the main cities were expected to have a town hall to match if the king or his magistrates and court decided to move there. For this reason, its size and splendor had to match the state of the city, which is why many nobles and sometimes even guild leaders invested in improving the structure.

The Brussels City Hall is a great example, built in 1401, it was expanded several times over 55 years, supported by architects such as Jacob van Thienen or even Jan van Ruysbroek, court architect of King Charles the Bold himself. Because the building received many design changes and investment, it ended up with a larger left wing than the right, but it is still one of the emblematic wonders of the city. It burned down in 1695 during a French siege, but it was so beautiful that it was ordered to be rebuilt, and even remodeled several times to recover its original form, and it is practically the only preserved building from medieval Brussels that remains standing to this day.


Hall of Knights

IV.- Hall of Knights.- Increase the production of Mercenaries by 40% speed, and reduce their cost in 15%. Also, research the unique technologies of the mercenaries of their respective civs. Also act as a mercenary camp with new gunpowder units of the Imperial Age.

  • Huguenot Artillery.- Summon 1 French Cannon
  • Nassau Regiment.- Summons 3 Carbineers, a unique Dutch mounted gun unit.
  • German Regiment.- Summons 3 German Sweirze Ryters.
  • Scottish Higlanders.- Summons 3 Scottish Higlanders.

History: The Binnenhof is a building complex located in the city center of The Hague, Netherlands, next to the Hofvijver pond. It has the Ridderzal as its central building, and it has been used as a political headquarters by many powers throughout the history of the Netherlands.

The building went through several owners, from the house of Holland to that of Hainut and even that of Bavaria, and at the time of the House of Burgundy, the complex became the residence of the stadtholder of Holland, who governed the county in absence of its ruler.

During the 80 Years War, the complex would become of utmost importance as it would become the headquarters of the resistance of the new States General of the Dutch Republic, where they planned their strategic meetings, as well as the new residence of their boss, Maurice of Nassau. . Currently the building has enough presence to house the Cabinet of the Netherlands, the highest executive branch of the country, as well as to be declared a national monument (Rijksmonument).


Leiden University


IV.- Leiden University.- Act as a University, and has new technologies for many of your unique units.

History: Leiden University was the first formal University in the Netherlands. It was founded after an important event: The Siege of Leiden in 1574 by Spanish forces. The siege lasted several years without the inhabitants surrendering and only the intervention of the Duke of Orange could save the city. In reward for having been faithful to the revolution, the Duke proposed between lowering the city’s taxes permanently or financing a university; the inhabitants voted for the latter. The university was not actually built, it was based on old religious monasteries requisitioned by the Protestants, until the Academiegebouw (former chapel of a Dominican monastery) was occupied as the central campus. Even so, the University expanded its campuses to several buildings in the city, with the proposal that a free professorship be given to investigate any branch of knowledge desired without restrictions. The University is known for having hosted many dons of the era, including Justus Lipsius, Joseph Scaliger, Franciscus Gomarus, Hugo Grotius, Jacobus Arminius, Daniel Heinsius, and Gerhard Johann Vossius. Currently up to 16 new awards have come from this university.

Coudenberg Palace (Wonder option N°1)


Wonder.- Coudenberg Palace.- Based on the building of the same name. One of the greatest palaces in the Netherlands area, mainly during the period of the House of Burgundy.

History: Built on top of an old fortress in the area of ​​Brussels, Coudenberg Palace was a historic building in the history of the Netherlands. Remodeled into a palace by Count Louis II, during the period of the Dukes of Burgundy, it was used several times as the seat of Government. It was in this palace that Mary of Burgundy ceded control of the Netherlands to her grandson Charles V. It was also here that Charles V abdicated in favor of her son Philip II. The castle was remodeled several times and expanded in the 15th and 16th centuries in the late Gothic style. The Palace remained in the hands of the Spanish monarchy during the period of the 80 years war. Several of the festivals of the Order of the Golden Fleece were also celebrated there. Unfortunately the palace was destroyed in a fire in 1731.

Church of Our Lady (Wonder option N°2)


Wonder (2nd option).- Church of Our Lady.- Based on the building of the same name (in Antwerp). Its most iconic characteristic is its enormous Bell Tower. There are another examples but the point is that this would be in case we consider that the Couldelberg palace is one of the 6 landmarks, replacing one of the previous ones.

