New Gameplay Elements and Quality of Life Improvements for AOE III DE

At this point many will have already realized that the game has almost a full year without receiving any update or quality of life improvement since the month of January when we received the last patch, which is why I present several suggestions which can Improve the game a lot starting with the following:

Civilizations:
Give all European civilizations their unique identity by granting them unique units and new homecity cards just as was done with the Russian and Ottoman faction in previous patches, sharing units is no longer necessary since all other civilizations (Americans, Asians , native) have unique units and none share units

New Revolutions:
Japan: Meiji period (period of modernization for Japan)
China: Boxer Uprising (period of revolts and modernization of the Chinese army)
Mexico: Second Mexican Empire (period of revolts and modernization of the Mexican army)
France: Second Mexican Empire (period of invasion and change of laws in the Mexican reforms)
Holland: Belgium (this revolution can be added by eliminating part of the events that happened in the Congo to avoid offensive topics, eliminate brazil revolution)

Russia: Poland, Ukraine (eliminate the Hungarian revolution)
Ottomans: Greece, Serbia (eliminate the Hungarian revolution)
Italy: Venice, Papal States, Sicily (Venice and the Papal States were independent during the 17th and 18th centuries and then went through several revolts to avoid being part of the recent Italian country during its unification and Sicily went through several revolts to achieve its independence from 1820 to 1900, all other revolutions are eliminated)

Ottomans: Greece, Serbia, (eliminate the Hungarian revolution)
Germany: Poland, Prussia, (Hungary unique revolution for Germany with new cards in the style of Napoleonic France, House of Habsburg cards and items added)

Portugal: Revolution of Brazil unique for the portuguese in the style of revolutionary france with new cards and new units, the revolution of indonesia and barbary states remains the same, (remove revolution from Peru and Gran Colombia)

England: Scotland (Jacobite rebellion), (eliminate Haiti and add Barbary pirates as a revolution)

Malta: Sicily, (this civilization should not have other revolutions since Malta was not a colonizer and there were very few territories that rebelled against it)

Campaigns:
Improve the existing campaigns by adding more historical elements by changing the vanilla civilizations for the civilizations of the new DLCs which would be Malta and the United States, Some modifications can be made to the campaigns by eliminating units from the DLCs such as the sentinels for the knights of San Juan campaign and eliminating the Gattling gun for the campaign of Amelia Black and Nathaniel Black in this way the civilizations of Malta and the United States will not be broken in the campaigns, the civilization of Malta would be added for the campaign of Morgan Black, the civilization of the United States United would be added for Amelia Black, Nathaniel Black and Chayton Black’s campaign, for John Black’s campaign slight modifications can be made by eliminating the crossbowmen from the barracks and changing the war wagons for dragoons, the giant grenadiers cards can be added to ship from home city

New Historical Battles:
The civilizations that lack historical battles are Germany, Holland, Sweden, Italy, Spain and the Ottomans, these nations deserve to have at least one historical battle that represents them since nations like the United States have more than one historical battle and Canada which does not even It is present in the game, it also has its own

Game Performance:
The performance of the game can be improved by adding the new AOM Retold graphics engine to AOE III DE which is better optimized and allows the game to be played more fluidly and with more modern graphics by adding ray tracing.

Improved User Interface:
The user interface can be improved taking AOM Retold as a reference, this with the intention of making the game more comfortable when searching for modifications or reviewing the compendium of units, civilizations, revolutions, natives and the technology tree

Metropolis:
Add new elements to existing metropolises, be it characters or alternative buildings.

Settlers:
Civilizations like Mexico and the United States should have other types of settlers since they are independent factions from Europe, Mexicans can have Ciudadanos who can have a unique bonus such as returning part of their cost when they die, referring to the Dia de Muertos as a cultural element, Americans may have the pilgrim or they may have the pioneer, a new type of forager similar to the coureur des bois, alluding to the North American expansionism of the 18th century towards the west.

It has been quite a long 8 months in which we have not received any type of patch or update, which is why I think it would be something very important for these quality of life issues to be taken into account by the developers, more than anything to be able to be entertained for a long time until the poland and denmark DLC arrives.

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All valid suggestions.

I would though, for readability, turn your huge wall of text into bullet points or separate paragraphs.

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Maybe the Sweden’s revolution civ for United Kingdoms of Sweden and Norway’s card charge for Sweden and Norway is to Revolution French Napoleonic era,ottoman’s Revolution civ Greece and British revolution civs is the Scottish Jacobite Rebellion’s rev card Irish’s rev civ and the German’s Revolution civ for German empire rev civ it’s reworks,the Scottish Highlander reworks is highland charge big button for the scottish basket sword and scottish shield to a hand shock infantry action,The Grenadiers rework for musketeer action posture change for throwing grenades,All European New home city cards and New European unique units builds,that it’s Quality of life for the Danes and Polish’s upcoming New DLC

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More of a gen 1 kid myself.

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Exactly (20 characters)

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I modified the publication so that all the topics are easier to understand and the idea of ​​​​them can be more specific when reading the entire publication, thank you very much for the suggestion :slightly_smiling_face:

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About 90% of these requests aren’t anywhere near Quality of Life, lol.

