No Blood, No Bones, No Sacrifice, No Fun – Possible Solutions to Age of Mythology’s Censorship Dilemma and the Aztec Problem

Hello, AoM fans!

Please click the imgur link for the photos before you read further:

^^The rating images are taken from the official ESRB website^^

Some people worry that if the game includes blood and/or skeletons, it will automatically receive an M (Mature) rating. However, as you can see from these images… several Age of Empires games have included blood while still maintaining a T (Teen) rating.

The original Age of Mythology featured blood and skeletons and was rated T for Teen. Some might argue that modern games have stricter rating standards, but the definitive editions of the Age games are fairly recent. So why is Age of Mythology: Retold the only one being singled out? This tells me that Retold could include blood and still receive a Teen rating.

From what I’ve gathered, some countries either ban or censor blood and bones. However, a potential solution to this issue is to give players the option to toggle blood and skeletons on or off within their game client. Players in countries where blood/skeletons are censored would not have this option. This is to ensure compliance with their laws. But those in unrestricted regions could experience the game as intended. More options and variety always lead to a better player experience in my opinion.

------The Sacrifice Controversy and the Aztec Dilemma------

Now, onto the issue of sacrifices and how it relates to the Aztecs. Anyone familiar with Aztec history knows that sacrifices played a significant role in their religious practices. It was one of the sure ways to appease their gods. Some argue that including sacrifices in the game would automatically push the rating to M, but I think this isn’t really true.

As seen in both the original and Retold, sacrifices have already been depicted. Example: the priests were sacrificed to summon a god. The player directly triggered this event, yet the game still maintained a Teen rating. So why would this be an issue for the Aztecs and the Teen rating?

If the sacrifice mechanic is deemed “too brutal,” the developers could implement a more subtle and toned-down version. Here are some examples:

  • Players could send their own or enemy units to the temple to be “sacrificed,” but instead of hearing screams of pain, they might hear chanting or musical instruments.
  • Units could be permanently garrisoned inside the temple under the pretense of performing a ritual rather than being killed.
  • The temple’s description could include a text such as: “Units remain inside until the end of the match, at which point they leave happily after completing their sacred duties.”

I think by doing these things, Age of Mythology: Retold could stay true to history and mythology while maintaining a Teen rating.

------Are the Aztecs Too New for Retold?------

Definitely not. By definition, the Aztecs were an ancient civilization.

If you transported the Aztec Empire into any ancient era, would they stand out due to a massive technological advantage? No, they wouldn’t. They fit well within the timeframe of other civilizations in the game.

The later Aztecs considered the Toltecs to be their intellectual and cultural predecessors, with their traditions tracing back to Tōllān. Basically Tōllān is a name used for the capital cities of two empires, the Toltecs and Teotihuacan civilizations.

From a mythological perspective… since Retold is all about mythology… this gets even more interesting.

  • The Aztec Empire existed from 1428–1521.
  • The Toltec Empire existed around 950–1150—during the Viking Age.
  • The Teotihuacan civilization thrived from 100 BCE–550 CE, with some theories suggesting it survived into the 8th century.

Both the Aztecs and Toltecs spoke Nahuatl, and Aztec lore (possibly historically or mythologically) claims they were the Toltecs’ successors. Whether from a historical or mythological standpoint, they are deeply interconnected. The capital of Teotihuacan was even considered the birthplace of the Aztec gods.

And yes, that’s right. Deities like Quetzalcoatl, Tlaloc, and others were worshipped long before the Aztecs rose to power. They were worshipped dating back to the Teotihuacan and Toltec eras. This actually gives a legitimate basis for introducing the Aztecs in Retold… with their mythological lineage tracing as far back as the BCE period or even overlapping with the Viking era.

If there were some mistakes made on my post please feel free to address it. Let’s try to make Retold the best game ever.

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I agree with everything, but you seem to be assuming a bit too much that the Aztecs will be the next civilisation in AOM after the Chinese. But I don’t think any official decision has been made yet.

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I think the Romans should be the next civilization, but only if these developers get fired and a new competent team takes over.