History: Usually, the cathedrals and imported churches of Netherland have a tall Bell Tower, more taller than Italians, which are different because those usually are long but wide, while those from Netherlands are long and thin. There are many examples like the Church of Our Lady in Bruges (115m), The Churh of Our Lady in Antwerp (123m) the Church of Saint Nicholas in Gent (76 m), or the Cathedral of Saint Rumold in Mechelen (97m). Usually this was done so that the main church could compete in eminence with other towers in the city, whether of the Town Hall or the Cloth Hall. The results were that the city center was visible from very far away: You just had to go where the biggest towers were.


CONTINUE IN PART 2 (Supposedly the next commentary)

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Netherland Civilization Concept v1.02

BY GOLDENARMORX - EXTENDED VERSION - PART2


5).- UNIQUE UNITS

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Barracks Archery Range Stable Monastery Siege Workshop
– Netherland Pikeman (I) – Crossbowman (III) – Scout (II) Monk (III) – Ram (III)
– Men-at-Arms (III) – Handgunner (III) – Horseman (II) – Springald (II)
– Ruyter /Carabineer (IV) – Knight (III) – Mangonel (III)
– Trebuchet (III)
– Early Bombard (III)
– Culverin (IV)

Netherland Pikeman


**Netherland Pikeman.-**Light infantry that replaces the Spearman. It has better range and attack, but less attack speed. Very efficient in group. Weak against archers and heavy infantry.

– Compact formation tactic (IV - Leiden University).- Netherland Pikemand gets +20% attack speed.

Stats (click to watch)
Stat I II III IV
HP 70 90 110 130
Attack 8 9 10 12
Atk Speed 2.0
B.vs Cavalry +13 +17 +23 +28
Range 0.75
Armor 0/0
Speed 1.25
Cost 60f 30w

History: “Since classical antiquity, the Romans reported that in the current area of ​​the Netherlands there were warriors with disproportionately long spears. Already in the Middle Ages, the militias of the counties of the Netherlands, especially the county of Flanders, mainly used pikes instead of spears. This quality made them outstanding mercenaries, especially as an anti-cavalry unit, in a period in which the use of pikes was not common. Unfortunately, when the use of pikes became common, the Flemish pikemen were left behind and were defeated by pikemen from other kingdoms such as Switzerland, the Holy Empire and Spain. It would not be until the 80 Years’ War (1570-1640), thanks to the innovative tactics of the House of Orange, that formations of Flemish pikemen could even overthrow the Tercios themselves in combat.”

Hangunner


Hangonner (III).- Early gunpowder rank infantry. It has stats adjusted to the Castle Age, and 0.5 less range that a normal handcannoneer. Powerful aggainst many type of units.

— Musket (IV).- Increase their attack in +3 and range in 0.5
— Countermarch (IV).- Ability: Increase their rate of fire by 40% for 6 seconds. Cowldown:45 s.

Stats (click to watch)
Stats I II III IV
HP - - 110 130
Attack - - 27 35
Rof: 2.0
Range: 3.5
Armor: 0/0
Speed: 1.125
Cost: 120f 120g

History: “*Thanks to the enormous amount of money that the guilds obtained, the Burgundy-Netherlands union had enough capital to mass produce or purchase firearms. The first handcannoners were called hangoners, and by the year 1470 they had been modernized into harquebusiers. Unfortunately, not even the large amount of capital would compensate for good military strategies, and Charles the Bold would die in Nancy, along with a large part of his arquebusier corps before the Swiss army. It would not be until the 80 Years’ War, when William of Nassau improved the army’s tactics to overcome the Spanish Tercios, that the Dutch could again be proud of their own gunners corps. Indeed, In fact, the revolutionary tactic of countermarch, where the musketeers took turns in lines to attack and then inmediatelly retreated behind the pikemen, would later be copied by other military bodies of the time.”

Early Bombard


Early Bombard (III).- An early bombard for the age of castles. Expensive, but just as effective. With reduced stats due to balance, but it adjust them automatically at Imperial Age.

