Next Update Recommendations

Unlimited was most favored option, but by 35%, not by majority. Median appears to be somewhere between 100 and 200. 125-150 seems to be best compromise for community.
I personally favored unlimited, but certainly everyone has his own preferences/reasons for option he chose.

Control groups would still certainly be appropriate for managing units of different types separately in battle. Large selection limit is mostly useful for moving large armies around the map when not engaged in battle, where control groups are not important.

I’ll respect the majority, but wouldn’t my point still be valid though?

Yea it just feels like they just couldn’t be bothered tbh, the inconsistency is what bugs me most, I mean if all the other animations were the same I wouldn’t care so much.

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+1. Someone gets the point of tutorials…

+1

Actually a good idea, but I think it was reduced considerably since the December update, wasn’t it?

I explained how control groups would still be useful in battles. You could maybe select your whole 200 unit army at once, but it would often be useful to separately manage some part of it. Like mangonels, monks, etc. Control groups would help there.

Besides, I see no reason to have “control groups being useful” as goal in itself. They are supposed to help management of units/buildings. If they are less useful in some cases due to changes in game features, then why would it be a problem? There would certainly be at least one control group for that big-ass army you could move across the map :smiley:

In scenario editor at default standard difficulty I saw no kiting from AI. Couldn’t really test at moderate difficulty because of AI being extremely broken for some reason there.
AI still kited the same as before in first scenario of Saladin campaign.
It was very relaxing to have AI do no kiting in scenario editor though and I am really looking forward to getting completely rid of it everywhere :slight_smile:

  • Move all military units scattered around map to flagged position (like in Aoe3)
2 Likes

Two words: Lithuanian campaign.

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Also we need Chinese Campaign

How can we ignore such an important civilization?

3 Likes

They are at least represented in the Historical Battles. Lithuanians on the other hand have absolutely zero representation in the entire campaign mode except as the Poles in Ivaylo 5 and the Huskarls from Genghis Khan 5 being switched out with Leitis.

Maybe we’ll get a full Chinese campaign in Age of Empires IV? Alternatively, I’m really hoping that if there’s an Age of Empires V, it’s set primarily around the Late Antiquity (circa 1000 B.C. to 700 A.D.), and that there’s an Emperor Wu campaign.

Do you think it is enough for a civilization that constituted a fifth of world population throughout history?

The problem is really just that the campaign mode is primarily focused on great world conquerors, and the original devs decided Genghis Khan would make for a more interesting idea, while most of the subsequent campaigns focused on brand new civilizations. There surely are plenty of great Chinese leaders who could warrant their own campaign; if figures as obscure as Kotyen Khan and Suryavarman I can have entire campaigns devoted to them, surely the same could apply to Chinese conquerors, too.

I personally think an Emperor Wu or Emperor Qin campaign would be the best idea for a Chinese campaign in general, as they’re considered two of the greatest leaders in Chinese history and it was their doings that really helped establish China as one of the most powerful and advanced empires in the world for several centuries. The problem again though is that they lived well before the AoE2 timeframe, so a future AoE game that goes further back in time would be more appropriate.

China was excellent at conquering and assimilating. She was so good that you don’t realize it. Back in the days (Shang/early Zhou), “China” stretched from Xi’an from west to East China Sea, along Yellow River. The following were actually not part of China:

  • Sichuan
  • Hunan and Hubei (around Dongting lake).
  • Manchuria (i.e. now 3 Northeastern provinces)
  • Qinghai
  • Tibet
  • Xinjiang (the name means “new border,” what do you expect?)
  • Inner Mongolia
  • Gansu

Sichuan (half of it?), Hunan, Hubei, Jiangsu, Zhejiang were part of “proper China” since Han.

Even by Ming China, Gansu was not fully under Chinese control, neither was Qinghai and Tibet.

My point is, “China” as you know today was the result of long conquest of China the country, Chinese culture, Chinese people, and Chinese economy.

the Ming’s founder Zhu Yuanzhang(1368 to 1398) was a humble starving monk when he began his legendary route toward the emperor. Now please tell me, if a monk-without any noble ancestry who fight out his way against the Mongolian cavalry(which just conquered nearly all of the Eurasia) and a million rebels of farmers, smuggles and religious zealots, and finally became the ruler from the edge of Mongolia highland to northern Vietnam can’t be claimed as a “Conqueror”, then who can? Not to mention that his empire lasted for 276 years.

2 Likes

That sounds like it would have been a great idea for The Last Khans campaigns.

Some speed buff gor Teutonic Knights, or a real buff for teutons. Balance is almost perfect! We just need that, and to fix the goths.

We can have a proper scouting unit (with 0 attack for balance reasons) on Nomad type maps, may be at the start or created at the town centre. I think it would these maps a bit easier for the new nomad players. My best bet is to go with a Trade Cart (yes! xD) as a scouting unit.

Also having some different type of monk units (same stats, just different graphics and name). Like Indian and South East Asian civs to have “Saadhu” with graphics of Bui Bi, Muslim nations to have “Imam” with graphics of a similar name hero unit. The Christian nations can have monk/priest with the two said graphics (I don’t know the exact difference between the two). The American civs have a special graphic for monk, but not name. Just a fun and easy idea to implement.

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Yes! We need regional monks as they were in Wololo Kingdoms!

I think they included graphics only. Maybe the regional name also this time.

Love the idea. The amount of waypoints would be capped by the amount of unit in the training queue. A great improvement indeed.