New embassy building idea

The embassy replaces the Native Embassy for all civilisations besides the Asian ones (they have the consulate). Also the USA will keep their Fort and Legion mechanic.

The embassy can be used with new cards than enable foreign units to be trained. In the case of Natives also Mercenaries.
Units from minor civilisations are trained there too.
Native units now upgrade automatically like consulate units or one technology that upgrades all Embassy units.

The downside of the Embassy is that it has a building limit. Maybe the units unlocked by HC cards also have a training limit like Natives.

The cards should maybe also be limited to Age4.

Examples:

British

  • Indian Gurkha
  • Portuguese Cassador

France

  • Haudenosaunee Mantlet or Tomahawk

Ottomans

  • French Cuirassier
  • Barbery Skirmisher

Germany

  • Polish Hussar
  • Spanish? Musketeer
  • Hungarian Grenzer, Hussar or Gernadier

Russia

  • Finish Skirmishers
  • Hungarian Hussar

Sweden

  • German or Finish Skirmisher
  • Dutch Ruyter

Haudenosaunee

  • Dutch Halberdier
  • French Cuirassier

Lakota

  • US Sharpshooters or Gatling Gun

Aztecs

  • Spanish Rodelero, Lancer or even Falconet

Inca

  • Spanish Rodelero, Lancer or even Falconet
  • Peruvian Guard
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This would make several cards like Blood Brothers, pointless.
The reason why you have to upgrade native units (and the upgrades are cheaper than normal unit upgrades) is because even though they are limited in number, Native units are stronger than normal variants, most of the time.
I think the unit upgrades should stay, to be honest.

Natives are an underused feature in the game.
They are rarely used in Supremacy at all and only really useful in Treaty.

My idea with the new Embassy building is to basically add a minor civilisation version of each major civilisation (the Natives that used to be Minor civilisations but got upgraded into major ones get a reworked minor version) with 2 units (I’d say Fortress Age skin unlike the Consulate units that have the Industrial Age skin) but no unique technologies.
Those are available for some other civilisations through Home City cards. (Also in the Editor as TC sockets)
Those units are tagged as native units but keep their normal stats and costs but 0 population cost. So they benefit from HC cards that improve natives.

The upgrades for minor civilisation units are combined in one big upgrade for each age making it more viable to ally with multiple minor civilisations.

The HC card that unlocks one or more civilisations also ships an Embassy Wagon, some of those units or improves Native Warriors.
For example Age 2 card unlocks one civilisation and ships an Embassy Wagon while Age 3 card unlocks two civilisations and improves attack and hitpoints of all Native Warriors by 10%.

Possible units:

British

  • Longbow or Hussar
  • Musketeer

For Germans

Dutch

  • Ruyter
  • Halberdier

For Haudenosaunee and Germans

French

  • Cuirassier
  • Skirmisher or Grenadier

For Haudenosaunee, Ottomans and United States

Germans

  • Doppelsöldner
  • War Wagon

For Swedes, Russians and Dutch

Ottomans

  • Janissary
  • Cavalry Archer

For French

Portuguese

  • Cassador
  • Dragoon

For British

Russians

  • Strelet
  • Cossack
  • Oprichnik

For Swedes

Spanish

  • Lancer
  • Pikeman or Rodelero

For Atzecs and Inca

Aztecs

  • Jaguar Knight or Eagle Knight
  • Arrow Knight

For Lakota, Inca and Spanish

Haudenosaunee

  • Tomahawk
  • Mantlet

For Lakota, French and Dutch

Lakota

  • Bow Rider or Rifle Rider
  • Tokala Soldier

For Aztecs and French

Chinese

  • Arquebusier
  • Hand Mortar

For Indians, Russians and maybe Aztecs (AoE3 campaign)

Indians

  • Gurkha
  • Howdah or Flail Elephant

For British and Dutch

Japanese

  • Samurai
  • Yabusame

For Chinese and Dutch

Incas

  • Bolas Warrior
  • Huaraca

For Aztecs and Spanish

Swedes

  • Carolean
  • Leather Cannon

For Russians and Germans

United States

  • Minuteman (work like US Minuteman and can be called again after global cooldown)
  • Gatling Gun

For Japanese, French and maybe Lakota

Some general considerations:

  • Don’t give civilisations units they already have (British Musketeers for Portugal)
  • Give civilisations units they are missing like Musketeers for the Germans or a Skirmisher for the British
  • Make units available that are typical for a civilisation (Like Royal Guard units)
  • Make interesting units available like Minuteman or Hand Mortar
  • Give Native Americans other Native Americans instead of just Europeans
  • Maybe make this feature not available for Asians because they already have the Consulate or just don’t give them Europeans.
  • The new African civilisations need to be included too of course.

Please, add BigCards for Tribes Embassy.

This basically makes it useless to pick a civ if everyones unique unit is available to everyone.

You can basically just pick Germans for very good eco and ally France to make gendarmes.

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Isnt this basically what mercenaries are supposed to do? Filling a gap in your unit line up.

1 Like