Stats (click to watch)
Stats III IV
HP: 195 240
Attack: 85 100
BvsBuilding: +315 +410
ArmorM: 0 0
ArmorR: 40 40
Rof: 5.375
Range: 10
Speed: 0.75
Cost: 350f 500g

History: "Although it is disputed who invented the first cannon in Europe, the Burgundian army was one of the first to massively use firearms on European battlefields. Already in 1368, Philip the Bold ordered Jaques and Roland de Mayorca to cast 12 cannons for his army. These engineers would continue making cannons for the count, and the tradition would pass on to his successors, with John I being the one who would use bombards for sieges in the 100 Years’ War.

For the Reign of Charles the Bold, the Burgundian army would be one of the armies with the largest number of firearms in Europe, of high or low caliber. Unfortunately, what was invested in production was not on par with the quality, it was other kingdoms that perfected the cannons and their use by the Burgundian dukes did not save the kingdom from falling to the Swiss army in the Burgundian War. It would not be until the 80 years war that an attempt would be made to readapt the artillery, although following the standard of the rest of the nations."

Carabineer


Carabineer.- Gunpowder ranged light cavalry unit, unlocked via the Leiden University technology: “Nassau Carabineers”. Powerful aggainst other cavalry. Squishy, with less HP than horse archers, and receive +50% ranged damage. Has a powerful charge attack with a carabin, of 5 of range.

— Nassau Cavalry (Leiden University): Unlock Ruyter in the Archer Range.


Stats (click to watch)
Stats IV
HP: 100
Attack: 20 (Pistols)
Charge: 35 (Carabin)
B.vs Cav. +20 (P) +25 (C)
Rof: 2.125
Range: 3.5 (P) 5 (C)
Armor: 0/0
Speed: 1.625
Cost: 100f 140g

History: During the 80 Years’ War, the Dutch cavalry was divided into lancers, horse harquebusiers and horse pistoleers. Furthermore, a large part of these pistoleers were German mercenaries.

The situation changed when Mauricio de Nassau replaced his father in the command of the army, and the cavalry underwent a remodeling plan: the lancers became cuirassier and the horse harquebusiers became Carabineers, armed with a new type of harquebus, the carbine.

During the Battle of Turnhout in 1597, a force of these new cuirassier and carabinieri, commanded by Maurice of Nassau himself, defeated the Spanish cavalry and then successfully engaged their infantry with a combination of pistol volleys and sword charges. in hand. More than 2,000 Spanish troops and less than 100 Nassau troops died, demonstrating the great effectiveness of this new type of cavalry, which would soon be copied by other kingdoms.

Black Reiter / Dutch Cuirassier


German unit, in theory it should be from the HRE, but well, they were used at an enormous level during the 80-year war by the rebels of the 7 united republics, which would be called Dutch. The reason I put it here is to explain its background: In theory you can build it in up to 2 ways:

  • A).- With the Landmark Hall of Knights, which automatically unlocks them as a mercenary.

  • B).- With the “Lancer Reform” technology from Landmark Leiden University, which turns all your lancers into Couriassier of the Netherlands, and has them available to build in the Archery Range. A vile copy of the German Black Reiter, but he speaks “Dutch” (mercenaries generally retain their native language), and in textures if you take off his helmet, he would not have a German but a Dutch one. This is how much care I have put when in invent this technology.

As a curious fact, although it is similar to the Carabineer, it does not have a charge attack, it is slower (due to its armor), but it has more melee armor. Also takes 50% more damage from ranged damage.


Stats (click to watch)
Stats IV
HP: 120
Attack: 20 (Pistols)
B.vs Cav. +20 (P)
Rof: 2.125
Range: 3.5 (P)
Armor: 5/0
Speed: 1.5
Cost: 100f 140g

History: During the 80 years’ war, the cavalry of the Netherlands was divided into lancers, harquebusiers and pistoleers, the majority of which were made up of mercenary troops. This is because the horses of the Netherlands were generally small and cavalry was never the strong point of the army. Among these mercenaries was the Black rider, from the area of ​​Germany in the Holy Empire, they were armored gunmen with cheap black armor. Its massive use was well known during this war, but was limited to how long the money in the coffers of the rebel cities lasted.

The situation of the cavalry changed with the incorporation of Maurice of Nassau to the head of the army. The country began to form its own Black Reiter, which they called “Courassier.”

