I cannot speak for the Huns, but do u know great metal workers and astrology based on Tengrism? Gokturks. Similar people with a nomadic lifestyle, little to no agriculture (I say little because there is some archeological evidence discovered about some agricultural activities of theirs), and great metal workers of weapons. Hell, unlike the Huns, these guys even left rune-like inscriptions. Interesting bunch of people, and while completely different, only a rube would claim they didn’t have any civilization. Europe or China is not the criterion for having a civilization. Ofc, we don’t know much about the Huns, but what do we know about the Gokturks points out a different civilization, but a civilization in nomadic plains. Now, I don’t know much about the Tupis, but many people above shared some interesting facts about the Amazonians. Perhaps there is more to discover about these guys as well. All in all, Eurocentrism is not a great approach for determining what a civilization is.
Depending on how long the game is supported, you can’t rule out areas like that, if they keep making a dlc a year they’ll eventually come back
Regardless of how anyone feels Tupi are in the game and here to stay.
I made a promise that I would never complain about any medieval civ after the Three Kingdoms mess. In my eyes, any civ is reasonable after Wei, Shu, and Wu…
I welcome the Tupi, Mapuche, and Muisca wholeheartedly into the game.
At this point, it’s fair to assume the next civilization/DLC will be North American (the U.S. or Canada) to tap into that huge market.
Get ready for the Pueblo, the Mississippians, or maybe even the Inuit next year.
The Inuit would be cool. Some kind of dogsled UU would make sense, and I would expect an archer focus, since the Inuit had crossbows.
I’m not keen on unique architecture sets, but they should have one based on summer and winter shelters (with fortifications and a Monastery based on inuksuit, or big piles of rocks used as cairns).
What part is this in relation to? If if it’s my comment about an Indonesia DLC, i’m not opposed to it ever happening, I just would rather it be lower priority than others. If its not me saying that I doubt we’ll get more South America, technically you aren’t wrong, i’m just not sure that there is much left outside of the Chimu that really has enough concrete information to build a full civ around it. Most of the people i’ve heard discuss Wari and Tiwanaku tend to in the same breath say how they’re having to extrapolate and such because there isn’t much to work with. Not saying its impossible, just far enough down the priority list that I personally find it to be doubtful.
I can’t tell if you’re saying this like its a bad thing or not. I personally would probably prefer Taino over Pueblo, but even this DLC idea i’d be pretty hyped for. the Pueblo certainly would be the best representative for the western United States; they did some impressive stuff and my only reason to exclude them is out of respect for their preferences to be excluded. i’ve been wanting Mississippians and a representative for Skraelings for a long while. Despite not having any known Native American ancestry, i’d still love to see my corner of the world (the USA) represented in game.
I know that the Gokturks were originally the metalworkers ofvthe Rouran, but wasnt aware of them being great metalworker aftwerwards
Also wasnt aware about their great astrology
As far as Ivwas aware the Gokturk greatest achievement was the Turkic alphabet
Pueblo, Mississippians, Haudanosonee
Wouldnt be a bad set of civs for North America. They all have somesurviving history to pull from and had unique and rich cultures. Altho I would prefer to get some meso civs
Also second South East Asian DLC next?
A second South Asian DLC should also be made one day.
India also needs to be revisited. There is a lot of civs not covered in this region.
India also needs to be revisited.
Some day sure, but IMO its lower priority than Africa, Balkans, Barbarian invasion civs (Saxons, Vandals, and either Alans or Sarmatians…probably Alans and a new architecture set for them and Goths), Thai, and…at least doing something with E. Asia to repair some of the damage from 3K; couple more actual medieval civs, new architecture, campaigns for some of the classic E. Asian civs. Honestly I may even put getting some more Meso civs at higher priority than India…sorry to India, it’s just lower priority on the list to me personally.
