New unit:diplomat

If diplomat his more civs hero unit,this is abilities:cease fire,diplomatic immunity’s mechanism ,so devs just like to diplomat is Having powerful diplomatic means Powerful diplomatic means and experienced senior professionals ordered by the government

It could be interesting in fact to have some diplomacy abilities and effects. I don’t have much ideas, but I see it could be linked to a dedicated building, such as the native embassy, or an upgrade from it. Diplomacy is not really represented in the game apart from native alliances (technologies, units) and few cards.

No. Diplomacy is an endless source of trolling in RTS.

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So I think Devs make diplomat is according to Napoleonic era mod’s plan It’s the best choice

Whilst I don’t quite get what you mean other than the cease fire thing, a Diplomat unit/mechanic would be an interesting addition to the game, especially if it adds an economic twist rather than well-trodden combat stuff.

If were to have a diplomat unit it would need to be available to all (using as close as possible regional naming) plus should not have global powers - they would be unfair and add an unwelcome ‘mechanic’ to most games. Maybe it would be interesting as a hero ‘villager’ of sorts - gathering Experience, rather than anything military.

The Diplomat’s main purpose could be to provide mostly economic benefit with a focus on Teams, Trade Posts & Embassies.


Just for fun…

Diplomat (regionally appropriate name where possible)
Trained in Town Center.

Unlike the current Hero unit, you do not start with them - rather you have to train it/unlock it(with Coin cost) initially and from then on they behave as a Hero unit. An Eco hero locked behind an entrance fee makes sense as this hero is more of a utility unit plus it’s more geared towards team play and Minor Civ allies so in some games may not be as important as the standard hero.

When tasked to either allied economic buildings or Tradeposts & Native/Royal Embassies (allied and your own) they start their ‘gathering’ animation (talking, gesticulating, making notes, etc), aquiring Experience for yourself and ally (if a allied building) as long as they are gathering.

Special Abilities:
Diplomatic Influence - a long Cooldown ability that allows you to speed up training/research for a short period of time [Coin cost?] - a nod to the AOM Egyption Priest power ‘Empower’). Can only be used on Allied buildings and your Trading Posts/Embassies.

Linked shipments:
Labour Attaché - Gives Diplomats a small aura ability that boosts the production-rate of Allied resource-generating buildings (i.e Mills and Estates) by a . Also boosts your XP-gathering rate from these buildings.
[Team Card] Military Aid - the Diplomatic Influence ability now also gives a slight reduction in resource costs for military unit training/upgrades for the selected ally building (or own Native Embassy). Applies to allied Diplomat as well as your own.
Military Attaché - Diplomats gain an XP bounty for any unit trained at the building they are tasked on.
Intelligence Gathering - Diplomats can train Spies. Increases Spy and Diplomat LOS.
Commercial Attaché - Diplomats tasked to Trading Posts or an Ally’s Marketplaces gather a small amount of Coin in addition to their XP. Trading Posts on Trade Routes generate slightly more resources whilst the Diplomat is attached to it.

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Y que tengan la habilidad de que se acaben los conflictos, ninguno de los jugadores se podría atacar durante toda la partida, y así alcanzar la paz mundial

Shouldn’t that case be Envoy from Dutch civ?

I was just going to say that Envoys already are a diplomat unit. There totally could be more of a diplomatic function for them.

A card that sends one to everyone and initiates a cease fire could be interesting.

image Peace of Utrecht
Ships an Envoy to all players (including enemies) and initiates a 40 second cease fire.

There could also be some kind of mechanic where you could expend an Envoy at an enemy Town Center to cause a short cease fire. This would probably need a significant cool down to prevent abuse.

As for the Diplomat, that could fit as an age up politician that initiates a cease fire which could be useful for some greedy FF or FI. It could maybe be an issue if it was chained together in team games, but that’s already possible with the Taj Mahal.

Another possibility could be to have it as a royal house unit that works kind of like an Envoy.

3 Likes

True.

Though there’s room for other diplomatic stuff. Envoys also in-game aren’t particularly diplomatic - rather just a flamboyant scout.

If other civs could train a single Diplomat (as a proper eco unit type) the Dutch would get their unique Envoy version which could, as the current form, be trainable up to 5 in quantity.

Anyway, being realistic, I’d doubt we’d get anything like that.

I like that idea - it’d certainly be more fitting for other civs to have some kind access to a diplomat-style unit as it’s not a thing unique to Dutch through history - most fivs had some kind of representative in foreign lands.

Of course, we’d have to improve upon the original Envoy in some way to move away from it being solely a scout unit (and not a great one at that!) - i.e. they the aforementioned XP gathering at TPs and Embassies.

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what world do y’all live in where Dutch of all civs deserves the ability to instantly stop all fighting

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Cause burning the banks obviously triggers global economic crisis. Duh

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understandable, have a great day

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One of the things diplomats should do is ask for war reparation after each battle.

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At some point Envoys were changed to make Trade Post IRC but was later changed…

Sometimes little changes can make big differences, so IDK if it would be too OP for Dutch to have the envoys build TP without the new card, and a small bonus of building speed doing so. It would allow new openings.

It could work, but I think we can involve paying some tribute so it won’t be such a troll.

For example:
Declaring peace for one minute will cost you 1000 coins.
You could give up territory by giving a trading post.
Also giving some heads of cattle.

It could also function as agreements where it will be prohibited to kill civilians, in this case it will be prohibited to attack villagers, and civilian buildings such as houses, urban centers, crops, etc.

Maybe diplomat can convert units? (like monks in AoE2). We can keep the unit limit to 1-2 to prevent monk-like shenanigans (i.e. monk rush). This can be explained as persuading the enemy to defect.

Although I think Elephants will get the short end of the stick again.

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That is already possible with Inca priesstes.