Not trying to accuse you of anything but you’re not making any sense.
Hindustanis ghulam is completely different from huskarl and isn’t nearly as powerful vs archers.
Not to mention how did the Hindustanis change how you felt when playing goths? Getting a new civ with different bonuses and a slightly similar unique unit can’t change how a different civ feels.
The unique vibe disappeared, and the Goths lost their appeal for me after the introduction of Ghulams. Goths aren’t just about Huskarls, of course, but it’s a big part of their identity and was a huge part of their uniqueness. Nothing feels special anymore when others can have almost the same thing.
Overshadowing the old civs was another reason why I opposed adding too many civs.
Fair enough. My main point is just that it’s not a new phenomenon.
I was joking… But if you want to follow this line of thought, the region where Chinese lived was shared by Mongols so camels are not regional, and the region where Mongols lived was shared by Chinese so fire lancers and rocket carts are not regional.
You always can low down the rate of regeneration after the Bloodlines is gained, like 1.5%/sec might be fine.
Frankly speaking, I’d like to replace the regeneration with another effect, if it’s up to me.
Edit: I had shared that 1v1 video in another thread, and in replies people analyzed the practical performance and concluded that their camels with the regeneration rate of 2.5%/sec in actual group fight were not as exaggerated as in that video.
Well. The daily life of settled peoples relied on animals too before we have machines.
As far as I remember, the Mule Cart is to reflect the traditional lifestyle in difficult terrain of Caucasus, especially in the mountainous area of Georgia. I think that is more about settled peoples of there than nomads that usually on plains. If you just give the Mule Cart or something essentially having same mechanics, like a cart pulled by other animals, to steppe civs, then the original intention of the Mule Cart will be broken. I’m looking forward other ways to represent the nomadic lifestyle.
If talking about relying something, I’d say that nomadic lifestyle relies pretty less wood as well as stone than settled lifestyle as people build few houses and the steppes are lack of forest. I can’t even imagine what forestry would be like for the steppe peoples. However I think the civs can’t and shouldn’t directly get rid of cutting trees and digging stones in the game.
Tbh, with woad raider and them being a siege civ with no BBC, Celts are the one civ that can be extremely historically inaccurate and get away with it.
You can say that about pretty much any civi.Huns are the worst one they are the stepp nomad civi but lacks SL line pastures but have a mongol shrine with german buildings.
It was not an actual suggestion, i meant Tatars relied on agriculture as much as many civs and shouldn’t have pastures just because they had nomad origins.
I agree. This is not AoE4. Afaik, in AoE4 Mongols can’t use stone as they don’t have fortifications. But they can use stone for researching technologies which is weird.
Industrial Revolution began in Scotland but regardless the game targets their time before the Industrial Revolution so it doesn’t make sense. It’s like saying “it would be weird to give China bows since they eventually invented gunpowder.”