What do you guys think?Price of this is also good too i liked it.
As i inspected my only concerns are axe throwing horses and warrior units that heal.These two type of units might be broken.I hope they come out balanced.
Also i hope yatai will get a villager pulling him while it moves around.
Edit:Also i always forget to mention but traders looks like carrying dirt when i see the resource elephant i thinked why cant trader’s load look like this.
I’m a fan of variant civilizations (unless they’re JD or ZXL), so I quite like this DLC.
I wrote this in another post, but I think it would have been good to create a new civilization like Kalmar Union, using the Macedonian Dynasty’s Varangian units. It felt like a wasted opportunity.
and ballista’s with area damage, that’s going to be making sweet combinations. i’m so hyped for the Macedonians! finally we get a nordic(like) civ
I hope it comes balanced
We also have some unannounced features being teased on the new civ pages:
From the Tughlaq Dynasty page:
Wild life variation! Black and brown sheep variants are confirmed!
Only 2 1/2 hours until we get more info from the xbox gamescom presentation!
We’re going to have the Xbox @ gamescom broadcast start in 15 minutes, I’ll try to grab as much information when it starts happening and share that in this thread. You can find the stream here: https://www.youtube.com/watch?v=P45cJ2HdFh4
In the meantime, Valdemar has published some videos with his opinions on two of the variants coming in the next DLC. Pretty in-depth, has some solid takes on how they will play (supposedly had access to early builds), worth watching.
Macedonian Dynasty (Byzantine)
Sengoku Daimyo Clan (Japanese)
The first section of the interview is about The Crucible, there’s a lot of pictures so I broke them down into 3 sections:
Crucible Selection Screen
4 scenarios to choose from:
playable using any civ:
8 difficulties to choose from:
perks can be enabled or disabled in the selection menu (didn’t catch anything on what that would do other than enabling/disabling them)
perks can be refunded for the same cost that you buy them for (allows you to change up a strategy at will)
Medal List shows the medal received for each difficulty, the civ you did it with, and the time you defended for:
Conqueror Mode. Increases challenge, is toggleable, adds a significant challenge on top of the difficulty setting. Only way to receive the Conqueror Medal AND Monument (!!)
That’s it for the menu screen, onto the gameplay.
Perk List
There was one more row that wasn’t shown, could have been 1-4 there, so we have a total of 17-20 perks confirmed
In-game
Loading screen shows a Mastery to accomplish for scenario (this appears to be different from the optional random objectives), has xp and crowns as reward. Pretty standard stuff here:
They mentioned on stream that there would be over 50 boons !!
Boons are not the same as perks, perks are what we upgrade using the crowns currency in the selection screen. Boons are offered periodically throughout gameplay, above we see that they can be active abilities, passive unit buffs, or lump sums of resources.
For the boons that are active abilities they show up as a button (has a binding) that you can press to activate the ability:
Scenario starts with standard stuff, 1 tc, 6 vils, 1 scout, and a wonder to defend:
Also seen there are the optional objectives, which are randomized for each playthrough, they spawned in about 7 seconds into gameplay.
“Some of the boons are strictly positive, one of the boons is called ‘Call of the Wild’ that bring all gaia to you from across the maps. Other boons have a trade-off, for example “Golden Parachute” gives you a steady stream of gold BUT you lose all gold mines on the map.”
“We really incentivize going and exploring the map. We have these optional objectives, points of interest, so you might be wandering the map and see a crop circle. You might see a coliseum and see a champion unit, that if you defeat joins your forces.”
They only gave this section 5 minutes, so I don’t have as many pictures to share. Pretty much just the Golden Horde:
Golden Horde
As we knew from the civ page, the Golden Horde does not have the ability to pack up their buildings. We can see on the minimap that the Golden Horde has the ability to construct walls (unsure if stone or palisade). This plays into their variant identity of having rapid mobilization of units to enable aggression on the map. They are incentivized to build a fortified base to fuel their armies.
The Golden Tent is the centerpiece for this faction, has upgrades and units that are trained using stone:
The Golden Tent is also where the Golden Horde ages up, below you’ll see the age-ups that they chose all the way up to Age III:
Here we can see the two Imperial Age choices:
And here are the units that they can now rapidly produce from Golden Tent with the Stone Armies age-up:
Next we have Edicts, which are technologies that can be researched at the Golden Tent with the cost of stone:
It appears that only one edict can be active at a time, when activated the Mongol hawk screech sound plays as they send several glowing birds in different locations (not sure if direction or location is determined by anything)
Stockyard edict being shown here, gives fortified outposts (has 5 garrison slots) an influence radius to give Stockyards passive gold while being worked. Pretty massive, enables a Mongol turtle playstyle
They briefly mention the Tughlaq Dynasty, specifically that there are 3 new elephants in total. Something I think most of us knew already.
They took time to mention that all of the new variants are going to have unique units, techs, buildings. Their stated intent and focus is to have asymmetrical gameplay and design, bringing our total civ count to 22. Maintaining asymmetry between 22 individual factions is pretty difficult, and it looks like they’ve accomplished that.
They have gameplay at the gamescom booth, features a demo of the crucible as well as the ability to try and play the Tughlaq Dynasty and the Macedonian Dynasty. Hopefully we can get some feedback from people on youtube who made the journey to gamescom and are able to share their feedback. From what I’ve seen cameras are allowed in the booth, so I’ll try to keep my eye out for that on my socials.
They also did a shout out to the fans, talked a bit about their dedication to the game. Not for nothing, but they are passionate about this game and want to make something worth playing and talking about!
That’s it for now. Lots to digest, I’m sure there’s stuff I missed. Feel free to add whatever that may be!