Not its not. Taxing is civilization bonus just like french getting faster villager production or cheaper economic upgrades or english better farms or delhi free research
Compared to these few examples taxing is worst and most likely worst in game and there is few reasons for it.
First is all the tax money can be lost if building is destroyed. Yes if you lose your mill to ram rush then u might lose 200gold or even 1.5k gold which is huge
Second reason why is because the longer the game goes on more worthless it becomes because its not possible to collect taxes from far away resource buildings. Got a gold mining outpost 30 squares from TC? Well that tax gold is irrelevant and not used at all
Third reason is because controling tax collection and micro managing IO makes civilization way harder to play than any other civ in game. Which I personally find fine and can manage it.
Fourth reason is. IO’s are too vulnerable and too squishy. Its easy to deny and kill all IO’s with few horses that are raiding through your base. Also if IO is left to low hp it can’t generate the hp so its even further vulnerable position.
Fifth reason is making IO early game is huge investment and delays aging up and villager production. Even tho IO will eventually pay off but its still something that slows china early game down
Because supervising resources especially resources you need is much more worth than supervising production. Resources are something that run out over time. If you can use IO to get extra free resources why shouldn’t u? Also supervising production buildings and relying IO is double edged sword. If you get your IO killed you lose 3x production rate or well now in this case they nerffed IO but you get what I mean. Random raids are not going to shut down your production as efficiently as they can with kill your IO
Not exactly true. One IO can generate 160 gold per minute assuming its instantly delivering the gold with no travel time 4x 40g = 160. Supervising gold node with 20 villagers with no eco upgrades is 160g. There is always a tresh hold when IO is better collecting taxes and not.
For china they’re. They were gunpowder civilization and all their tech was put towards making their siege superior and their main goal. That being butchered there is nothing to be discovered.
Also don’t act like there is suddenly some weird idea how to use horses or infantry because there isn’t. RTS games comes to build orders and not what units itself can do. Horses are countered by spears if horses fight them head on and this wont change no matter how many times someone makes spears.
China is most part figured out and only things that might rise from this is how often chinese players do tower rushes because its their only viable strategy and relies civ strengths and nothing else. Everything else is gutted and nerffed to ground for no reason other than to please low elo players.
China is one of the most flexible civs when it comes down to openings and build orders but thats meaningless if there is nothing else going for them. Villagers are not going to win against army of units.