New Patch, but what about Path Finding and Units Getting Stucked?

So, New patch is out: Age of Mythology: Retold Update 18.50572

I honestly like almost every change.

But there is one thing that makes me a little worried because it got worse with Japanese DLC is the game path finding problem and units getting stucked.

I’m aware it probably is not something simple to solve, but not even a mention to some on going investigation makes me think they are really not even trying lol.

AoM is wonderful, but this kind of problem are really annoying and make more competitive players go for other RTS game.

7 Likes

It’s become routine for every update to introduce new issues. At this point, I think the developers seem to relish it.

3 Likes

The pathing issues are just way out of hand. Losing Pioneers every game, units stuck in buildings every game, shift-command pathing just stops. It wasn’t this bad since launch this is all new problems. It’s so bad I actually recommend everyone just stop playing until it’s completely unfcued. Things should not have gone backwards. Broken pathfinding = DEAD RTS. Simple as that.

3 Likes

Shift commands not working properly, pathfinding is HORRIBLE and units stuttering when we shift command them are really bad. There is no fun or balance to be had when the game is plagued with bugs like those.

3 Likes

yeah is pretty bad
All pathfinding on the series have been pretty bad since the very beginning
Now AoM Retold is having the same issue
I am up with you


I’ll add on a personal note that I constantly have Anubites miss their target when they jump over an obstacle. For example, jumping over a house to the gold-mining villagers. They jump, hit the house, and then go around it.




2 Likes