“Research and develop cutting edge real time strategy game AI at multiple levels including, squad, session objective, and campaign”
Squad mechanics from other similar games:
they can die individually within the unit
healing brings back members
the death of a unit reduces dps
any member may be targeted individually picked at random
putting 2 of the same squads against each other can result in one of the units being down to 30%. its completely random and imbalanced.
This is not an aoe mechanic, so please don’t bring it into AoE. stay close to the fundamentals of aoe2 and aom. innovation is fine. but not this type of innovation or straight copy from the other relic games.
In aoe each unit should have a decent impact if you micro it. control groups already exist so no need for squads.
hopefully the “squad” mechanic is not what I think it is in this job post, and if it is, I hope they see this and change their mind. (if aoe4 becomes a ww1/ww2 era game it’ll already be a big mistake, but still manageable however, if they stay true to the aoe formula that is.)
good innovations as shown in aoeo(even thou it had a lot of bad new aspects as well):
-changing clothes of units with gear(but it shouldnt affect the stats)
-showing a number on top of units to show that its controlled group as 1,2,3,4,5,6,7 or 8,9, 0.
-Having colored squares moving around in the minimap showing what your ally is looking at.
-having seperate leaderboards for 1v1 and 2v2, but still need a 3v3 leaderboard
-in the UI you could see which units were being queud up and when they would be ready without clickong on the buildings.
-playing campaign co-op with friends
bad innovations and lack of features in aoeo(the latest aoe installment):
-removal of the lobby system
-no 3v3 quicksearch rated(with the ability to team up with friends or randoms)
-no match history, no replays. (and of course when a replay system is added, players need to be able to select a previous patch to watch older replays.)
-no editor while it was available for devs and using the same engine as aom and aoe3, where you could make your own scenarios and host them in the lobby. and charging money for these scenarios called defense of crete(easy to remake in aom editor in less than a hour, and host it in the lobby for free)
-no clan system
-to play different civs in pvp you had to log out and and log into your other civ. let us select civs in the lobby/quickmatch screen.