On game modes, current state and beyond

Age of Empires II: Definitive Edition


The base game mode received updates that added depth and enjoyment. New civilizations, balance changes, and campaigns brought complexity and unpredictability, enhancing the medieval setting. Future expansions could continue to build on this strong foundation, improving the game even more.

Return of Rome


It brought back AOE1 in the improved framework of AOE2, combining nostalgia with updated mechanics. By reviving iconic civilizations, units, and strategies, it created a satisfying blend of old and new. Restoring the missing campaignsYamato: Empire of the Rising Sun, Rise of Rome, Ave Caesar, Pax Romana, Enemies of Rome, and The First Punic War—could significantly enhance its replayability and make it a more complete product, worthy of being acquired.

Chronicles


This mode introduced a narrative-driven approach, blending storytelling and historical settings that expand beyond the traditional gameplay of AOE1 and AOE2, making it ideal for unique expansions like The Three Kingdoms, whose ancient Chinese context and rich narrative could fit seamlessly into Chronicles, allowing players to explore diverse cultures, empires, and dynasties while enriching the gameplay with innovative strategies and historical depth.

This are nice graphics, I must say..

I hope, that Age of Empires 2 will up the ante this year and next year, when it comes to new civs. Especially that areas will be added, that have been missing so far, like China in the current example DLC.

And yes, it is important, that new architecture and units sets come to the game, which give civs more uniqueness.

The beginning with unique castles, monasterys, monks and unique units for several civs will come with 3 Kingdoms and that is the beginning of a bigger reneval.

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