It is too complicated for them to try to introduce a filter / search algorithm to know which mods to exclude which mods to not.
its far easier just to disable all
And for your info, the Official small trees mod is no different than unofficial small tree mods. It’s not like devs knew some trick to make it more compatible or less compatible, every small tree mod is the same at its core, just a graphics change.
Yes, I know, but they have the official tag (you can filter in mod manager for it), so I was assuming that they migth be able to do that as well when disableing.
I am fine with it that there migth not be a fix any time soon or ever, just wrote it here so it can get attention, and linked 2 reddit posts to show I am not alone
The current protocol of disabling all mods is not what other programs/games do. A better solution would be this:
Don’t reset mods for everyone.
Let the crash handler and/or a launch option disable all mods for those that are having a problem.
The current system taxes everyone with extra click for the (perceived) benefit of the few that may be having trouble with mods. Even those few will first try enabling all their mods anyways and discover that they don’t work and have that crash once again. Even they are not getting any benefit out of how things are done right now.