This is what the world’s one of the most known streamer’s opinion.
Watch Asmongold’s latest short clip:
In this video, Ubisoft’s 2004 game called Prince of Persia: Warrior Within is compared with AC: Shadows.
This is exactly what happened with AOEIV. It downgraded its action and is becoming a base-building simulator.
Look at Prince of Persia’s combat animation and killing animation and compare them with that of AC: Shadows. This is what is happening with AOEIV.
Moreover, in other clips many people criticize graphics and he is very open to his discussions and compares the graphics of older games to newer games. And he often says it looks old and it is true. Game graphics nowadays is crucial because Nvidia’s 3060, and 4060 graphics cards are dirt cheap. Even older graphics cards are almost like what AOEIV costs.
Also, here he talks about why and how LOL sells $500 skin in their game. Watch from 10:15 min/sec
From 11:15 to 12-55 min/sec, he puts his counterargument and explains what toxic positivity is, which happens a lot in AOEIV. Because we hope for a better game, but we receive a worse one. The next game doesn’t get better and better.
Like what am I supposed to take from this? That you don’t like AoE IV? I’m pretty sure we knew that already. So what is the actual discussion here? To take the word of a streamer as law?
I find it very hard to see how people that have played aoe4 recently can go back to aoe2, it just feels so extremely out dated in comparison. Aoe4 is just superior in every way other than total content.
In regards to aoe3 I do go back and play that because it is completely different from aoe2 and aoe4 and graphically still looks up to date.
I can’t take you serious when you’re comparing aoe with anything Ubisoft comes out with, let alone asmongolds semi implied opinion on a completely separate genre of games. Age is one of the only standing competitive rts games. They’ve done a great job.
I appreciate what they’ve done with the civs so far. Taking wonders from three and keeping a fuller roster of unique units. In addition, they’ve reskinned universal units which gives them at least the feeing of uniqueness.
The card system in three was awesome in my opinion, and added a boost to what I considered age two’s boring gameplay. Drop off sites from two was a good bonus to four because it adds complexity and a micro mechanic that keeps you engaged.
Four is the best title in my opinion. They’ve rounded out the coarseness from three and created a much more fluent gameplay. I was an aoe3 purist for years but have definitely come around to four. Games aren’t drawn out to the extent of two, and you feel as though nothings going to stomp you due to a meta issue like three.
Ubisoft just sucks as a company. I’ve never liked their business platform, or games. That’s an opinion, but what game design company retracts purchases from the consumer and deletes it off their consoles?
I like the fact that age has kept consistency and trueness to its title. I don’t want anything “innovative”. Sometimes it’s the curiosity that kills the cat. I’d rather them not try something ostentatious and end up killing the player base. Quality of life and content bonuses are all we need. If we have years of dlc’s like sultans then we will be eating good. That dlc was the fairest priced, loaded baked potato I’ve seen in many years from any company, best $14.99 I’ve spent on the internet.
If you are here in bad faith and don’t want to learn anything you are free to leave my discussion. I know you and Floosworld are one of the problems in AOEIV and you guys team up against any critic and bomb them with false info.
Oh, no you can compare the fauna, UI, physics, responsiveness and so many other things you feel AOEIV lacks a lot of things. This is why it has less players.
If it had everything, it would be having more players than the AOEIV. Look at the numbers
Not necessarily. Aoe2 has been around a lot longer and has more content and as the original fan favourite of the series it isn’t surprising it still has more players. Despite that it was the aoe4 dlc which was the best selling ever even though aoe2 often has double the players online.
Also worth noting that aoe2 can be played on almost anything while aoe4 has significantly higher system requirements.
A large amount of aoe2 players are from poorer places like south america where I live, most people don’t have the internet at home and hardly any have their own laptop/pc. If they do it will be old and likely unable to play aoe4. Most gamers go to internet places and pay by the hour to play games and I’ve not seen any capable of running aoe4.
So the raw numbers may be high but I’d say the playerbase of aoe4 is much more likely to buy dlc at release and actually generate more money in sales.
I played tons of AoE 4 prerelease as well as post launch and still go back to AoE 2 and recently also 3 bc for me personally, 4 is somewhat lacking.
This may be true if we ignore the countless times I critiziced AoE 4.
But it’s cool to learn something new about myself and cool that I’m now in such an elitist club together with Gorb and Beasty. Anything else I didn’t knew?
You should play it now. It’s far from lacking if you enjoy MP. In SP it’s expected to be lacking given it’s only 3 years old. You still have the 40 something campaign missions (I know you’re gonna say they’re on rails), Skirmish vs AI, Masteries, Art of War challenges and Daily Quests. It will get there eventually, but it’s too young to have the amount of content AoE2 has. For MP, give it an honest chance and I assure you, you won’t be able to go back to the older titles.
Yet, the Ensemble games came with more SP content in each expansion compared to the Malian/Ottoman update and Sultans Ascend.
Conquerors added 4 campaigns (3 normal + 1 set of battles), Titans added New Atlantis + Auto Queue, War Chiefs continued the Black family story and Asian Dynasties came with three more campaigns on China (actually first Chinese campaign in the series), Japan and India.
These expansions all came out within a year after release of base game or previous expansion.
I know, dev cycles became longer over the years and you can’t really compare the dev cycle of 90s and 2000 RTS with a 2020s game, however the output still could be more. But I guess Relic is also busy with Company of Heroes, so fair play here.
Oh I did both pre- and post-launch. I also heard the same last year from AoE 3 players when I first tried MP there and looked for guides. I still go back to AoE 2 as my “main” game tho for various reasons, whether it’s comfort or being involved as a host for a league.
These days I just put AoE 2 and 3 into the mix depending on which game I feel to play,
I have no doubt that there will be another phase one day when I feel like extensively playing AoE 4 and afterwards still going back to AoE 2 or 3. That’s actually quite common for me that I play one game extensively for a while and then return to my comfort game. I already had that with Europa Universalis, Crusader Kings, Battlefield and whatnot.
You seem to love AoE 2 too much to give AoE 4 more time, and that’s perfectly understandable. AoE 2 is a great game. Just letting you know the game as it is now is not the same game you played post-launch. I know because I was in the Beta and I’ve played it on and off ever since.
I can still remember the Springald meta, the Royal Knight meta where every tournament was French vs French, how oppressive French was on water, or how imbalanced water was in general, and the proxy Mongol TC, just as I can remember how sad the graphics looked with the fogginess/blurriness, the low res cliff/mine and building textures, the water texture, the foliage. And how can I forget the bugs and the lack of QoL features like hotkeys and production tab, or the jankyness of the hitboxes, the huge tickrate when commanding units and more. The game was definitely not ready for launch.
So anyway, if you ever consider coming back, like I have with Sultans Ascend, just know you will be pleasantly surprised. If not, totally understandable. We each have our comfort games and sometimes there’s no place left for another game, especially one that has a lot of surface similarities.
Yes, this is exactly what I was going to say. Game development now is not what it was in the 90s where you had full control over the tools you were using, and much lower production values.
It’s still frustrating how slowly they are improving the game and I definitely wish they moved much faster, but taking breaks where I play other games has definitely helped.