During the Battle of Turnhout in 1597, a force of these new Dutch reiters commanded by Maurice of Nassau himself defeated the Spanish cavalry and then successfully engaged the Spanish infantry with a combination of pistol volleys and sword charges in hand. More than 2,000 Spanish troops and less than 100 Nassau troops died, demonstrating their great expertise in combat.


Militia (Mechanic)


  • Villagers can get a defensive bonus near Town Centers and Keeps. They adquire new weapons for 30 seconds to protect the city. There are 3 weapons of choise, and are available since dark age. Cowldown:150 seconds (2’30’').
Stats I II III IV
Weapon: Bow Crossbow Goedendag Pool Vauling
Attack: 4(Range) 6 (Range) 8 (Melee) 10 (Melee)
B.vs Cav. +0 +6 +10
B.vs Heavy. +2 +2 +0
Rate of fire 3.25 3.75 3.25 3.25

Militia (Unit)


  • Armored Militia.- One of the Militia units obtained by Landmark “Town Hall” through charges in Castle Age. It has an extra damage bonus against cavalry units, especially knights. Weak against crossbowmen and men-at-arms. Moderate speed.

  • HP:90/125/160, Attack: 8/10/12, RoF:1.5, Armor:3/0, range:0.29, Speed:1.25, Bonus vs Cavalry:+10/+12, vs Heavy.:+2/+3/+4

Stats (click to watch)
Stats II III IV
HP: 90 125 160
Attack: 8 10 12 (Goedendag)
B.vs Cav. +8 +10 +12
B.vs Heavy. +2 +3 +4
Rof: 1.5
Range: 0.29 (G)
Armor: 3/0
Speed: 1.25
Cost: 85f 15g

History: At the 14th century, the King of France invaded Flanders, attempting to annex most of its territories. In response, the inhabitants of Flanders rebelled, forming a militia, armed with both the traditional pikes of the Netherlands and bows. The wealthiest inhabitants had chain mail and crossbows at their disposal. A special weapon was also used: The goedendag, a mixture of dough and spear that could be used to knock down cavalry and then deliver forceful blows to the knights.

“During the Battle of Coldenberg, the people of Flanders managed to surpass the French army in battle formation, managing to fell hundreds of armed knights and deal lethal blows to their armor with their goedendag. The French army lost the battle, which became known as the Golden Spurs, because the people managed to find more than 500 shiny spurs from the knights felled in combat. The goedendag continued to be a military weapon, since swords and the development of other polearms, such as the halberd, would surpass it over time.”

Veerejager


  • Veerejager.- One of the Militia units obtained by the Landmark “Town Hall” through charges in the Imperial Age. It has a special bonus against cavalry and high speed, as well as a greater range than other spearmen. It has the ability to “jump” from one small area to another quickly (1.5 tile), mainly to clear small obstacles. Weak against archers and men-at-arms.

  • HP:140, Attack:11, RoF:1.625, Alcance:1.0, Armor:0/0, Speed:1.5, Bonus vs Cavalry:+22


Stats (click to watch)
Stats II III IV
HP: 90 125 160
Attack: 8 10 12 (Pole Vaulting)
B.vs Cav. +8 +10 +12
Rof: 1.5
Range: 0.29 (G)
Armor: 0/0
Speed: 1.5
Cost: 85f 15g

History: (Pick here to read)

History: *During the Eighty Years Wars, in 1574, Spanish troops besieged Leiden. The city had the option of surrendering and ending the siege or resisting and waiting for a rescue from the rebels. The rescue took more than 1 year, and the population was starving, with a large percentage of them having died. When help finally came, it came in a strange way, the dam near Leiden was destroyed so that the rebel ships could reach the city and bombard the Spanish, on what was previously land. Because the terrain became slippery and full of streams and flooded terrain, some peasants, using pole poles to move through the marshes, managed to reach the Spaniards and hunt them down while they were stunned. This would be the story of the Verrejager or “far hunters”, one of the many interesting stories in which militias from the Netherlands improvised to defeat an enemy more powerful in appearance or in number, and there are many more, but for the moment this story ends here.


