New Features Wish List | Devs please check this out! :)

@Soldeo Yes, the biomes I have come to consider, but I think it would be a higher priority for the maps of AoE 2 DE, sometimes it is annoying when you want to play map “X” and you have the biome or climate that you do not want hehe, I personally like to play “Bogland” a lot in autumn and when I get another version I generate the map again until I get autumn :stuck_out_tongue:

2 Likes

The problem with biomes is that AoE III map design doesn’t fit that. Maps in that game are a specific, defined real world regions. Even seasons would often hardly make a difference, especially for regions around the tropics. How would winter in Amazonia look like? Snow on palm trees :wink: I mean I like Crysis but…

Still, probably not impossible. Biomes- much less. Interesting, but a lot of work with little in return. Much better to just make more new maps. It makes sense for map types in II or IV, but in III… Having taiga Texas? Desert New England? Idk.

3 Likes

Lots of good ideas here. Providing visuals help so much, especially when looking at how superior the map selection is than the one we have now. More players colors would be cool. I can’t tell you how many times I restore to default settings after altering the colors.

The day/night cycle is cool but not needed imo. I’m indifferent on map sizes. The devs have acknowledged we want deck arranging.

1 Like

The climate will already be determined by the type of ecosystem or region. If the map is snowy, snow will fall, if it is a jungle, rain will fall.
Snow in the Amazon or Yucatan is the end of the world. :grinning_face_with_smiling_eyes:

2 Likes

Exactly, that is why I have doubted it for AoE 3, but there are few maps that are generated with different seasons or biomes, and that option could be added for maps like Great Lakes or Araucania

2 Likes

In fact this function would be better in AOE-3, than in AOE-4 (Unfortunately). Because even the base game of AOE-3 is more diverse in fauna and flora than in AOE-4.

1 Like

Well nothing is preventing devs from making non-real world maps, like ‘hills’, ‘coastline’, ‘rivers’ etc. That would enable potential inclusion of all mentioned systems. But at the same time it might be confusing for new players: some maps would have these options, most would not…

But I’d like to see heavy random map generation like in AoE2. Not sure if engine of 3DE can do that. Would be interesting. All maps are pretty and interesting but in the long run some of them are a bit less exciting than abstracts maps known from AoE2 and many other RTS games. At the same time I think real-world maps are super cool and very unique and there is a lot of interestign locations that can be turned into AoE3 maps :slight_smile:

2 Likes

This. Or even if you mention outlaws and natives on each map while the match is loading Im happy

1 Like

Good list. Better map select UI is probably the most important one as you say.

Actually, I would claim this one is quite easy to implement. The engine already supports day/night cycle in custom Scenarios and maps using triggers, also this very same option was added to AoM in its remaster (on the same engine).

5 Likes

Yeah, adding a day night shouldn’t be that difficult, maybe in a certain part if because each map uses a different lighting with different values of the post-processed effects, and that would make each RM have to have a different DN, since they would be like 7 illuminations .LGT by .XS, but the easiest without complications would be A Generic DayNight Cycle that is the same for all maps, it should be easy, as you said, it was added in AoMEE by Skybox Labs, I do not see any problem in which it is add to AoE 3 DE.

2 Likes

I like every option but shared exploration, I dont see any reason for that really.

About no decks mode I was thinking about it some days ago too hahaha. It could be attractive for AoE2 players that dont like crates or units shipmens. Obvious some fixes ared needed for this mode:

-Spanish (obvious reason): Gets 300res each time a shipment would be earned in normal matches, being more in later ages.

-Germans: they have a counter of uhlans that can be trained free on stables, each shipment add more uhlans to this counter as normal matches do.

-Dutch get +3 banks limit on imperial. No tulip speculation.

-Indians: Same as Spain but villagers (1each time of course. Get wood trickles aging up.

-Europeans: Get a factory wagon with the 2 first “shipments” on industrial age.

-Native Americans and Russia get infantry train cards automatically aging up. (They have limited barracks)

-Asians get extensive fortificatios in order to train art by easier way.

-Japan: Torii gates gives them export by killing units maybe??

2 Likes

UPDATE: Added “Seed” feature to generate a specific Random Map, and the option to disable fog when zooming out the camera further.

5 Likes

UPDATE 2:

  • Add new cosmetics for home cities especially more climates and periods of the day, be it night, twilight, afternoon or dawn, even rain why not?. A Spanish home cities in its night version would be great!

  • Noddinagushpa’s New Arrangement for African civs.

  • Fix the bug causing the Civilization Jingle to fade when you start a skirmish.

5 Likes

I was expecting something better: Researching/Creating times, friendlist showing who is online, elo of your opponent on loading screen, legacy ranks…

The only point I agree is the option to order decks.

2 Likes

Captura de pantalla (318)

This is the maximum size possible in the scenario editor. It is quite large, but I would like it to be able to make maps up to 2000 X 2000.
Can it be made bigger with modifications?

They really need to improve how you can interact with your friends. Right now you can’t even see who is online. That should be a minimum. The chat should also be more easily accessible, not hidden away behind 2 layers of UI.

All of this wouldn’t be needed if we could contact other players through steam by clicking on their AoE3 profile. That would make it so much easier to make and interact with friends which is crucial if they want the community to thrive.

4 Likes

Good job with that list. Almost all are good, but I don’t believe much at night/day cicle because visibility, but just my humble opinion.

My top suggestion would be deck rearrangement.

Good point on rescueing the musical themes of the expansions.

My itching point would be giving proper icons to some revolutionary units that hadn’t (Comanchero variants, Grenzers, etc.), specially when you can see that some artist is still working on the game having new portraits for challenges and the redesign that has been done recently to some units.

4 Likes

I hope we can have an expanded tech tree which gives more details on the politicians, states and alliances. For example the African civ Ethiopia’s tech tree it only shows Arabians providing arabian units but no stats on the gatling camel such as the unit cost and other info, etc.

6 Likes

I don’t think we will get most or any of these…

I believe that we will get this and much more.

2 Likes