You don’t need any of these things and a lof of them would actively be harmful to the game. There’s absolutely no need to fill the Euro civs with unique units for no good reason, give everybody unique revolutions and I think you literally just lifted the Mexico unique unique villager idea from Wars of Liberty.

None of these things are necessary, there’s nothing “quality of life” about them.

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Those aren’t QoL. Quality of life is stuff like a better way to sort friends lists, under-the-hood improvements to the game engine, an integrated replay watcher, etc. most of what’s listed here are content, like cards and what not.

I want all the QoL improvements from AOMR but minimal content added with this patch. Since we are not getting a PUP, it’s best if only QoL changes and minor balance tweaks are made.

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Well, the truth is that, without meaning to offend, Russia and the Ottomans already received a reworking of new units and new homecity cards, so I don’t see the nonsense you’re talking about about not giving other European civilizations the same treatment, The campaigns have already been discussed in other publications and it is necessary to change and improve several historical aspects in the campaigns, The American settlers do not make sense for the United States and Mexico since they are independent of the European factions, which is why they should be totally different and have their own unique settlers if wars of liberty did it I don’t see why AOE III DE can’t do it, Revolutions are another topic that has also been discussed in other publications where there has been talk of adding new revolutions to European and Asian civilizations, if what you want is to leave the game as it was in 2005 because you don’t like changes you can always play the original vanilla game without any problem, AOE III DE goes in another direction, from the point where the Napoleonic period began to be taken into account to leave the colonial period behind AOE III DE no longer has to be the same as it was the original game and it must be noted that changes in this new installment are imminent

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In fact, I proposed changing the graphics engine of AOE III DE for that of AOM Retold, which was one of the points of the publication, I also proposed changing the user interface taking the AOM Retold interface as a reference to improve the readability of searching for units, civilizations and technologies in the compendium and find mods more easily, it seems that you did not read the suggestions in the publication :man_shrugging:

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Regardless of opinions, that ain’t gonna happen in a QoL patch.

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Alors pourquoi jouer des civs amérindiens qui ont été massacrés par les conquérants Européens et pas en parler de ce qui est arrivé au Congo sous Léopold IX (si c’est bien IX) ?

Pourquoi vouloir éluder ce à quoi il y a eu la traite des noirs dont se sont rendu coupable des Européens, mais aussi les Arabes et des Africains Noirs de cette époque?

There is no problem, they are only suggestions that can be taken into account for future updates, it is better to expose this today so that tomorrow perhaps something or other published here will be taken into account

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Honnêtement, je ne sais pas, mon ami, je sais seulement que l’entreprise qui fabrique ces jeux est très méticuleuse lorsqu’elle traite des questions sensibles qui pourraient déranger les utilisateurs. Personnellement, je me fiche de ce qui s’est passé dans le passé puisque tout cela fait partie du passé. le jeu de notre histoire, si cela ne tenait qu’à moi, j’aimerais qu’ils ajoutent la guerre civile nord-américaine mais je ne pense pas qu’ils le feraient car c’est un sujet tabou dans la société américaine.

Bro…weren’t those new countries literally made by settling the New World?
Like sure, they broke away from the parent countries…after settling in. They’re still Settlers.

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The problem is that the term colonist is used for the people who live respectively in a colony who are at the mercy of a viceroy placed by some European monarchy in America, which is why when a country becomes independent and stops serving these viceroys the term colonist stops being useful and being free men they begin to be called citizens when living in a free and independent country of a monarchy, as far as I know in my country since independence we are all citizens and not colonists

I would like to propose 3 features that in my opinion would be positive for all civilizations.

  1. Units should always give attack priority to the unit they have an advantage against.
  2. Corrals and derivatives should attract nearby hunting units.
  3. The Trample attack mode should only have the disadvantage of reducing the speed of the unit.
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I think they are very good suggestions, perhaps you could add a kind of green or red aura when you point at an enemy unit when using your military units, this in order to know if it is satisfactory to attack some type of unit, the corrals should have more technologies to be able to create more types of animals with different costs, this would increase the hunting of animals and new strategies would be opted for in all types of games, be it skirmish or multiplayer, the truth is that the corral is very wasted and it is a mechanic that almost no one used for the same reason that it contributes almost nothing, the trampling mode I agree with you, I hope these points to improve are taken into account later

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Dunno who taught you this definition, but it’s wrong. You’re confusing the term subject with settler, somehow. People in the countries that declared independence stopped being subjects of the crown, not all of them became citizens either.

A settler is just someone is who moves to a new place with the intention to stay there.

The people moving out west during the United States westward expansion? Settlers
Colonizing the northern Mexican Frontier after independence? Settlers

Hell, Chile had people settling in the Patagonia in the 20th century.

Not only is settler the correct term but it’s even more correct than calling them citizens.

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Well, I can tell you that at least here in Mexico throughout our history it is known that since independence we stopped using the term colonist to refer to the people who live in the country, from that event until this new century arrived we are referring to the people who live here as citizens, I don’t know who told you that the term colonist is correct for countries like Mexico or the United States which became independent at the end of the 18th century and another at the beginning of the 19th century, why do you think that the card of citizens of the revolutions use that term to refer to independent colonists, it is not right to defend the indefensible friend