New DLC! Age of Empires II: Definitive Edition – The Last Chieftains

It’s just a random thought. Since the defensive structures of these three civs might not be as sturdy as stone buildings, the looks of their “Castles” might actually be a new type of building replacing the typical Castle (maybe called Fort or something) and unique to them. It could be more fragile but cheaper, partially cost wood, and quicker to construct, and so on.

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That’s my opinion, it’s not something official, I have no connection to FE at all. I was just stating my personal priority preference.

Not sure i’d call Serbia and Wallachia/Moldavia microstates (those are the only two Balkan states I really want added) but again, that list was my personal opinions/preferences, which is admittedly colored by a lack of knowledge of Indian subcontinent history. It’s not like i’d be mad if another Indian DLC came first, i’ve just been wanting to see the Balkans finished up for awhile, and it gives potential to add a new campaign for two of Turks, Magyars, Slavs and finishes de-umbrella-ing the Slavs civ so it can be renamed to Rus or Ruthenians or something along those lines.

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Ohh i can’t wait to play this. I would probably play AoE2 again and main Muiscas on the ladder, finally representation :slight_smile:

People complaining that we’re not getting Chimus seemingly forgetting that:

  • It’s never too late to ask for another American DLC.

  • We had years and years of no American DLCs. Of course the game still misses a lot of factions from the Americas. Time to rectify that :smiley:

If enough people want more of them, we could easily get another American DLC after that. I’ve been never as excited to get a new DLC as right now, even I must admit more excited than for Dynasties of Indias which is as of now the best DLC for AOE2:DE post DE as

  1. It fixed the stupid mess of Indians
  2. It focused on an area with a lot of potential using an underused set adding on visual variety
  3. Featured lots of new generic units
  4. Had distinct cultures covering huge swathes of land not yet present in the game.

This DLC also paves the way for a North American DLC in the future, with my beloved Mississippians probably going to be added one day, hopefully. Haida and Haudenosaunee would be great additions alongside them in such a hypothetical DLC.

I’m really excited to see the new architecture set.

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I’m 100% with you on Mississippians, but why these two as the others? I’ve been personally leaning more Taino and either Algonquin or Thule (either could be an umbrella to cover Skraelings, Algonquin may be more versatile outside of the Vinlandsaga though) My main priorities are keeping prior to roughly 1550 (Yes I know Haudenosaunee existed prior to 1550, but the time period you think of them for is after) and groups that had interactions with other civs during that time period (Mississippians and Algonquin would have interacted, and Mississippians and Taino would have interacted with the Spanish, any early explorers along the eastern seaboard of the US or the St. Lawrence would have interacted with Algonquin peoples…if any of that happened prior to that 1550 mark, i’m having trouble remembering my explorers timeframes right now). Just curious about what factors you’re considering that come to a noticeably different list than mine.

Why or or? why not and and. They can all be added :slight_smile:

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I think it would be nice if the North American continent would be covered nicely with civs. And Haidas are really famous for their totems and their durable armor. Either them or the Pueblo (Hisatsinom), though I think that it would be really hard to not add more than 1 architecture set with such a DLC, as North American Precolumbian cultures were so diverse and adapted to such a wide range of different types of environments that a single architecture would definitely not suffice to do the job.

I’d also stop to think about the Natives only in context with the European expansion, as that’s what AOE2 is exactly supposed to be (and one of the reason I’m more interested in this time period than in the later eras, where European colonialism destroyed (almost) everything).

The American World mod definitely showed that there’s still a lot of potential.

With Hauds, you could focus on their founding myth and I think you could do a set which could work fine for them and Mississippians without it being way too jarring.

I just hope in general that this DLC is just the start for more exciting new content for the Americas. This thread just showed that there’s interest for this type of content, and I really hope it’s going to do really well and that the devs are not losing themselves in some weird gimmicks just because they feel that “those civs wouldn’t fit otherwise”.