Unit Rooster at Post-Imperial Age


6).- NAVAL SYSTEM


Because Burgundy lacked a sea, the marine part is exclusively focused on the navy of the medieval Netherlands (mainly the navy of Holland and Flanders) and in the period of the 80 years war, all this before the development of the Fluyt, of course. This, we do not want to go beyond the year 1621 in representation, otherwise we will already enter the age of AoE III.

Ships

  • **Herring #### ####### Unique fishing boat of 2 population, combining the abilities of the fishing lodya and the Byzantine fishing boat, but obviously it cannot change shape.
  • Transport Ship (I).- for transportation.
  • Goods Ship (II).- 20% of your transportation is converted into additional Luxury Goods.
  • Yatch (II).- Small arrow boat. It has less HP but is cheaper and somewhat faster, as well as easier to build. Other tentative names: Boeiur
  • Hulk (II).- The classic Spingarda ship in the Hulk model, used in the Baltic Sea.
  • Incendiary Ship (II).- The usual incendiary ship.
  • Flyboat (IV).- Replaces Carraca. Cheap ratchet with less HP and cannons, but faster.
  • Hellfire (IV).- Imperial Age explosive ship. It has much higher damage and an incredible bonus against buildings and ships, but you have to activate the denotation early. Costs expensive, high population.

Herring Buss

Herring Buss.- Special fishing boat. It occupies 2 population, has more HP and costs twice as many resources, but obtains fish food much faster than a normal ship. Additionally, 20% of your catch is converted into luxury items (passive skill: Haringkaken). Unlike the Rus version, it cannot turn into other ships.

Herring Buss

History: (click to read)

History: During the Middle Ages the cities of the County of Flanders and Holland were always in commercial competition with the cities of the Hanseatic League for control of the Baltic Sea. The competition was so great that this same league made efforts to try to prevent the Dutch from fishing off their own coasts. To avoid this harassment, a new type of boat was created in 1415 that would make it efficient to get a lot of catch before returning to port. This was the Buss, a giant fishing boat adapted for fishing in the open sea, as well as extra compartments to salt the fish on the same boat, and even remove the intestines, guaranteeing its maintenance until reaching the coast. Furthermore, salt was cheaper to obtain in the Netherlands than in the Scandinavian Countries, which made Dutch cities supply a cheaper and higher quality luxury product than the competition, such as Herring that only lives in deep waters, the boat acquiring the nickname Herring Buss.


Yatch

  • Yatch.- Small arrow boat. It has less HP but is cheaper and somewhat faster, as well as easier to build.

  • HP:250, Atk: 6(x5), +18 vs Incendiary Ship, Rof: 1.5s, Range; 6.5, Speed:1.75, Armor:0/1, pop:3, cost: f80 w120, 20seconds

image

History: (click to read)

History: The Netherlands region was always in danger of being swallowed by the sea. Already since Roman times it was noted that the land where the Frisians and Batavians lived was being flooded, which led many families to have to leave the area and migrate south. During the Middle Ages, in order to adapt to possible floods, the natives of the Low Countries had very small boats, ideal for navigating rivers and shallow waters, so that they could take advantage of new tributaries. These ships received various names, but most of the small ones were artisanal and did not follow a fixed plan, since the guilds of the large cities did not want citizens to compete with the shipyards for the construction of larger ships. Even so, in times of war it was necessary to recruit all possible boats, and many artisanal fishing boats could also be used for the same purpose.

A curious case is that of the Battle of Zierikze in 1323, a naval battle between Dutch and French forces against the Flemish navy. In this river battle, both sides had large boats like cokes and small boats. During certain moments, the river through which the boats traveled lost its flow, and the large boats were stranded without being able to move, while only the small boats could move. Soldiers had to adapt to fighting on small ships during certain hours of the day, and on large ones at times of the tide. Finally the victory went to the Dutch-French side that knew how to better organize its small ships.

Already in the 80’s war, the name “yatch” (hunter) was used to refer to any small boat heavily armed for war, generally to fight on coasts and rivers.


Springald Ship (Hulk)

  • The springald Ship that everyone like, a Hulk. There is not much to say.

image

History: (click to read)

History: During the early Middle Ages, the counties of the Netherlands became involved in Mediterranean trade, and many cities even joined the Hanseatic League. One of the most common ships at that time was the Cog, and later were the Hulk. Used mainly for trade and transportation, when there was a period of war, they could be adapted to include military weapons or siege weapons.


