Unique units have to have unique clickable abilities to be considered unique? On which franchise are you exactly commenting on? Because it can’t be this one.
I could also argue that unique civs have little to do with historical accuracy, especially in a time as the middle ages where we have a huge variety of weapons, customs and cultural nuances even among geographically close people. It’s not up to history, it’s up to the creator’s creativity and imagination to make unique units to stand out and take some liberties in their design where necessary. Different stances, attack animations and effects, names and weapons on top of stats and visuals are some of the ways to create unique units.
I don’t know what your book tells you but the Hypaspist and the Myrmidon in AoM for instance are two different and unique units despite that they both carry swords.
And balance is something that devs should be the ones to be concerned of. I am not going to keep the bar as low as possible out of an irrational fear that devs may not be able to balance out 8 asymmetric civs.
Also, I really don’t understand why some of you keep on thinking that AoEIV will become significantly richer as time goes on. Is it just wishful thinking? I’m doing a lot of wishful thinking myself but I realize how grim and dry things look right now.
AoEIII managed to improve the experience greatly with its expansions but not only did it start out as more asymmetric than AoEIV but also offered an unbelievable variety and richness that is nowhere to be found here. The base game itself heralded its beautiful expansions.
If the comparison that I did above was biased then it was actually biased in favor of AoEIV as I decided to exclude a ton civilian and other unique miscellaneous AoEIII units and only considered the military ones that can be trained through your military buildings. The same exact principle was applied to AoEIV.
That was made clear in the post but some of you all too conveniently decided to shrug it off and carry on with calling the comparison biased without any reasonable argument to support this claim.
Let’s add every other unit in AoEIII vanilla, then you can also add the 1-2 extra scholars and the mongol Khan of AoEIV or any other unit that you believe I did not treat fairly. Then do the math and please come back and enlighten me which game is richer and has more unit variety and better designed civs.
Mercenaries (Not Every Civ can create all them. They are distributed across them):
Finish Hackapells
Black Riders
Landsknechts
Swiss Pikemen
Jaegers
Egyptian Mamelukes
Barbary Corsairs
Ronin Samurais
Privateers
Highlander
Manchurian Cavalry Archers
Balkan Stradiots
Vills:
Settler Wagons
Coureurs des Bois
Settlers (common)
Healers:
Surgeons
Priest
Imam
Missionary
Scouts:
Hot Air Balloons
Explorer
Envoy
Paiute Scout
Dog
Trainable animals:
-Cows
-Sheep
-Lamas
Let’s add to all of that the units that you can train from 12 different native settlements in AoEIII.
AoEIII (Vanilla) Native Settlement units:
Aztec Eagle Warrior
Aztec Jaguar Warrior
Carib Blowgunner
Carib Ambusher
Cherokee Rifleman
Comanche Horse Archer
Cree Tracker
Incan Huaminca
Incan Bolas Warrior
Iroquois Tomahawk
Iroquois Mantlet
Lakota Axe Rider
Lakota Dog Soldier
Maya Holcan Spearman
Medicine Man
Nootka Clubman
Nootka War Chief
Seminole Sharktooth Bowman
Tupi Blackwood Archer
Buttercup the Pet Cougar
You guys are in serious denial if you still believe that AoEIV units are better or richer than that or its civs more asymmetric. To me, it goes without saying which game offers a more complete and rich experience here.