The other 3 technologies that were seen (just for a few frames):
It seems to me quite a few of these technologies are unique
Grand bazaar is unique because obviously that’s something that wouldn’t be realistic with other civs
Agriculture doesn’t look unique
Fresh foodstuffs looks like a super strong technology.
Both of these techs look unique, it’s confirmed camels are unique for abassids
Faith is probably not unique, also it lets immams ( for a euro civ it wouod probably do the same thing but say priests) can convert enemies without relics but only one unit at a time, we already know you can do group conversions with relics, now we know you need a tech to do in individual one.
nice now they actually show number on units health, armor and attack.
also there is an image of camel next to the speaman icon from what we have heard camel will give units area of effects, so the icon seems to be the effect from the camels
Ah there he is again the arrow lover… just joking
Keep up the good job its nice to have such community members.
What do you think the other upgrades do? Starting top left and going left to right top to bottom:
- They show us this is fresh foodstuff and reduces villager cost
- This seems related to camels.
- Maybe improves imams or research
- This looks like it is for trade carts. Plus sign with gold means extra gold.
- We know this is called agriculture and improves farm gather rate
- Called camel rider shields and increases camel armor
- Increases tower health maybe
- Looks very similar to camel rider shields upgrade but with trade cart so must improve trade cart armor.
- Picture of gold. Maybe improves gather rate of gold. Maybe similar to burgundian vineyards in age of empires 2
- Looks like training dummy outside barracks. Maybe increase barracks production speed.
- Called faith and lets imam convert single unit without holding relic
- called grand bazaar and lets trader return with secondary resource
Trade seems very important in this new game. Age of empires 2 only had caravan upgrade for trade but it looks like abbsaids have many upgrades at the house of wisdom and maybe more at market.
An upgrade halfing the villager cost in Feudal Age seems extreme.
Especially because it’s that cheep.
You can already build multiple Town Centres in Feudal Age so that would be a huge boom advantage.
This also confirms us that they have at last 12 unique technologies.
Maybe all unique technologies are researched in this building.
It looks like the unique technologies are organized into columns based on the wing of the house of wisdom that is required to research them, and into rows based on the age that is required.
The columns from left to right correspond to the economic wing, the military wing, the culture wing, and the trade wing.
The rows from top to bottom are feudal (since you have no wings in the dark age), castle, and imperial.
I think you are righ. Then this section of the video must show a house of wisdom with an economic wing since an economic technology called fresh foodstuff can be researched.
That means you can only unlock 1 technology in Feudal Age and than another 3 in Castle Age.
So you have 4/12 technologies in Castle Age.
You get 9/12 In Imperial and another 3 when you build the additional Wing.
Yes. The starting building looks like a pentagon,
and given the available information, it is fairly easy to guess the wings, all of which appear here,
Starting from the building entrance, and moving clockwise, we have the economic wing, the military wing, the culture wing, and the trade wing. The economic and military wings we get from the recently released footage, along with the fact that the military wing looks like a little castle, while the last two are an informed guess on my part. The trade wing shares design elements with markets, most notably the fabric covers over stalls, and the culture wing has a tower which I would guess is a minaret, used for the daily calls to prayer in the Islamic faith (although I do not know hardly anything about that religion).
Exactly. And I agree that halving the cost of villagers in feudal age seems very strong. I’m most curious about the early culture wing upgrades. Based on the meta that has developed in AOE2, I could see going for any of the other three wings early in the game. However, if the developers really want to make any choice viable, they must have a really interesting culture upgrade if it’s going to compete with cheaper villagers, better military units, or improved trade.
I think you are right. That would also match the order of the columns of upgrades. It looks like there’s also buttons to build each wing with the same order.
I think the first column is missing because the economic wing is already built. The military wing almost complete. The culture wing and trade wing are on the right. There also looks like upgrades for camel speed and armor. Also an upgrade for arrows. I wonder what the zero is. The zero also appears above the house of wisdom building.
I believe that the upgrades pictured here are generic, in the sense that they have an age requirement, but not a wing requirement. Once you get access to camel archers in age 2, and camel riders in age 3, you will be able to upgrade those units at the house of wisdom. The reason they are upgraded at the house of wisdom is because they are unique units to the abbasid dynasty.
I believe the golden zero is related to the “tier of the Golden Age”. The civilization description talks about how this tier increases as buildings are constructed around the house of wisdom, increasing gathering, research, and production rates.
As written, the Golden Age mechanic doesn’t seem too interesting. Just build as much as you can around the house of wisdom. It only seems like it would give opportunities for strategic decision making if only the workers/buildings near the house of wisdom are affected by the Golden Age benefits. Then, you would have to make choices about which workers/buildings you wanted to be buffed. But the description makes this seem unlikely.
btw i really like these icons the carpet for faith fits perfectly well here
well cheaper viallagers are maybe good for eco, but you probably miss out on any good military special bomnus by doing so. we will see
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I think the order of the wings on the building changes depending on the order they are built. In this section of video economic wing was built first and it is in the place where the trade wing is in you picture. Going clockwise the military wing which is under construction comes next instead of economic wing like in your picture. I wonder what the upward yellow lines above the building are.
The golden zero above the building is partially filled in. Maybe its on the way up to 1.
cant wait to see the classic faith tec, if existent. WHich I may doubt as it seems to be a unique tech. Will them usual monks maybe able to convert both singular and mass, making imams weaker without that tech? it is qzúite interesting
Actually, I think the base structure is just rotated by 90 degrees clockwise, going from the image you pulled and mine. The base structure has two small domes, one at the back right corner, and one on an angled wall, which is what I am calling the front or entrance. The order of the wings appears the same.
The partially filled zero is a good catch, though. If it is dealing with the Golden Age mechanic, it probably indicates how many more buildings need to be built to increase the tier.
Also, we’ve seen the upward-moving yellow lines before, when other civilizations construct landmarks to increase in age. I suspect that’s the only reason they are showing up here. The military wing is being constructed, and the player is moving from the feudal age to the castle age.
The first camel upgrade seems like an aura buff upgrade. They talked about camels buffing other units, and we saw this icon when the camels and the spearmen fought against the enemy. It appeared when a spearman was selected by the player if I remember correct.