New trait: effective against armour?

Would you like to see “effective against armour” trait? Rather than completely ignoring armor, it’s simply ignores half the armor value of a unit when attacking it. Example, let’s say axeman has 8 attack vs swordman with 8 melee armor. Without the effective against armor trait it only do one damage, but with effective against armor it actually does four damage.

This can open the door for new regional units such as axeman, macemen, and various other armor piercing units. They could have trade-offs compared to the militia line. Less pierce armour, weakness to archer with them taking bonus damage, shock infantry class, all sorts of things. Slower train time. Unit cost.

What happens if a unit has 5 armor? Does it then deal 2.5 more damage?

That could be balanced simply because units with effective against armor have far lower attack than average anyway. It’s the effective against armor that allows them to more damage then they should have.

I think this is what all the “ignores armour” effects should have been. completely ignoring armour dumbs down the game

1 Like

Leitis were fine imo

Armenian archers are just weird (they had to make the siege exception for balance). Leitis are one of the many melee units Lithuanians have, melee armor can be useful against Lithuanians in late game. For Dravidians literally ALL their melee units ignore armor. They should have made the Urumi not be affected by it

1 Like

There are far too many mechanics in the game already, many of them only used by one or two units, so I really hope the devs don’t add yet another one. Something like this might be easier to balance than the existing armour-ignoring mechanic, though.

I’m not sure about the exact implementation and it would need some thorough testing – another possibility would be attacks that ignore armour up to some maximum amount.

3 Likes

I wouldn’t be surprised if the game allows 2.5 damage (I think it allows for fractional resources but doesn’t display them). Rounding one way of the other might be clearer, though.

Urumi ignoring armour is super weird. I don’t see physically how one could penetrate armour.

2 Likes

Its a light whip from Star Wars

1 Like

Of course! Wootz Steel is the stuff light sabre blades are made of!

2 Likes

It literally can’t. One of its big downsides is that it is woefully ineffective against armor.

In my opinion, Wootz Steel should be altered to affect only Barracks and Stable units.