Next Chronicles

But the way you see it, is not what it is.

Because it’s what the people making it are doing.

Please look at the Rome at War mod’s contents to understand what is gonig on here.

1 Like

I still think 6 scénarios would have been enough for Alexander the Great, but well…

1 Like

About the Diadochi War


What new civ would be included?

The Ptelonoic dynasty? I mean, Egypt, it could very well be Egypt.

And I don’t know if Pyrrhus deserves a new civ, or if he would be included in the Macedonian civ (of which he was the leader), like it was in the AoE1 campaign.

While the new civs has his proper Unique Units, with historycal background enough, it would be fine.

Here. This contains the easiest way to search for answers.

AoE1 time period is Stone Age to Iron Age, so something like c. 8000 BC to c. 300 BC, with the expansion pushing it forward a bit in the campaigns but not really in the game design. The Chronicles time period starts c. 500 BC, with a tech tree suggesting it will go beyond that a few hundred years (and full of anachronistic medieval technology). They’re not really the same time period.

Ancient Greeks with technologies like blast furnace, horse collar, onager, etc. is already ridiculous – I’m not sure what to make of the idea of Akkadians, Elamites, Hittites, etc. using the same tech tree…

2 Likes

Personally I’d hate to see another Rome DLC, primarily because I think they are overrepresented - we have not only ancient Romans from RoR along with a campaign, but also two variants of medieval Romans and two Italian civs, and it would mean two separate Rome DLCs for a game where Rome supposedly already fell. Since iirc there’s only 32.000 graphical objects the game can handle, I’d rather we not clog it with even more Rome content

Egyptians, Carthage, Nubians, or ancient Celts/Germanics/Wends would be more interesting imo

3 Likes

I assume it will also cover Philip doing all the groundwork before Alexander, and possibly the Diadochi turning against each other

1 Like

Well it’s what Chronicles is heading towards, and is what the original mod was about.

Does not mean we won’t get other civs along the way. Just I think we can be very sure in seeing two Roman civs being added at certain points.

Not for the upcoming DLC. They stated it’s about Alexander specifically. And with the mention of his teenage years fighting the Thracians, that seems to be where the campaign will kick off.

1 Like

I hope they won’t divide Romans in factions living at the same time, like they did for 3K! Or like Rome Total War.

I’m not sure I would like a division between Republic and Empire. We already have late roman empire in the main roaster, which is great in my opinion.

1 Like

That’s almost certainly how they will do it.

Once again, consult the mod.

That’s still different to Early Imperial Rome. Which is what such an addition would be.

You mean Romae ad Bellum ?

I can’t imagine 34 additional civs with unique chronicles architecture would fit the current 50 or so civs we already have. Unless they rewrite the engine to allow more than 32k graphic entries, which would be awesome

It’s in my post: “I’m not sure I would like a division between Republic and Empire”.

That’s what Rome at war did. Maybe WE will too…

I’m not saying we are getting that many. Just that the mod should be used as a guideline for discussions. A rough map as to the direction of travel.

Almost certainly. One reason (which I have only seen brought up once) is that no two civs can share a name…that includes the Chronicles and base game ones.

Note how we have Achaemenids, not Persians. I am putting money on us not getting Armenians as well for example. And we certainly won’t be getting just “Romans”. It will be “Romans + other word”.

I think we might need a naming convention soon. Like, Archaemanids - Chronicles, Macedonians - Chronicles, Spartans - Chronicles, etc.

Or just separate them properly just like aoe I and II civs are separate entities within the game

Both same dataset. Technically possible but could break many things while trying to just do that

Yes that’s why I think they should be separated into different data sets down the road…

>could break many things while trying to just do that

talking from experience? :slight_smile: copy paste is basically a lottery in the AGE genie tool we currently have

Chronicles overall has same build order structure. If you separate it then you would create more new issues. Also syncing balance patches would be hard.

Separation could be done by just cloning the data file and removing all base civ objects (units) except those that are used by both modes, like gaia. As for balance, chronicles already recieves independent patch notes because their units are all different anyway….

But the advantage would be freeing 50+ “slots” for future chronicle content

that is something they need to do it. That is rewriting dat file as a whole. So many legacy stuffs are there. Until then we gotta live with this approach.