I figured this would need its own topic since there is a decent amount to discuss. I’ll start with heroes, then myth units and end with god powers. My review is going to be my initial thoughts about each of them and anything that stands out to me.
HEROES
First up is Orpheus
I actually kinda like him. He buffs units vs myth which greeks need since they can struggle against mass myth units. He also occasionally plays part of the main menu theme song. I give him 10/10 just for that.
Next up is Iolaus
Dude with a Chariot and a nice horse. Pretty cool design feels slightly underwhelming though. He wasn’t as tanky as I expected him to be. Might just be me not using him properly but he seemed to die fairly quickly. He gets a 5/10
Third is Icarus
I had fun using him in the Mythic Battle. I like that he flies, it makes him pretty versatile and a lot easier to get into position during a battle. Overall solid guy 9/10
Last up is King Midas
He would be my favorite if he wasn’t so weak. Another hero I feel like he was underwhelming. I expected more from the mythic age hero. His ability is fun and I really like the golden statues he makes but his ability doesn’t help him kill people faster. Which is a stark contrast to the other major gods mythic age heroes. He also seemed squishy to me but maybe I just need to get good. 6/10 for the coolness of his model and ability.
MYTH UNITS
First is the Lykaon
I’ll admit I’m kinda disappointed with this guy. He gets a bonus to gathering from hunt and herdables which is nice but he costs 3 pop. You can train him out of the temple which is good but he gets easily killed while in his villager form. He can usually transform fairly well before they kill him if the person attacking him is using melee but whenever it’s ranged, I’ve noticed he doesn’t like to transform as well and is a lot more likely to die. I think he could use some kind of armor buff maybe when he is in his villager state to help him last long enough to transform. Unless that is an intended mechanic it seems like a waste to put so many resources into him to get slaughtered by a few archers. 4/10 Needs help.
Second is the Hamadryad
I like this myth unit. It’s ability that allows it to ambush units deals a decent amount of damage. It works great as a defensive unit or early warning system. I wish they would have left in its ability to “steal” resources though. I think that would have been fun to use. 8/10 Pretty fun to use.
Third is the Siren
This myth unit has potential but man does it need help. If it has to go up against more than one unit it just instantly dies. Not really but it flees as soon as it is attacked which is fine 1v1 but anything else it sucks due to the fact that it calls unit 1 over but unit 2 smacks it so it runs away then tries to draw in either unit 1 or 2 and then whomever it didn’t lure smacks it and it runs away again (rinse and repeat until dead). With an army it’s not so bad but for a mythic age myth unit it’s a huge let down for me. 4/10 Could be much better just needs to be able to focus one unit and not flee.
Fourth and final is the Harpy
This is a myth unit designed for a better player than me. I couldn’t get too much use out of them other than a ranged backline. My biggest complaints are that it breaks the theme of having a human unit from the fortress for each major god. Not a fan of it being a myth unit instead and that its animation for picking up units is terrible. definitely needs to swoop down more to look like it’s actually grabbing them rather than just teleporting them into its claws. 3/10 for me. Would probably be higher if I was good with it and the animation was fixed.
GOD POWERS
First up is Wither
Visuals are on point with this one. Not sure how much I will use it though. Very situational like forest fire. but pretty decent for an archaic age god power. 6/10
Second is Arcadian Meadow
Not a bad god power basically a localized ceasefire. So far the interactions seem pretty decent moving in and out of it. My only complaint is that it doesn’t seem to work with Communal Hearth. “7/10 IGN”
Third, Communal Hearth
Pretty decent god power. Gives a buff to gather rate and can capture enemy units within its radius. Great economy and defensive building. Just wish it was slightly stronger but maybe then it would be too OP. 9/10 great god power.
Final entry Underworld Invasion
Super fun god power. Sacrifice your TC’s to summon the last 100 units that have died in battle. Including myth units and your enemies’ units. It has to be deployed on a TC and it will only summon units that died in battle up to 100, but it can summon less than 100 if they haven’t been slaughtered yet. This is exactly what I wanted from this god power. I really enjoy using it 10/10.
Overall just needs some touch ups here and there but a solid new major god. Looking forward to playing more with Demeter and trying to get better at using her more unique units. I appreciate the devs trying out some new myth units, I’m definitely enjoying the variety. They feel very different than what I am used to. Let me know what y’all think, completely busted new god or bottom of the rankings?