Flyboat

Replaces Carrack. Cheap warship, with less HP and cannons, but faster. Ideal for chasing other warships if you outnumber them

image

HP:575 Atk:35x3 (Siege), +60 (vs Buildings), Rof: 5.63, Speed:1.6 Pop:4

History: (click to read)

History: During the 80-year war, the Dutch rebels did not have an official navy. The defense of the coasts in the Middle Ages was generally attributed to pirates and corsairs, paid by the merchants of the cities themselves. However, instead of opting for another strategy, they continued it, but this time hiring patriots as captains of the privateer ships, as well as investing in creating new “fully military” vessels for them to captain. One of these inventions was the well-known Flyboat (“Vlieboot”), a ship smaller than a Carrack or a Galleon, but with more speed and maneuverability, as well as great firepower. Although the giant carracks were good in the open sea, the terrain of the Low Countries was a flood-prone region with unexpected river floods, which made the use of smaller boats ideal to combat both in and out to sea, but always near the coast. The flyboat was used by sea beggars to sink and loot a large number of Spanish vessels. Such was its usefulness that it would be the predecessor of the Fluyt of the 17th century.


Hellburner

Unique Unit. Explosive ship from Imperial Age. It has much higher damage and an incredible bonus against buildings and large ships, being able to sink them with a single attack. This special attack is programmed and must be activated in advance, otherwise when it dies it will do the same damage as a normal demolition ship. Very expensive, and ocupt high population, weak to arrow ships.
-HP:290

  • Timed explosion: Atk:190, Bonus vs Ships:+600, Buildings:+1500
  • Normal explosion: Ark: 90 attack, Bonus vs Ships:+300, Buildings;+300
  • Buildings:+1200,
  • Area:3tiles of radius,
  • Pop:6, Cost:200w 500g
    – Timed Explosion (Skill): The ship plans its explosion 6 seconds after this activation.

History: (click to read)

History: During the 80 years war, it was in the interest of the Anglican government of England for Spain to lose, so they not only contributed by sending mercenaries in favor of the Netherlands, but they even hired the famous engineer Federigo Giambelli to design new weapons for the rebels. A new type of ship was created for this purpose, the Herllburner. This was a special incendiary ship, since it not only had burning wood, but a huge amount of explosives. It is said that the first 2 had approximately 3,200 kilograms of gunpowder. So that its use would not be a suicide mission, the engineer created an ingenious mechanism similar to a current “Time Bomb”, so that the fuse would be lit at a given moment and explode with enough time for the captains to swim away from the ship.

The result was surprising: During the siege of the port of Antwerp, the rebel army sent several heavy warships converted into incendiaries by sea with the intention of destroying the city’s defensive bridge. The Spanish believed that they could beat the fire ships before they reached the bridge, but they did not consider that there were 2 disguised hellburners among all the ships. One of them was shot down before detonating, but the one that arrived caused a catastrophe: The resulting explosion killed more than 800 Spaniards on the bridge, destroyed nearby ships, and burned the port. The fragments of the ship itself, propelled by the explosion, acted like projectiles piercing people hundreds of meters away from the epicenter. It could be heard 80 kilometers from the attack. Curiously, even with all the casualties, the Spanish captain Farnese miraculously survived, and the battle was won by the Spanish side.

Although it was an efficient weapon, it was very expensive to be constantly built, so its mention in the subsequent war is sporadic, since its high effectiveness was only possible if it was used secretly, without the enemy knowing when it was coming.


7).- UNIQUE TECHNOLOGIES


1.- Flemish Tapestry (III).- Increases the ratio of Lx.Items tobtained by sheep by 50% (Textile Guild).
2.- Illuminated Manuscript (III).- Increases the ratio of Lx.Items obtained by techs by 50% (Scribe Guild).
3.- Renowned Painters (III).- Increases the ratio of Lx.Items obtained by wood by 50% (Furniture Guild).
4.- Royal Gilded Furniture (III).- Increase the ratio of Lx. Items obtained by gold by 50% (Gilded Guild)
5.- Memorial Sculpture (III).- Increase the ratio of Lx. Items obtained by stone by 50% (Masonry Guild)
6.- Shotting Guild Competitions (III).- Increases the range of archery range units by +0.5 (Shooting Guild)

7- Right to celebrate Braderies (III).- Every 3 minutes, each villager generates 1 luxury item.
8- Right to wall a City (III).- Villagers build walls and palisades 50% faster.
9- Right to practica a office (III).- Villagers are produced 20% faster.
10- Right to open a market (III).- Merchants are produced 30% faster.

