Hello AOE community!
Because Age of empires III playing in the colonisation era I miss Australians from the game, and because it is a federal typed state it could have challanges just like this US nation had, the difference would be the challenge’s number. [Australia has less counties.]
Because you created the US nation I could imagine all the revolution nation, like Hungary, Mexico etc. However the warchiefs patch was based on similar idea taking the tribes from trading posts, and US as a revolution nation was taken from revolt nations to normal nations.
Here could be a twist: playing as a revolt nation like US should have a revolution also but only 2 coice:
1st: As US being British again OR Becam outlaw:
Outlaw means your troops must be inside your town center, or outposts, or forts, or explorer’s inner ring in order to not lose them, because if you would send them out of that circle what we can see when we place the tc wagon then they rebel and became uncontrollable outlaw forces.
For example you send them to your enemy’s teritory and as they leave your city the rebel, and when they arrive to the point they start attacking everything even wild animals.
Because you (developers) implemented a lot of area, like desert maps, and island maps, I could imagine African maps, because these nations colonized Africa also, and that’s a huge continent with a lot of tribe/nation chance.
Protect the town:
-Defenders: In this mode any nation who would be the defender should start with 2 TC and every
building even 2 factory, placed like a town, or a city.
Forts and Outposts would create a defending line, the only the defenders would have is their villagers.
-Attackers: Start with 3 TC wagon, 3 factory wagon and some soldiers it could be chosen by the
players at the beggining.
-In this mode you can play only connected maps. For example if you start with New England then you could choose only Great Lakes, Carolina, Saguenay, but if you would Start at Mexico, then you could choose any ocean connected islands or lands like Caribbean, Hispanola, Bayou, Florida etc.
This mode would require a map checking list, like in the US challenge.
Here should give a twist:
You could choose allys and enemies, and every single time you are going to facing with them, and all your allys your civ, your enemies would be locked until you finish a continent completly.
The difficulty would be locked, because in the beggining it should be easy, but the end it could be hard, but NOT extreme, because that should be impossible.
And if you lose a territory then you have to fall back the previously played map, and the difficulty would drop from hardest to moderated.
Every 3 win should mean 1 difficulty increase and every 1 lose would mean 1 difficulty drop.