Hello everyone,
I am Falutier321, ~1600 1v1 rating, having played over 6000 games on DE since its release.
In my opinion, the change for Town Centers and miltary units beeing able to kill animals so that the food is NOT lost is a truely terrible change for the game.
a) Not everyone likes laming, I get it, but beeing able to kill hunt is CRUCIAL and surely part of the game on maps like Socotra or BF teamgames. Laming is part fo the game especially in the Pro scene in tournament games. I personally love seeing some dark age action, and beeing able to kill hunt is a big advantage in going early Militia, especially now that chicken are a thing.
The second reason is a more general one and it also is the main reason for my critique about another feature introduced in this patch:
A pre-warning before a player gets housed.
The pre notification before getting housed aswell as just beeing able to lure a boar and kill it with the TC under your Town Center are both parts of a general trend within the last couple of years in Age of Empires. So this is what makes argument B):
Auto-everything and the general dumbing-down of the game.
I get why it is a goal to make the game easier to play and more accesible to new players, and I used to be a new player myself, not on DE but on HD Edition and the for some years on Voobly. What kept me interested in this game for almost 10 years now was basically how difficult it is to actually master this game, trying to improve and getting better. I remember when I saw Vipers gameplay on YT the first time and it was incredible to see his mechanics and the control he had over his units. Trying to find out how he does boar lures, how he circles through his TCs and uses small mechanics to increase his efficiency was amazing to see and I tried to copy as much of it as I could.
The general difficulty of this game, from mechanics to strategy and decision making was what was intriguing for me. There is a reason why age of empires 2, and especially the pro scene, is much bigger then age 1, 3, 4 or AoM is that its has many things which define logic, but produce the best highlights there are - crazy quickwalls, weird traps, back in the day the perfect mangonel shots with the delete technique, and there is so much more. Making the game too easy and accessible is IMO also only a thing for players who are new into the game but want to play competitely:
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The casual player playing against the AI only wont really care about this at all, ff they even realize the change. Getting housed is certainly not the end in the world for them.
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I think most players over an elo of 1300, and certainly the pro scene and everyone who likes competitive play wont agree with this change, I think especially the BF community wont like it.
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It is also a bad change for watching pro player tournaments. Sure, someone might say in a pro 1v1 if a players accidently kills his boar he is at a huge disadvantage from the get go, but plenty of times have we seen Hera or someone alse make a sick comeback after killing a boar by accident.
In my opinion this is just a thing that can happen which makes a game go into an unexpected direction, it forces adaption from players to their mistake, its just another turning point that adds variety to how a competitive game can play out.
This, aswell as the option of killing hunts with militia or epicely sniping a Boar with a Scout, means a total bigger number of less streamlined games, more directions the game can take from an early point on and in therefore in general much more entertainment.
I ask the Devs to overthink their decision, especially regarding the change in killing Hunt- there is absolutely no shame in reverting a decision that turned out not to be the correct one, and I am still very thankful for the work the Devs are doing!
I am curious about opinions on this