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Several reasons why I chose the Maya over the Aztecs are:

  1. The Maya civilization existed for over 2,000 years (2000BCE–1697CE). The Aztec Empire, by contrast, lasted less than 100 years (1428–1521).
  2. The Maya had a far greater historical and cultural footprint, influencing many Mesoamerican civilizations before and after the Aztecs.
  3. The game includes mythologies that precede historical empires (Greek, Norse, Egyptian), making the Maya a far better fit.
  4. The Maya had an extensive pantheon of gods and detailed mythology, recorded in the Popol Vuh and other texts. I even have the full family tree of gods all finished.
  5. They had an advanced underworld concept (Xibalba), which could add unique mechanics like underworld portals or resurrection-based gameplay.
  6. The Aztecs borrowed heavily from earlier civilizations like the Maya, meaning Maya mythology is more foundational.
  7. The Aztecs were heavily war-focused and obsessed with sacrifice, while the Maya had a more balanced culture with focus on science, art, and religion.
  8. Maya sacrifices were not as excessive and could be adapted into AoM gameplay without controversy.
  9. Maya bloodletting rituals (self-sacrifice by nobility) could be an alternative mechanic instead of mass sacrifices.
  10. The Maya built massive cities like Tikal, Chichen Itza, Palenque, and Copan, filled with pyramids and observatories.
  11. Maya were far more advanced in astronomy, mathematics, and writing than the Aztecs. They developed the most sophisticated writing system in the Americas and created a highly accurate calendar.
  12. While the Aztecs relied on tribute and war, the Maya thrived on sustainable farming, which could translate into unique economic bonuses in the game.
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Yes, I preferred the Mayans to the Aztecs too. But generally speaking, the 3 major pre-Columbian civilisations (Aztecs, Mayans and Incas) deserve to be in the game. I suppose it’s the marketing part that will determine what would be most profitable for them.

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I agree :wink:

I don’t agree :smiley:

But i’m happy i’m not the only one that thinks a strategy game in ancient times needs romans haha :smiley:
They have a lot of unique military design possibilities, a big historical impact, they are pop-cultural very well known and relevant AND they have a very interesting mythology BEFORE everything went greek. I would love to see gods like quirinus, bellona, terminus, justitia and so on in AoM.

For your other point: let’s see how good they do with the chinese. Maybe you will be surprised :slight_smile:
Or maybe i will be surprised in a bad way. But i tend to be an optimist :smiley:

But i guess something mesoamerican like aztecs or maya is highly requested and has realistic chances to be the next dlc. In the end i’m looking forward to every new civ in the future.

I am normally no real logical person but if you look at it like this there are just way more things which speaks towards mesoamerican dlc after Chinese than everything else. Just look at some of the most obvious and simple points what a dlc like this would bring instead of e.g. Roman Empire:

  • buildings much different than other civs
  • more new/unique huntable animals
  • Much more different environmental additions cause we don’t have a real tropical environment still.
  • and of course being much more highly requested

(I just wanted to mention this cause it seems from what I saw ppl seem to ignore the more creative and variety just from neutral standpoint speaking)

I don’t disagree to be honest. That’s because my guess goes into mesoamerica for the next dlc.

But a roman themed biome could also bring much more variety. Animals that come to my mind are capricorns, lynxes, chamois, etc. And trees like cork oaks, fig trees and almond trees. Mixed with a very light green grass (something between the tundra yellow and the normal greek green grass) could make a beautiful new biome for sure.

But as i said, mesoamerica would be simply more exotic and different of course. The one thing is the realistic guess, the other the heartfelt wish :wink:

I prefer Maya too. In addition to the factors you named, I really want to see a tropical jungle biome added to the game, and since it doesn’t look like the Chinese DLC is going to add it, I suspect it will come with a Mesoamerican DLC. However, it’s the Maya that are known to have built their cities in jungle regions, not the Aztecs. The Aztec heartland AFAIK was the relatively temperate highland environment of central Mexico.

3 Likes

Would Mayas be better? Maybe. I don’t know.
They would arguably fit the time period better, but that doesn’t matter that much. We have stuff from 1000 ad and from 3000 bc. And that’s not even counting any of the made up stuff.

Aztecs have the bigger pop culture presence, and they are the single most requested culture in AoM. There are two (!) mods that add them into original AoM.
Mayans are almost only ever mentioned as a response to criticism to the Aztec idea.

I’ve seen the point mentioned that Mayans had the better developed mythology. But I’ve also seen the point that Aztec mythology is better documented, and we just know more about Aztec Gods, Aztec Myths, Aztec Monsters, etc. So even if we know the Mayan mythology is bigger and better developed, it doesn’t actually help, if we don’t actually know that many of the myths themselves.
Is either point true? I wouldn’t even know how to verify it. So I either blindly pick one, dismiss both, or accept both.

Their calender, their writing system and all that are impressive, for sure, and it may be true that the Aztecs didn’t have any of it. But what that translates to in the game are icons and names for unique upgrades.

But does that mean the Aztecs are next? The only evidence pointing towards that is that they’re popular. Everything else is wishful thinking and echochamber. Unless I’m missing something.

