-
Remove the legacy trade workshop entirely and unhide the “Special” Trade Workshop. Give it an auto-convert property (like Sheep and Monuments). This is purely because the current trade workshop is useless (1000 HP, 0/2 armor, does nothing), while the special trade workshop is a cross between Feitoria and market (it generates food, wood and gold at an equal rate, and provides the interface to exchange resources). When the special trade workshop was introduced, it also had the ability to produce donkeys, which were slower than Trade Carts, but carried more gold. It’s really a pain that such a building is hidden from campaign creators.
-
Elaborate and correct some civilization bonuses and UTs, TB, etc, like
a. Mongols team bonus: Scout Cavalry, Light Cavalry, Hussar, “Winged Hussar” +2 LoS. OR Scout Cavalry line +2 LoS. This is a mere bug fix, not a change.
b. Poles team bonus: same idea as that of Mongols
c. Ironclad: Siege weapons extra melee armor. It’s pretty convenient to replace extra with +4 and it conveys that much better.
d. Garland Wars: +4 infantry attack. For consistency purposes, I would like it to be “Infantry +4 attack”.
e. Chieftains: Infantry do bonus damage to cavalry, which does make sense but “Infantry +5 attack vs Mounted Units” is much better. // Although they do only 4 attack to camels, so adding “, -1 vs Camels” could also be an option.
f. Warwolf: Trebuchets deal blast damage, which is quite vague and incomplete. “Trebuchets have 100% accuracy; deal 100% damage in 0.5 tiles blast radius”
g. Khmer bonus: Villagers can garrision in houses → Can garrision houses with Villagers and Kings (maximum 5). The wording has been changed to match the similar bonus of Gurjaras.
h. Gurjaras: Missing civilization bonus - “Start the game with Camel Scout as the scouting unit; Camel Scout line also classified as Scout units”. This is because only Gurjara camel rider line possesses the ability to auto-scout, while also having auto scout feature on regular Scout line.
i. Vikings: Warships “and Transport Ships” cost -15%… etc. I don’t know if Transport Ships being cheaper is intended or not, so just clarified the civ bonus.
j. Logistica: Cataphracts +6 attack vs Infantry; deal 5 damage in 0.5 time blast radius.
k. Logistica bug: Currently non-Elite Cataphracts with Logistica deal +14 to Condos, while they should be dealing +15.