Copied over from the “What would you like to see in Myth Retold” pinned thread…
I have a concept for a possible future civilization based on West African myths and legends. I’ll name them the Nok after a culture that developed in northern Nigeria between 500 BC (or maybe 1500 BC) and 200 AD. I chose the Nok to represent West Africa with the idea that they could be related to the common ancestors of various West African peoples, since the myth units and other concepts were taken from multiple cultures around the region (although the gods are all Yoruba in origin).
ATTRIBUTES OF THE NOK CIVILIZATION
- The Nok can train livestock such as goats, pigs, and cattle for a price of gold at a unique structure called the Corral. By having their unique hero unit, the Oungan, slaughter a unit of livestock, they can gain an intense boost in favor.
- Once they have researched copper upgrades at the Armory, a Nok player can skip ahead to the iron upgrades at the cost of bronze.
- Nok Town Centers are cheaper and take less time to construct, but have less hitpoints.
- Conversely, Nok walls and fortifications take longer to build but have more hitpoints.
- Nok Villagers drop off resources at Storage Huts, which the player can configure on an individual basis to store either food, wood, or gold.
NOK UNITS
- Villager: The Nok gatherer unit.
- Oungan: The Nok hero unit, who fights with a staff and can slaughter livestock to boost favor.
- Gbeto: Female basic infantry with both ranged and hand-to-hand attack.
- Poison Bowman: Basic ranged unit which inflicts poison damage that eats away at enemy units’ hitpoints for a short while.
- Lance Rider: Swift, lance-wielding basic cavalry with trample damage.
- Legionary: Armored, slow-moving elite infantry who fights with a spear and has armor resistant to pierce damage.
- Agoje: Female elite ranged unit that uses a wooden crossbow and can slink through forests (although their accuracy is reduced when shooting from forest cover).
- Marauder: Torch-wielding siege cavalry.
- War Canoe: Arrow ship.
- Hammer Canoe: Hammer ship.
- Siege Canoe: Siege ship that throws boulders.
NOK UNIQUE BUILDINGS
- Corral: Trains goats, pigs, and cattle at the cost of gold.
- Storage Hut: Drop-off building that the player can configure on an individual basis to store either food, wood, or gold. Gives a small gathering boost to nearby Villagers gathering whatever resource it is configured to store.
- Encampment: Trains basic infantry (Gbeto, Poison Bowman, and Lance Rider).
- Aafin: Palatial structrure that acts as the Nok fortress, training elite units (Legionary, Agoje, and Marauder).
NOK MAJOR GODS
- Obatala, God of Creation. GP is Palm Grove (plants fruit-bearing palm trees that act as berry bushes on the four corners of each of your farms.)
- Shango, God of Thunder. GP is Thunderstone (drops a meteorite onto the ground that shoots lightning at nearby enemies, but is destructible.)
- Eshu, God of Trickery and Death. GP is Zombies (revives fallen military units.)
NOK MINOR GODS
Classical Age
- Ogun, God of War and Iron. GP is Mass Sacrifice (slaughters a whole troop of allied units to boost favor) and MU is Obeah (a giant humanoid unit that converts enemy units through abduction).
- Oko, God of Farming . GP is Bee Swarm (assails enemy units with stinging bees) and MU is Yumbo (a dwarfish warrior that can travel through forests and recharges through eating from berry bushes or farms).
- Oshun, Goddess of Love. GP is Twins (gives every allied unit in the affected area a “twin”, disregarding population cap) and MU is Kongamoto (a pterosaur-like flying unit that can carry enemy units away in its beak and then throw them back down).
Heroic Age
- Yemoja, Goddess of Water. GP is Maelstrom (creates an enormous whirlpool either in water or on land that can suck units in) and MU are Mami Wata (a mermaid-like aquatic being with conversion abilities) and Witch (hyena-riding sorceress who normally inflicts damage via fireballs, but has a small chance of turning targets into goats instead).
- Logunede, God of Hunting. GP is Stampede (summons a herd of panicking elephants which inflict trample damage upon anyone in their path) and MU is Ninka Nanka (amphibious giant dragon-like creature that eats soldiers whole).
- Arun, God of Disease. GP is Plague (summons a contagious plague which eats away at the hitpoints of infected units for the duration it lasts) and MU is Asanbosam (vampire-like creature that can climb trees and ambush people from them, and also regenerates hitpoints by draining those from its enemies).
Mythic Age
- Oya, Goddess of Storms. GP is Hurricane (storm that gradually blows away hitpoints of any buildings or ships within its radius, with a larger radius of effect than the Egyptian tornado) and MU is Hira (a gigantic buffalo that can gore, ram, and trample units).
- Aganju, God of Fire. GP is Volcano (causes a volcano to spurt molten lava and toxic gases from a spot in the earth) and MU is Rainbow Python (a giant rainbow-colored snake that can strangle even larger units to death within its coils).
- Osanyin, God of Herbs and Medicine. GP is Overgrowth (causes jungle plants to grow all over buildings, eating away at their hitpoints while preventing them from training units. However, it lasts a shorter time than either the Greek Pestilence or the Norse Undermine) and MU is Aziza (fairy-like flying unit that can boost allied units’ attack rate or reduce that of enemy units).
GAIA UNITS
These would be wild animals that would be added to the game alongside the Nok.
- Bongo, an antelope adapted to African rainforests. Huntable.
- Okapi, a smaller cousin of the giraffe. Huntable.
- Red river hog, the wild boar of the African jungle. Huntable but defensive.
- African forest elephant, a smaller cousin of the African bush elephant already in the game. Huntable but defensive.
- Western gorilla, a large foliovorous ape. Huntable but defensive.
- Chimpanzee, an omnivorous ape related to humans. Predatory.
- Leopard, the apex predator of the African rainforest. Predatory.
- African gray parrot, ambient flying creature.