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I honestly dont think it makes sense to include Romans when yiu already have two Greek Centric nations

I could be fine with Romans being there as their own " Major God" building upon the Greeks. Being more divergent than other major gods but still sharing most stuff

The Romans juat inherited nearly everything from the Greeks and then influenced the Greeks. They are the same pantheon

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Yes :confused: The problem is that the Romans drew their pantheons from those of others, particularly the Greeks, so it would be a bit of a duplication. Not to mention that the Atlanteans are quite similar to the Romans in their units.

That said, I’d still love to have the Romans in the game, having an army of legionaries and centurions with Roman gods is still a blast. It’s probably one of my favourite ancient civilisations, I love the architectural style too, the gods and so on.

Yes, the Romans copied a lot from Greek mythology (although the Romans had their own mythology)… the problem is the Atlanteans (who are Romans with Inca architecture), I saw an AoM classic mod that modifies the Atlanteans into Romans (it doesn’t change much in units, but it does change unit names and finally you change the gods and that’s it)…

Yes, anything is possible… they could even go for the Mayans and focus on science and technology, instead of going for the Aztecs who were more warlike… then we wouldn’t need to see so much blood… the Mayans would serve as a link between the Greeks (ancient and Hellenistic) and the Egyptians (ancient and Ptolemaic) and the Norse (ancient and from the Viking Age)… the Aztecs would only move the game’s chronology to 1500 CE, while the Mayans (at least the classical Mayans would go until 900 CE)…

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Well i am personally 100% sure we will see either Mayan or Aztec even before Mesopotamian culture. (don’t know if this says much but on YouTube a comment asking for Mayan/Mesoamerican got a like from the dev team)

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Yes, for me it will be Chinese and Aztecs/Mayans this year and Babylonians and Celts next year…

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At least, if they’re short of budget, they can offer this: cheap DLC with Romans, Atlanteans modified with famous Greek gods. :joy: Just to add some content :crazy_face:

But yes, I’m also betting on the next DLC: Maya/Aztecs then Babylonian/Sumerian then Japanese/Indian

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Sure, if they run out of resources they can grab the Greeks and make some Greeks 2.0, but with the Greek gods renamed as Roman (Zeus as Jupiter, Hades as Mars and Poseidon as Neptune) and from there with all the minor gods and Greek units xd…Japanese/Indians may be possible, but if you include Babylonians, there would already be 2 Asian pantheons in a row and I think they will try to alternate between continents and regions: I think that after the Babylonians, they will include some African pantheon like the Yoruba, then Celts, then Incas and then finally Indians or Japanese… maybe they could include some mythological civilization like Lemuria (south of India)…

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I’m a little bit tired at this point to explain in detail that the ‘‘RoMaNs ArE jUsT gReEk PaNtHeOn’’ is so false in so many ways. It was a phase. There is a very rich mythology before that ‘‘greek copy paste’’ phase in roman mythology. It would be really cool to have romans alone for the fact, that people would finally learn that.

Sorry, don’t wanted to sound harsh.

But to be honest, i don’t believe they will come either.

Here is an older sketch from me for a roman pantheon (just for fun). Some picks are a little pit wild i guess. There are many other roman gods that could be chosen that are not ‘‘greek copy pasta’’.

Just for clarification: Yes some gods later become ‘‘counterparts’’ to greek gods in the ‘‘greek’’ era for romans. That doesn’t mean, that they don’t have very own characteristics and have their very own roots. (Mars and Neptune here for example).

But you see, a ‘‘not greek’’ roman pantheon would be absolutely no problem. But as i said, i don’t think it will happen either (unfortunately). Have a nice day :slight_smile:

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I was thinkimg of Quirinus as the sole Roman god for the Greek-Roman hybrid nation

However, my main problem with your idea is that it wouldnt deliver what people think as Romans, you would focus on a Rome of the Punic War period at the latest. And at that point it just seems like the civ loses the reason to exist since it doesnt deliver on the Romaboo desires and we should jjst focus on other more unique pantheons first (altgough if you go for a more basal Roman civ I agree that they should be added eventually)

I think you could easily mix iconic roman military (tower shield legionaries etc.) with earlier period mythology in AoM. We have norse raiders worshipping old germanic/nordic gods with heater shields. I don’t see a problem with that in a game like this. AoM never tried to be super specific.

This on the other hand would be a very strange and not natural way for AoM to handle it.

But in the end we are just some dudes with some opinions. We will see what the devs will deliver in the future :smiley:

GO ROMANS!