New Idea on Forts

Forts are some of the most useful buildings in map control and defensive positions. Their ability on the field can be likened to Battleships in value. However the forts came first. Why battleships have ability variety but forts don’t is weird to me

Would be really cool.

As of now here are the Civs that have bonuses to forts.
Sweden- Kalmar Castle-XP farm, Mercenary training
USA- Texas Forts spamming free units
Mexico-A lot of stuff too many to count
Malta-Trains units faster
Russia-Built by musk at decent speed

Here are my suggestions
Dutch- Generates coin when there are settlers nearby gathering natural resources
Spanish-Once a card is sent can train settlers,nearby settlers have more range and melee resist
British- can train Highlanders. Rangers, Red Coats and hussars are 3% cheaper when train from forts
Portuguese- Can train mortars and Gunpowder infantry and cavalry units fire slightly faster
Ottomans-Can Train Sipahi once church card is sent
Italians-Healers while near Forts heal other units faster
Germans- Builders within its range build walls and military buildings faster
China-Can be rebuilt by Monk very slowly

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As a side note :

U missed India, : Red Fort (Final form on Agra Fort) which probably needs more of a statical changes in later ages, than a asthetical one.

And probably be some cross-inspiration.

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I mean technically its a wonder. It cannot be rebuilt while normal forts can be via Casmentration though it would be nice if its the only wonder in the game that can be rebuilt by Monks since it has no Late game advantages (Long Treaty games)

Would also want it to have more range per age. Its a rush wonder which you can get at age 2 and I’m biased and dont like it as much in terms of utility unless sup.

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Rebuiild it ? maybe its okay Idea I guess , but its more important to give the over-sized outpost some substance /HP etc. ONLY in late ages.

Umm yea, maybe with a costly tech in temple just to enable it, 2000f 2000g in age 5. And an additional construction cost of whatever.

I would really like to see, that each fort have their unique architechture ?

Yes, yes, yes!

Likening them to Battleships is the way to go - these are meant to be ‘rare’ and powerful additions to your civ’s settlement after all.

I agree with the overall suggestion that they should have some uniqueness whether units, abilities or bonues. Another unique trait to a civ (not sure who yet), would be that the Fort could have a similar aura to the Hospitaller unit, absorbing some damage from nearby buildings.

I also think they need a real revamp in terms of the more shallower area - their look. I’d love unique Forts for each civ, though realistically shared models/textures is the most likely (for each region). At the moment they all look like a weird mish-mash of various towers (in different proportions!) and are awful fantasy building. They should really be squat, thick walls surounding a few garrison buildings.
Star Forts of the go-to design (as they were used by almost all Euro powers), however why not save them for the Star Fort upgrade (resulting in this look) - initial, pre upgraded Forts could be wooden ones such as the wooden Swedish fort, Fort Chistina, of the 17th century

Star Forts (and wooden Forts as their footprint would have to be the same) don’t have to be a monstrous size as the Spanish example linked to the Star Fort upgrade is a smaller, compact version - but they could be bigger than the current iteration - after all they’re fairly unique and hard to come by and they are meant to be you’re nation’s most defensive building!

On the gameplay side, I’d love if there was a little more in the way of Technologies (non-shipment), such as being able to add more cannon to the Fort (increase Rate of Fire) by researching [Gun Drill], Fort cannon range [Rifled Cannon] and power [24-Pounders]. I want less flimsy Forts to make a last stand in!

You don’t mention French, and I don’t have any idea except that it must be linked to the great Vauban. In French his name is synonymous with star fort.

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Hell no! I agree with the others or would change them for other bonuses, but the last thing Ottos need is another OP unit available for training.

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Good Lord, no. Spahi are broken as is.

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