But with this South American DLC, at this point Africa is firmly #1 top priority for me (though with the DLC coming out in February, I wouldn’t be terribly suprised if they try to get a Meso or North american DLC in 2026 as well; 2025 felt like the year of E. Asia, and 2026 feels like it’ll be the year of the Americas, with AOM following a similar pattern, and with the DLC coming out as early as it is it could give time for another non-Chroncles drop in the year, given that Chronicles is its own team. We’ll see though)
Yeah it’s possible. And it’s not as bad as 3K.
I just fear that they might end up doing a disservice to the Tupi by negatively portraying it as a “primitive” civ bordering on fantasy.
I say this because I think it’s possible to adapt the game to better include Native American civilizations. But this requires communication between the devs and the player base.
For example, bleeding mechanics and attacks that ignore defense would well represent the use of poison and blunt weapons by these and other civs; a temporarily invisible attack unit on the minimap (the first 2-3 seconds after the attack notification) could portray their stealth warfare and guerrilla tactics; even something (more radical, I admit) like breaking the causal logic of techs could benefit not only the meso civs, but others as well. However, with all certainty, and validly, there will be those who say that these are mechanics for another game.
This leads us to a series of pertinent questions: How far can AoE2 be modified? What belongs to the game and what doesn’t? Just because we can adapt, should we do it? Why try to fit certain civs into AoE2 if there’s no intention of adapting them better?
I wish the devs were more transparent. They could conduct polls for the community here and on Reddit to see what players want, or create a separate mode to test ideas before officially implementing them. Things like 3K could be avoided that way.
But this requires communication between the devs and the player base.
Forgotten Empires talking to its playerbase? I’d sooner believe in flying pigs.

Could you please clarify the rationale behind the current content development priorities? Specifically, the placement of the Indian civilization lower on the list, seemingly below abstract groups like ‘Barbarians,’ smaller/regional civilizations such as the Balkans and Mesoamerica, and the consideration of a swift follow-up East Asian DLC?
How is India lower priority than Balkans? 1111111
Gajapati and Vijayanagara Empires (not represented properly) were far more relevant than any Balkan microstate not in the game.
Heck, even a Sinhalese or Nepalese civ makes more sense than Serbs or Croatians.
It’s blatant at this point that FE would just pick whatever civ they think would appeal to the biggest market, in this case the Brazilians.
Well stupid question but what is the difference between:
- Doing what the players want
- Making it for the biggest market
There are a lot of Brazilian players so adding a civ they want makes them happy, is that a bad thing?
If they would have added the Chimu instead of any of the current civs, people would have complained to. People always complain that it’s not the once civ they wanted while others complain that it’s to many new civs. You will never make everyone happy.
My only concern is why should the three new civs be sharing Architecture when they are so far apart?
I think the commonality among the Muisca, Mapuche, and Tupi is that they did not widely adopt stone architecture. AFAIK, most of their buildings were made of wood.
In contrast, the Aztecs, Maya, and Inca made extensive use of stone construction, forming densely populated cities.
The reason may simply be the materials, and it may have little to do with geographical distance or cultural differences.
I miss not having Chimor Civ in this DLC.
I guess that the Devs might have considered the cultural and geographical differences between the Chimu and the Inca not significant enough, and the Chimu were conquered by the Inca, unlike the Mapuche.
The Purepecha were likely overlooked for similar reasons, being compared to the Aztecs, which is unfortunate. (Even though they were never actually defeated by the Aztecs.)
In my view, there are aspects of the Peruvian Andes native cultures that the Inca in the game do not represent, such as the bolas and maces. These could serve as unique units for a Chimu civ, creating differentiation.
I hope the next two DLCs prioritise on Africa and Indonesia.
Personally I hope to move the Three Kingdoms into the Chronicles, and add the missing East Asian civs. Of course, African civs would also be great.
While initially ok with them, now I’ve looked into the “civ” a bit more, the Tupi look more and more like a huge stretch.
Sadly, after going through the Three Kingdoms, even the Tupi no longer seem like an awful choice.