I could imagine an entire AOE2 spin-off only focusing on the Americas to be honest. Not that they wouldn’t fit within “standard” AOE2, but because that there’s so much to add there.

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Now I think about it, I would have liked something about natives Caribbeans civ. Maybe the Tupis could be a placeholder.

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Agreed (That’s what the Taino in my NA DLC idea are) but I would be fine if they bundled them into a later North American DLC as opposed to this South American one. And in the meantime Tupi could be used as a placeholder. But yeah eventually i’d love to see the Taino added.

For reference the Caribs were in the southern half of the Lesser Antilles and far-northeastern mainland South America, the Taino (broken up into 3 subgroups) were the inhabitants of most of the rest of the islands of the Caribbean (including all of the large ones) and were the ones Christopher Columbus made first contact with. Carib might have a bit more name recognition, but I think Taino would probably be the more proper name to use to cover the majority of the islands.

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The main thing that excites me about the Tupi being added is that it shows that Oceania civs are possible despite having less advanced technology than most of the world, at least on land (their seafaring skills, by contrast, were some of the best the world has ever seen). The Polynesians made contact with the Inca, so it could even flesh out that part of the world too.

I’m imagining the Melanesians, Micronesians, and Polynesians with a new architecture set, plus the Filipinos if you want to go for a fourth civ. Unlike the new South American civs, these civs actually built stone fortifications, so they wouldn’t stand out as much in that regard.

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I just had something of a realization, you know how people have been saying the 3K DLC feels like a half-completed Medieval DLC slapped on to the “original” 3K only DLC, and that there are even unused game files that would seem to reinforce this idea? This seems to indicate that 2 main-line E Asian DLCs were planned but then they had to scrap one, which could reinforce the idea that we may get another Americas DLC after this South American one yet this year. The timing of the SA DLC in Feb was probably done in learning from last year’s mistake in order to better facilitate them actually being able to get both out separately this year…hopefully whatever they had planned for the rest of the original Medieval E. Asia DLC comes out some day…and hopefully it includes an architecture set. Just a thought I figured i’d share.

There’s also the unpublished app in the steam db.

That’s what I meant by unused game files, if there’s other stuff i’m not aware of it.

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I think the logic is commercial for the new civs. They are located in modern day Colombia (Muisca), Chile and Argentina (Mapuche) and Brazil (Tupis), these countries happen to be the largest consumers of the game in South America. That’s probably the main reason considering that they were capable of adding 3 Chinese civs to try to capture the Chinese audience.

I agree, but man the logic flopped with 3K. Hopefully they learned from the mess, and hopefully in the future they go back to repair some of it.

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didn’t work for lac viet for RoR
didn’t work for Koreans for Conquerors

fourth time’s the charm tho right?

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I mean, to be fair, this seems just as much like “Hey, we have a lot of players in South America, let’s give them some representation” as getting more market share in South America, so at least there’s that.

I also mainly said it flopped because of backlash from the (vocal) Chinese community over them preferring medieval civs. The devs said that the sales numbers for 3K were actually really good, even if the product was slop.

I kinda doubt this new DLC will result in record-breaking sales, but if its solid content that makes the South American community happy, then it’ll be a success in my book, even if the sales numbers are only in the “decent” range.

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specifically what they said was it was the fastest selling DLC.

Ah, which could be a lot of sales quickly but the same amount or less overall. Fair enough.

Either way, the general format of this DLC being more traditional seems to indicate that the devs may have listened to some of the backlash, so lets hope it continues.

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to nitpick a bit more, I’d say it presently only SEEMS like it’s a more traditional DLC. We may yet be in for another “surprise”, the devs trying something “just a little different”.

But yeah, so far, this does look like the more traditional DLC. Whether this is them listening to backlash or something else is impossible to say, but yeah, i’m cautiously optimistic about the product, even if I will never give them a red cent after the deceit of V&V and V&V2:3K

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