11.- Costillier (II).- Light cavalry acquires a sword to fight after charging, increasing its attack speed by 15%.
12.- Burgundian Chariot (III).- Siege weapons are 15% faster, and gunpowder weapons are 15% faster.
13.- Halberd Corp (III).- Men at Arm acquires +2 attack and a halberd.
14.- Order of the Golden Fleece (III).- Every 3 minutes, you get 100 Luxury Good for each Keep that you have (Max:300)

15.- Countermarching (IV).- Ability: Handgunners gets +40% attack speed for 6 seconds, c:45s.
16.- Compact Formation (IV).- Netherland Pikeman acquires +20% attack speed.
17.- Nassau Regiment (IV).- Enable the Carabineers in range archery.
18.- Musket Regiment (IV).- Increase thei Handgunners attack by +3 and range by 0.5
19- Drill (IV) Infantry gets +10% movement speed
20- Lancer’s Reforms (IV).- All your Lancers in the map become Black Reiter. You cannot produce more Lancers. Black Reiter available in Archery Range with the name Cuirassier
Note: speak dutch.

21- Sea Beggars (IV).- Destroying a ship with ships get a reward of +50 gold, and buildings, +100 gold.

History (Click to read)

History: I’ll make it drink because I want to sleep:
1.- Flemish Tapestry are famous tapestries, generally made of wool or other fibers.
2.- Illuminated Manuscript, are books with drawings decorated with precious metals, a luxury good.
3.- Renowned Painters, Netherland is known as the cradle of golden age painting
4.- Royal Gilded Furniture, gold-plated objects, from paintings, to sofas, ############ everything.
5.- Memorial Sculpture.- The dead also deserve a good funeral, and perhaps a tombstone monument.
6.- Shotting Guild Competitions.- They were frequent because there was a lot of money to pay for them.

7- Right to celebrate Braderies.- Braderie is an annual fair where all the villagers sell things.
8- Right to wall a City.- In the Middle Ages you needed permission to build a wall, it was generally a blessing if the count approved it, and if not, you were screwed if your city was invaded.
9- Right to practice an office.- Also in the Netherlands, a certain right to practice trades, or teach trades to the population, was invented in certain cities, so that no one would be unemployed.
10- Right to open a market.- Right also to sell a product first, or reduce tariff limitations. The point of this is to encourage trade and not limit new merchants.

11.- Costillier.- It was actually a unique French unit, but the Burgundians copied it in only one aspect: that they used a sword to attack up close.
12.- Burgundian Chariot.- The Burgundians were experts in transporting heavy siege weapons.
13.- Halberd Corp.- During the 80-year war, the swordsmen’s corps were changed to halberdists.
14.- Order of the Golden Fleece.- an order of chivalry to attract investors by “saying” that it was to promulgate Christianity. The person who created the order was anything but Christian (he was the guy who captured JoanDArc), but he was very rich, and the parties that were held in various palaces and castles increased the trade in the area due to the luxuries that were requested.

15.- Countermarching.- Strategy created by Maurice of Nassau so that an entire body of musketeers attacked in turns and in rows, and then each row retreated to the back along a path. The technique increasingly improved as the war progressed.
16.- Compact Formation.- Maurice of Nassau improved the tactics of the pikemen, who were very uncoordinated so that they could compete with the Spanish thirds, or at least tie.
17.- Nassau Carabineer.- The carabinieri were light cavalry armed with a new type of mounted musket, capable of being lethal at more than 6 meters from the Spanish pikemen, being then able to make round-trip attacks without fear of being caught. .
18.- Musket Regiment.- Maurice of Nassau is famous for having created Musketeer regiments capable of doing “Volley”, something that previously could only be done with harquebusiers.
19.- Drill.- Training for war. Maurice of Nassau kept his troops in permanent military exercises to improve their speed of movement and reaction to fixed orders.
20- Lancer’s Reforms.- In 1597, Maurice of Nassau eliminated the Lancer corps, and made them all become Cuirassier, copying 99.9999…99999…999% the Black Reiter of the Holy Empire and only giving them another name.
21- Sea Beggars.- Marine privateers who helped a lot in the 80-year war, mainly by spreading terror by sea to the Spanish side.


