@UrbanizedGem684 I’ll try to point some things you missed in you post about AoE4, that may give the impression that you were biased on your analysis. I just want to contribute to the discussion here, not to antagonize you in any way. I won’t say you missed anything on purpose, like others implied.
But first, some disclaimers: (i) AoE3 is by far my favorite game in the series. I’m the last person here who will try to speak ill of the game. But it has flaws and a lot of fluff that arguably adds to asymmetry, but doesn’t really add much to gameplay (this is subjective, I know); (ii) It is very hard to do this comparison, because of NDA and also because we don’t really know every aspect of half the civs in AoE4.
Now to the list of unique military units:
English
Delhi
- War elephant
- Tower elephant
Mongols
Chinese
- Fire lancer
- Nest of bees
- Zhuge Nu
- Granadier
French (you pointed theese as “upgraded versions of common units”, but that is applicable to many unique units. By the same logic, longbowmen - both in AoE3 and AoE4 - are just upgraded crossbowmen/archers. We don’t know if the French UUs actually are upgrades, substitutive units to their common counterparts, or additional units, like we see with the Chinese, who have 2 different crossbow units. I’d count them as unique regardless.)
- Royal knight
- Arbalétrier
- Cannon
Abbasids
HRE
Rus
- Horse rider
- Warrior monk
- Streltsy
Naval units: I won’t go into details here because of the NDA, but I feel AoE4 offers more diversity in this regard. As shown in the game’s booklet, AoE3 vanilla had 2 unique ships. We already know the Rus have their unique ship, with an interesting ability.
Not counting ships and whatever I may have left out of the list due to the NDA, we have 17 unique units in AoE4, opposed to the 12+3 you pointed. Closer to the 20 you counted for AoE3.
Buildings:
AoE3 Vanilla had:
- Blockhouse
- Bank
- Mosque
- Manor
AoE4 (there are probably more):
- 42 landmarks of the Chinese, Mongols, English, Delhi, Rus, HRE and French (assuming each of them has 6, and the Abbasids don’t have any.)
- House of Wisdom
- Hunting Cabin
- Ovoo
- Ger
- Mosque
Economic units in AoE4 (you listed 3 unique vills for AoE3):
- Imperial official
- Scholar
- Prelate
- English villager, who attacks with a bow
Scouts in AoE4:
- Khan - I’m going to list this as a scout, as you listed thhe explorer this way, and they seem equivalent.
Game-changing mechanics (I’m referring to unique traits of the civs that alter the fundamentals of the game, so that are not just bonuses):
AoE3:
- Russian block training
- Dutch gold economy with banks and villagers produced with gold
- Ottoman villager production system
AoE4:
- Chinese dynasty system
- Mongol nomad system
- Delhi free technology system
- Rus hunting system
- Abbasid different age up system
Now to the other ones you just mentioned:
Correct me if I’m wrong, but aren’t these all skins of the same unit, with different means of obtaining them?
This doesn’t add to civ diversity.
Mercenaries in vanilla AoE3 are an extention to the shipment mechanic. Since they are a common roster, I wouldn’t call them unique, regardless of fact that each civ only has access to a selection of them.
To conclude, the shipment system.
This is the gem of AoE3. It’s a major reason for many people to love or hate the game. I personally don’t like it very much, but it doesn’t matter.
The shipment system adds incredible levels of asymmetry, even though parts of it are comparable to mere civ bonuses. Regardless, it is the only reason I’ll agree with you that vanilla AoE3 is more asymmetric than AoE4. By the tech tree alone, I strongly believe AoE4 is more asymmetric.