I know this list, but thank you, because it is really helpful!
I don’t want to be annoying, but may I ask you a few last questions? No problem if you don’t know the answers or if you answer them not today. It looks much, but it should require only short answers^^ There are a few things I don’t understand or I’m not sure about:
Do you know what this means and how it works?
//SNPercentVictoryClamp - Sets the point at which computer players (via the information from the statistics screen) throw everything to the wind and begin to battle a player about to win the game. Must be >= 0 and <= 100.
Same question here. I don’t have a clue what this is about
//SNZeroPriorityDistance - Sets the distance at which a computer player’s order for a unit is set to a priority of 0. Must be >= 0 and <= 144.
Do you know any detailed information, about how this works? Are the methods hidden or is this combined with the single fill group and multiple fill group?
//SNDefendGroupMakeup - Selects the method by which units are assigned into land-based defend groups.
Am I correct here: Let’s say I set this to 8. When an enemy unit gets attacked, than units from 0 to 8 tiles away will help that attacked unit?
//SNEnemySightedResponseDistance - Sets the distance inside of which units will be candidates for response to an enemy attack. Must be >= 0 and <= 144.
Am I correct here: This time determines how many seconds passes until the enemy react to attack (and send troops to the attacked area)?
//SNAttackResponseSeparationTime - Sets the amount of time that must pass before units respond to a subsequent enemy attack distress call. Must be >= 0.
Have you an idea, how this looks like? 1 is to activate it, but what’s the effect in practice, if the numbers aren’t equal?
//SNLockAttackAndAttackResponse - This treats the SNAttackSeparationTime and SNAttackResponseSeparationTime as the same numbers. Must be either 0 or 1.
Do you have insights, what an tactical AI update is?
//SNTacticalUpdateFrequency - Sets the number of seconds that pass between each tactical AI update. Must be >= 0.