On PS5 queuing units no longer displays the total number of units queued over the icon of the unit queued. It also does not display the progress over the icon either

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.103.21943.0 (#153015)
  • GAME PLATFORM: PlayStation
  • OPERATING SYSTEM: PlayStation

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Queue up a unit. The total unit count queued is not displayed over the icon of the unit that is being produced. The progress of unit production is also not displayed over the unit icon anymore.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Produce units from buildings.

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?

The total number of units being produced should be displayed over the icon of the unit that is being produced. If multiple buildings are selected, the queue count isn’t visible. If a single building is selected, the queue count is visible to the left side of the screen, but much more difficult to see now. It should show a number over the icon of the unit, like it used to.

The unit production progress is also not shown. It used to show a green color over the icon, that would fill up the entire circle as the unit was produced.

The only way around this bug is to enable the global queue option in settings.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

Here’s the queue for multiple stables selected:

Here’s the queue for a single stable selected:

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

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Thank you for reporting, this issue is tracked.

Same issue occurs on xbox.

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