CONTINUE IN PART 3 (Supposedly the next commentary)

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8).- CAMPAIGN

===================
I can think of up to 3 ideas: One about the dukes of Burgundy, another about the dukes of Flanders and the Netherlands, in both of them in the middle of the campaign we move on to the 80 years’ war. The 3rd idea is to simply represent only the 80 years war. In fact you can do many things. Of course, in the current state of the game, there are no enemies for one of the 80 years war, there are still no Spaniards, neither as the Kingdom of Castillo, nor as Spaniards themselves, nor are there Italians to take out mercenaries.


9).- MISCELLANY

======================

  • They have a great passive economic advantages in Late Game and many early units. However, they dont have any units or buildings that increase the attack, defense or another stats of their troops. So, they are a civ that depends on massive spamming (at least until the 4th age if you pick the Leiden Landmark), and taking care of the economic buildings that make them profit.

  • Its early units are a reflection of the constant attempts of the Burgundian counts to modernize their army, first by copying the French model of heavy cavalry, and then with the early mass production of firearms, ahead of other medieval kingdoms in the 14th and 15th centuries. Also, this is a tribute to the early Burgundian knights of AoE2 and the early Dutch skirmisher of AoE 3.

  • The guilds and their generation of Luxury goods are inspired by the banks of AoE iii, although these would appear late for the age of the game (1625). In fact, before companies existed, there were guilds and these became the key to the economic success of the Counties of Netherland. Curiously the building model for Banks of AoE III are very similar to the Guildhalls of many cities of Netherland.

  • Originally the guilds were just going to give gold and that’s it, but when I found out that the guilds of Netherland were special for their sale of various luxury items, and that I needed a resource or something extra for the mercenaries, the idea suddenly arose, and just end up as I propossed.

  • The Dark Ages and Feudal age represents the period before Charles the Bold, when medieval Burgundy was part of France and the Netherlands states of the HRE, with the representation of both nations in the first two landmarks: Burgundy with the farm gathering improvement, and netherlands with the generation of trade. The Feudal Age comes to represent the first years of Burgundy-Netherland, and the Casle Age shows the highest state of the Burgundian army before its fall in 1477, with early handcanonners and even an early bombard. The 4th age represents the period of the Hansburg netherland and the Republic of the 7 states, until the rebellion of the Nassau house and the reform of the army.

  • Originally I planned for the civ to be called “Burgundian Netherland”, but at the last few minutes searching for extra information about naval combat, I realized that more than 90% of the Build is from the Netherlands and in fact the only thing that Burgundian contributes in one landmark and some unique technologies, maybe the early knight and the mercenary contract. In fact, the Dukes of Burgundy preferred to live in the Netherlands rather than in their fiefdoms in France, which practically already have a civ with an architecture and units that represents them: “France”. On the other hand, we want to represent the unique culture of Flanders, Holland and then the rest of the Netherlands, which tried to become independent from the rest of the kingdoms of which it was a fiefdom, and they achieved it in the 80-year war.

  • It is very likely that this civ will still have to wait a while: There are still no Italians, not even like Milan, Florence or Genoa, to take mercenaries from there. On the other hand, there is no Irish civ to take Kerns, or Scots for the Highlander Gunner. We also do not have Spaniards, their greatest historical enemy along with France.

  • Just in case: No, I don’t think there will ever be a Guild of ############ ####### ###### ########## in the game (let’s see how many times the autocorrect censors it, hehe), mainly because I don’t think that increase the number of ######## ########### ######## among your soldiers count as a bonus, in any case it would be a “debuff” ############## HP, hehe). Note: Oh well, like i suspected, it was censored, jajaja.

  • There is no “real” translation for Dutch in Spanish. The most common translation is “Hollanda”, although it does not make much sense, since in English this is Holland, which is part of Dutch but not all.


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This doesn’t seem that bad but isn’t it better for this to be called “Burgundians” or “Dutch” rather than just “Netherlands”?

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