Ongoing RTS design issue, unit with too long attack range to have proper overview.
One major overlooked problem by RTS, is that you can’t by really lot of games properly overview the battlefield anymore. I have no idea where it started, but bigger monitors/screens and more “realistic” long unit ranges kind of break one essential game feature, to see what is actually going on, on your screen.
As Example I did pick up Red Alert 1 unit V2 Rocket Launcher “Long Range Artillery” vs Locust in Halo Wars.
also put into “comparison” the monitor sizes. Well I have now 1920 x 1080 monitor, for old games I used to have 1280 x 720 monitor , maybe even smaller lol.
here put next to each other, considering RA1 was played on smaller monitors.
How will it be by AoE4? RTS designers these days seem to be quite unaware of it.