Hello, What if stardard buildings would have a 1 tile area arround them that let units walk on, but you can`t build there?
This mean always will be a 1 tile gap between two buildings.
This wouldn’t affect Castles, stone defences, palisades, outposts and towers, but you can’t build a palisade between 2 houses, for example.
i think this would be a huge change, and don’t really see the purpose of it except to make walling even harder. it would also inadvertently make bases bigger. thanks but no, leave it as is.
depends on the map, or area you have to work with.
also think about all the campaigns that would have to be reworked because all the buildings next to eachother.
You have a point, but I only think in multiplayer experience. Maybe is a switchable feature that you can disable for campaings, idk, don’t want to focus the discussion in this address.
It would change completely how you play the game for no good reason, and would make some stuff like placing farms very annoying. It would also reduce the posibility of those epic comebacks or wall offs the high level players love to do
Thats not true. Medieval cities in the west were as efficient in using space as possible because they needed to fit inside the city walls
You would have to add an unique exception for farms since they need to be built next to normal buildings
Its a massive nerf to walling (and nor by making walls more easy to get through, just way more annoying to place) and you know when sometimes pros wall off in the middle of the game to play greedy? That wont happen. You know walling off the enemy army? That wont happen. You know quick walls? Not anymore after this change
Surely some cities could be planned like this, others no. Is no the discussion because being realistic is not the main goal here… by the way, do you want to be realistic? You are walling with a houses with windows… But again, realism is not a good argument against the idea.
Yes, that’s what I tried to say. Anyway farms are already the exception in vaious aspects.
You are overreacting I think… These things will still be there and for the show, I prefer more feudal action because of less turtle bases than an exceptional quick walling movement