New trait: effective against armour?

Would you like to see “effective against armour” trait? Rather than completely ignoring armor, it’s simply ignores half the armor value of a unit when attacking it. Example, let’s say axeman has 8 attack vs swordman with 8 melee armor. Without the effective against armor trait it only do one damage, but with effective against armor it actually does four damage.

This can open the door for new regional units such as axeman, macemen, and various other armor piercing units. They could have trade-offs compared to the militia line. Less pierce armour, weakness to archer with them taking bonus damage, shock infantry class, all sorts of things. Slower train time. Unit cost.

What happens if a unit has 5 armor? Does it then deal 2.5 more damage?

That could be balanced simply because units with effective against armor have far lower attack than average anyway. It’s the effective against armor that allows them to more damage then they should have.

I think this is what all the “ignores armour” effects should have been. completely ignoring armour dumbs down the game